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Ohlda
06-06-2006, 11:20 AM
This may sound boring to some of you but I still canīt believe that there is no easy way to create a good antialiased wireframe texture in maya or zBrush

I have searched the net and the zBrush central and cgsociety and found all kinds of approaches but they all have their disadvantages

What I donīt understand:
Each and every 3D software is able to show the wireframe in hardware rendering mode - so why the hell canīt I just export those wireframe as a texture???
I heard there is a feature like this within cinema4d...

Maybe there is someone out there to share my anger about that...

regard m°

EricChadwick
06-08-2006, 03:19 PM
Easy way... render 2x the size, the rescale it down with bicubic or somesuch filter.

Ohlda
06-08-2006, 03:36 PM
Easy way... render 2x the size, the rescale it down with bicubic or somesuch filter.

Sorry, but I have no glue what you are talking about

rendering double size and rescaling is a simple way to get rid of aliasing (like zBrushīs AAhalf)
but if i generate my wireframe texture via maya>UV texture editor>image>create psd network + UVsnapshot at 2k (which is max size allowed) I get aliasing artefacts anyway no matter what I render at which size and rescale to whatever size

When I researched the internet I found out that there is just NO good&easy way to create perfect wireframe texture for software rendering - except with special software like the polygon wireframe shader from provide 3d (http://products.provide3d.com/polyData/)

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06-08-2006, 03:36 PM
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