Ohlda
06-06-2006, 11:20 AM
This may sound boring to some of you but I still canīt believe that there is no easy way to create a good antialiased wireframe texture in maya or zBrush
I have searched the net and the zBrush central and cgsociety and found all kinds of approaches but they all have their disadvantages
What I donīt understand:
Each and every 3D software is able to show the wireframe in hardware rendering mode - so why the hell canīt I just export those wireframe as a texture???
I heard there is a feature like this within cinema4d...
Maybe there is someone out there to share my anger about that...
regard m°
I have searched the net and the zBrush central and cgsociety and found all kinds of approaches but they all have their disadvantages
What I donīt understand:
Each and every 3D software is able to show the wireframe in hardware rendering mode - so why the hell canīt I just export those wireframe as a texture???
I heard there is a feature like this within cinema4d...
Maybe there is someone out there to share my anger about that...
regard m°
