PDA

View Full Version : Error with MiSSS mentralRayTexture


dragonspectrum
06-06-2006, 05:12 AM
Hi,

Something is driving me insane that I can't quite seem to figure out.

I'm using MiSSS Fast SKin with the new script so that the light map automatically links, but everytime I do ANYTHING to the shading network I get:

// Warning: (Mayatomr.Shader) : mentalrayTexture1: no texture file referenced //
// Error: (Mayatomr.Output) : file error: //

which makes maya unresponsive for 10 seconds every single time...

It's supposed to be stored in memory, what's it doing? I've tried putting \sssMap
C:\ssMap
and putting nothing there as well.

I'm using Maya 7

Any ideas on how to stop that?
Thanks!

avinashlobo
06-06-2006, 07:05 AM
What new script is this?

Also, can we see a screen of your shader network?

dragonspectrum
06-06-2006, 07:17 AM
Hi there,

It's a script that the creator posted up here:

http://www.lamrug.org/resources/skintips.html
createAndAssignShader.mel (http://www.lamrug.org/resources/code/createAndAssignShader.mel)

About the shading network, here's a jpg. It's just default but I still get there error. It gets considerably slower if I started adding custom maps. By slower I mean the response time while Maya looks for this supposed texture.

thanks for responding, would love to fix this.

avinashlobo
06-06-2006, 07:40 AM
I'm not sure what that script's supposed to do. Not only did it not do anything automatically, after I manually set up the network, it crashed with the same error you're receiving.

Restoring backups now & resuming as normal. :shrug:

--- update ---
SCRATCH THAT!

Assigned the shader using the RMB marking menu & it's all good now! It even added this nifty expression to the lightmap texture width & height! :bounce:

dragonspectrum
06-06-2006, 08:34 AM
Yeah it's pretty cool. Be weary though, if you're using maya 7.0, you'll have to replace two variables in the script. I already did it, so I'll just attach the file.

Any ideas about that error? :)

avinashlobo
06-06-2006, 08:37 AM
I am using Maya 7. Didn't have any trouble with it. I think the error was caused because the texture wasn't set to 'Writable'. Of course, assigning it the way it was meant to be assigned makes this a non-issue.

CGTalk Moderation
06-06-2006, 08:37 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.