View Full Version : Dragon Head - 20 mins
DOOMNINJA 01-11-2003, 09:15 AM Hehehehe, this was a dragon head i made in MAYA 4.0. Took a little over 20 mins, including textureing (Blinn with procedural "leather colour/bump), modeling and the chEEZY eye glow (of doom)!!!
Constructed with nurbs circles made of 60 cvs, then topographicaly modeled starting from the top of the head down, editing then duplicating towards the bottom jaw. I was SO bored ok?! Don't knock the lack of creativity. Or no Toblerone for you...
*pets Toblerone bar*
There there, no one will eat you... *insert shifty eyes here*
- Doom
P.S. might use it as a guide for a 2D painting... Or delet it... (was eyeing my Toblerone)
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shaneb
01-11-2003, 10:11 AM
Speed is not always something to strive with when you are trying for art. Try to polish your work a bit before you post it. Telling people how quickly you've made something and how many corners you have cut will just leave them feeling like you don't care about your work and so why should they.
DOOMNINJA
01-11-2003, 11:09 AM
Perhaps... However, your attempts to chastize me have failed, for i seek to economize my workflow! The method of construction i incorporated into this piece was explained, and although, yes, this is simple art, it was acomplished with percision. I detailed how i approached this model, and in doing so partially exposed the idea that simplicity is sometimes a good thing - especially if one seeks to establish a bases quickly, so that they may climb towards a particular peak of accomplishment.
My main focus in this post, was to brainstorm for ideas and possible avenues to explore when proceding (if i so choose) towards a more refined FINISHED product. The intent was NOT to show off my hasty, ill inspired creations in record time, and im insulted that someone would imediatly assume that pretense when someone posts a timeline of so little substance, along with thier work. This angers me, and if one should think that i reply simply to deffend some angle of unsubstantiated indignation, shame = on you. I Reply because i DO care, and because (if you'll be so kind) i hope that you'll share some of YOUR ideas, with me.
This is a work in progress area, and ill be damned if i have to show any refinment in my work here, especialy when all i seek is a little encouragment, or the oportunity to share my knowledge . If someone has no intention of encouraging a productive mind set, then perhaps they shouldent bother contributeing anything.
I can't rightfully say that the above applys to ANYONE here, but I can speak for myself when i say that to assume a understanding is to insight a misunderstanding. Sorry for any offence, and if im over reacting im sorry, but i had SO much Toblerone bar tonight.. i mean, GOD, why do they make them so big? It's like 2 pounds of chocolate in one bar!
- Doom
P.S. Man, i really can't spell. Perhaps I dont care?
shaneb
01-11-2003, 11:21 AM
Believe it or not Doomninja I was trying to help you out. Have a look at the standard of work on this forum. I was just saying that you should spend some more time on your work before you post it not that you shouldn't post at all. If I sounded too brutal I apologise but if you read some of the crits out there I think that you may understand that you got off lightly so far. Many people out here will want to help you out (me included) but you will need to ask for help on particular aspects of your work.
Tommi
01-11-2003, 11:31 AM
Hey... both of you are right. In my opinion it is okay to post a very early result into the WIP forum, as far as the work goes on, and look at the dragons head - it isn't just a sphere or a box, you can see details. And now we can go on criticising the work and not the one to post the work. :beer:
I don't like the texture, it seems to be too regular, not very organic. The chin is too prominent and the teeth need to be ugly, dirty, yellow-brownish... remove the glow and give him realistic reptile's eyes.
Here is a link to a reptile's eye tutorial: http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=23082
Though a good approach, in my opinion, how about a wireframe shot? :wavey:
DOOMNINJA
01-11-2003, 08:24 PM
yeah i agree, i think im gona paint over it in PS, add some browns and prorably deep violets. the yellow eyes sounds like a good idea. thanks for the refferance.
Oh, and don't mind the rant above too much, it was late.... and there was oh so much Toblorone... :)
Shaneb was probably trying to simply be helpfull, but it tweaked a nerve, some of the things he said. perhaps im insecure, i can't help it, i mean, i always expected to get attacked by a ninja, or something hehe. I can't be sure though now can i - therefore i attempted to generalize that post so as not to direct it at anyone TOO much. hehe.
Anyway, appreciate the responces in any event.
Oh, about the texture, if i paint over it, i would try and organize its placment a lot more, perhaps centralize the areas where they should be smaller, like around the eyes, and nostroils. Oh, and near the jawline, or uh... cheek bones i guess you usually see larger shapes in those areas. <shrugs> something like that. More of a texture excersize.
DOOMNINJA
01-11-2003, 08:31 PM
Whoops - strange, i was linked to the thread but i wasent able to see Shaneb's reply. Yeah, i relized that actually Shaneb - and appreciate it :) . And like i said, don't dwell on the "rant" to much. Was more so makeing a point than trying to attack you :). Like a ninja. A ninja high on Toblerone.
Thanks a bunch :bounce:
-Doom
ill_logic
01-12-2003, 07:21 AM
one quick coment if i may:
if you're only twenty minutes into this project, you're not really giving us a lot to critique/comment on there, speedy.
pardon me for being blunt, but i really do think you should post more once you put more time & effort into it other than just posting for posting's sake. that way, more people on this forum would be able to give you a proper critique.
but i dunno... that's just my take on this whole situation. take it or leave it.
:surprised -ill
shaneb
01-12-2003, 07:22 AM
Whew. Didn't want a chocolate charged Ninja on my case. I am glad that you have seen what I was trying to say. I think that the differences in textures will help enormously. The eyes on a character really say a lot about the character so I agree with Tommi about the reptile eye thing. Good point about the scale size changing around the eyes etc. Anyway perhaps you shoud cut back on the toblerones while you are on forums lol.
By the way if you get a chance to look at some of my work on the forum you will see that I agree wholeheartedly with your point about simplicity being a good thing.
DOOMNINJA
01-12-2003, 08:00 AM
Wow, thanks guys for the great suggestions.
Shaneb, your robot collage is now my background, i thought those little robots were halarious. Intriuging, in a puzzeling sort of way, i get a curious vibe when i see them, so saw it fit to let them keep me company on my desktop for a bit. Great work on the textures btw.
I think i have a planned direction with this thing now, and im gona try and concentrate on creating belivible teaxtures with a 2d ap, prop PS. Im gona try and derive some sort of directory of refferance material for lizards and other dinasour concepts befor i start, so i appreciate the links provided earlier thats for sure.
Oh, thanks for your intrest Ill, but posting a 20 min WIP, has now lent me with resource material, multiple paths for project direction and outside opinions on my piece. Valuble commodaties for any artist :bounce:. The fact that im in early stages at this point, shouldent detract from the purpose of this thread, which was to garner direction and input for myself, as well as induce the projection of ideas for everyone.
I probably won't be able to do proper updates for at least 4-5 days, for my current prioraties require my attentions elsewhere, (School group project). However, with the feedback provided thusfar, i think i can be off to a good start.
- Doom
P.S. We are now down to ONE piece of Toblerone. Im not sure whether to cry or get a glass of water.
ill_logic
01-12-2003, 02:14 PM
so wait...
i can understand the outside opinions & i agree that they are essential... though i still think it's a bit early for them regarding your dragon head. but these resource materials/ideas you mention... aren't these things that you could of come up with on your own had you put the slightest bit more effort/time/energy into this? i mean it's not like it would be that hard to look for good resources on dragons/dinosaurs/misc reptiles. and the ideas about where to take this project should be all your own considering you are the person who created this. i'm sorry but work in progress doesn't mean we do the work for you.
and it seemed like your first post wasn't made to 'garner direction and input' for yourself. you're just like 'here it is.' perhaps if that was all you were looking for you should have mentioned that in the beginning.
also for future reference... maya's proceedural textures suck & it's always best not to use them for their original intent ( ie: leather for leathery skin ) unless you tweak the living bejesus out of them. i think you were better off using your own from the get go. and the model doesn't have any real facial detail like eyelids, nostrils, or lips (mind you it shouldn't have huge lips but just some sort of definition in the actual model to where the skin ends & the mouth begins). that & the eyebrow looks to thin, kinda wussy. thickening that should make him look a bit more intimidating.
:surprised -ill
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