oreanimate
06-05-2006, 06:57 PM
hello all,
What i am tryin to do is create a locater to command the wrist joint of my character. i would like the Local rotation axis of the locator to match that of the wrist joint itself. i create the locator, point constraint and orient constraint it to match the wrist joint. i then delete both orients. on the locator now i have offsets in the translate and rotation channels. when i try to freeze transformations the LRA of the locator goes back to world axis.
what i was wonderin if anyone could give me some tips to have the LRA of the locator to match that of the wrist, also with a zeroed out channel box? seems like an easy fix just not sure where i am missin it
What i am tryin to do is create a locater to command the wrist joint of my character. i would like the Local rotation axis of the locator to match that of the wrist joint itself. i create the locator, point constraint and orient constraint it to match the wrist joint. i then delete both orients. on the locator now i have offsets in the translate and rotation channels. when i try to freeze transformations the LRA of the locator goes back to world axis.
what i was wonderin if anyone could give me some tips to have the LRA of the locator to match that of the wrist, also with a zeroed out channel box? seems like an easy fix just not sure where i am missin it
