View Full Version : Mirror points not aligned?
01-11-2003, 06:16 AM
I have been working on the proton tutorial from Remi but am having a problem when I mirror the head. All the points in the center have been aligned along the y axis at 0. However, when I tab the head after mirroring I get the weird point shift in the nose area as shown below.
The points look fine before the mirror
I did notice one peculiarity though, and it may be the problem.
I just don't know how to fix it.
There is one spot by the nose that has 2 points occupying the same exact location and I can't separate them no matter how far I zoom in. Is there a way to separate them? this could be my problem I'm thinking.
01-11-2003, 06:25 AM
Well for the line shifts when you press tab that is normal is is just smoothing it.... If you dont want it is rounded then you can:
Hit the "W" in the bottom right.. then change the drop down to "Sub Patch Wieght", then select you dont want the polys you dont want to be as round... then click the "map" tab in the top right.... Then click the "set map value" button on the left, enter a value from 0-100, 100 being no roundness at all (however never do 100 because there is no perfect corners in the world)
For the two vertices:
Select them, then hit "i" a menu will pop up displying the vertex information.. just change the cordinates for one of them then you can select them seperatly and move them to where you need...
Hope this helps
01-11-2003, 06:26 AM
Sorry, bout that last post. I spent about an hour trying to figure it out, so I posted the question. I went back to modeler and picked the points in those problem areas and welded them and voila - - it seems to be working out ok now. The only problem is the place on the top of the nose where the two halves meet is not smooth, it has a sharp edge. Other than that it looks ok
Is that because I welded those points?
01-11-2003, 06:33 AM
Hard to tell from here accually..... sorry it can be many things...
If you could post a screenshot of the SHADED WIREFRAME in that perspective.... then i may beable to
01-11-2003, 08:32 AM
Its because one(1) point has six(6) polygons at its intersection.
You need to add some polys or something to chacnge how the polys lay in that area.
01-11-2003, 12:32 PM
Something else to try; select the central line of points and Ctrl+V them to X=0. Then try merge and unify polys again. The artifact in your picture looks like either 2 unmerged central points or overlapping polys. This can happen if one of your central points has strayed from x = 0 (hence the fix above).
You might want to have a go with the Mirror Tools plugins from here to speed up the mirror/merge process;
01-14-2006, 04:00 AM
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