Dustin
06-04-2006, 05:32 AM
what you can do is use a proxy reference. It is made for the exact issue you are having. So, if you have already referenced your scene, it is really easy, if not, create a new scene and go File>Create Reference.
Not sure if you know much about referencing, but just to make this clear, referencing is different from importing. When you import an object into a new scene, that imported object becomes a part of the scene. When you reference, the new file is dependent on the referenced file. They are hard-linked. So, if you move or delete the original file, the link is broken (similar to a texture file, if you lose the file, you lose the image). Read more in the docs if that doesn't make sense.
Create a scene that has low-rez objects in the positions of the hi-rez objects, and make sure you delete the hi-rez objects. Save as a new scene.
Create a new scene, and go File> Create Reference. Navigate to the file you have the hi-rez stuff on, and hit Reference.
Now, go to the reference editor (File>Reference Editor), and at the bottom, highlight the file. Then go under Proxy>Add Proxy. When the dialogue box comes up, navigate to the low-rez file.
Lastly, go under Proxy>Reload Proxy as> and then choose the file you chose as the proxy.
That's it. Then just go back to the "Reload Proxy as" and choose the hi-rez file when you want to bring it back.
A couple great things about referencing is that if you hit the checkbox beside the name of the file, at the bottom of the reference editor, it will temporarily turn off the reference. You can turn it back on by hitting the checkbox again. Also, any changes you make to any of the referenced file will update in the new scene. And, when you reference, it keeps the file size of the new scene very small.
Long-winded, but i hope it helps.
A fast solution would be to use an object override to display only the object's bounding box. Go to the object's transform node, display tab, drawing overrides. Check Enable Overrides and in Level of Detail choose Bounding Box. Even though only the bounding box is displayed, the object is still renderable, and you still get an idea of the area the object is covering, like you want.
Kako.
CGTalk Moderation
06-04-2006, 11:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.