MJV
06-03-2006, 09:47 PM
I was considering having a go with XSI at the glass render challenge here:
http://forums.cgsociety.org/showthread.php?threadid=356958
I wanted to try using different colored glass like I did with Cinema 4D in the image below, with caustics, but it appears that you can't actually make the diffuse color or the transparency color of an object drive the color of the caustic in XSI. You can set the photon color mode in the light, but that is light specific and not object specific. You can set a color multiplier for the scene in render settings, but that is neither light nor object specific. Is there a way to have one light produce two different colored caustic results for two different colored objects?
Another question I have on caustics. I don't think XSI makes a distinction between bounced caustics and pass-through transparency caustics. Correct? So there is no way to adjust these values independently. For example, in real life, the intensity of bounced caustics depend on the reflectiveness of an object, while the pass-through caustics depend on the degree of transparency. It would be helpful if I could adjust them separately. Thanks.
http://www.mvpny.com/BottleCollection38m6B3AE1.jpg
http://forums.cgsociety.org/showthread.php?threadid=356958
I wanted to try using different colored glass like I did with Cinema 4D in the image below, with caustics, but it appears that you can't actually make the diffuse color or the transparency color of an object drive the color of the caustic in XSI. You can set the photon color mode in the light, but that is light specific and not object specific. You can set a color multiplier for the scene in render settings, but that is neither light nor object specific. Is there a way to have one light produce two different colored caustic results for two different colored objects?
Another question I have on caustics. I don't think XSI makes a distinction between bounced caustics and pass-through transparency caustics. Correct? So there is no way to adjust these values independently. For example, in real life, the intensity of bounced caustics depend on the reflectiveness of an object, while the pass-through caustics depend on the degree of transparency. It would be helpful if I could adjust them separately. Thanks.
http://www.mvpny.com/BottleCollection38m6B3AE1.jpg
