View Full Version : Batch File Renaming
RaGzMaN 06-02-2006, 12:56 PM I have a load of renders of which some of them have been rendered with the wrong naming conventions for my pipeline.
An example.
name.ext.#
or
name#.ext
Is there a program that i can batch out these renders to another convention:
name.#
Many thanks
p.s my native software is Maya and DFusion
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bkirchdoerfer
06-02-2006, 02:45 PM
If you're using Windows, try a freeware app called Lupas Rename.
-Brian
beaker
06-02-2006, 06:03 PM
What os?
Edit: crap, nevermind, your using DF so you must be using windows.
There is a free one on highend3d.com called seq911. Also there is a really nice one that costs money called "namewiz" you can get links for off download.com.
RaGzMaN
06-02-2006, 06:07 PM
Thanks buddy ill check out highend now.
What ive been working with is a really cheap and dirty method for the short run/
Texture a image plane with an image sequence and just re render it from maya. Render times are extreamily low but still its not needed.
Thanks
RaGzMaN
06-02-2006, 06:18 PM
Beaker, you rock - http://www.new-age.co.uk/images/avebury-swindon-stone-l.jpg
To anyone coming across this via search, here is the tool
http://www.highend3d.com/downloads/search.php?searchtext=seq911&filter=2%7C81
beaker
06-02-2006, 07:55 PM
http://www.highend3d.com/downloads/tools/rename_pad/
RaGzMaN
06-02-2006, 08:01 PM
Thats strange it pasted the wrong link, anyways cheers for the correction
revilo3D
07-02-2006, 11:51 PM
An other way rather than putting the image back through a rasterier is to open the seq. in fcheck - then save animation. it will rewrite these files...
however I use 911.. I came across this thread looking for it again :P
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