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View Full Version : Another test on Global Ilumination indoor/outdoor


ramis
03-11-2002, 06:31 PM
Well another GI test for my lighting practice, please send me suggestions :D

thanks!!

Viper
03-11-2002, 06:37 PM
Wow that looks pretty good man! But maybe some area lights for the sun?

ramis
03-11-2002, 06:41 PM
Area lights? What's that? I'm a newbie, I think :P

Anyway, thanks for your reply man :D

Liquidstudio
03-11-2002, 11:55 PM
It looks real nice...Area lights would make it look better for sure...:D That would give you the "wrap around" shadow. Keep working on it, it looks cool :wip:
What package are you using? How long did it take to render?

ramis
03-12-2002, 02:09 AM
I'm using max 4.2 with the standard renderer, and the render took about 2 minutes (yes, faster than finalrender ;) )
This is the final scene by now, only some changes on the plants and the lights, I will try to add more dirt and noise to the floor textures later.

thanks!
ramis

Liquidstudio
03-12-2002, 02:35 AM
You're using the scanline renderer....:eek: WOW! That is good then! Ok....if final render is too slow for you try using Vray..The beta is out there somewhere...sorry I cant remember what the site is called..:( .
Keep up the good work..

Dragonius
03-12-2002, 03:18 AM
very nice...

i'd say that you need a crisper bump on the ground tiles and something to make the columns 'stick' to the ground, muck, shadows, etc...

ramis
03-12-2002, 03:22 AM
You are right, I will include this in the process of "noisement"

thank you

Viper
03-12-2002, 05:10 AM
Area lights....imagine that you have a plane and all it's surface casts light. Still with me? Max can't do that, so you have to create multiple spotlights in a square formation to make the area lights.

If you have any question just say :)

ramis
03-12-2002, 05:55 AM
Hum.... yes it could be nice, in this case I've used a dome of omni lights instead of a simulation of area light (plus the directional for the sun and more omnis behind the columns).

Viper
03-12-2002, 09:54 AM
Use the Area light technic for the sun also. This way you can get the right sun casting :)

ramis
03-12-2002, 03:16 PM
I've tried something like an area light but the results are blurry shadows on the area where direct sunlight brights... I think direct spanish sunlight produces sharper shadows :) Anyway I'm still trying different lighting setups.

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