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proton
01-10-2003, 08:34 PM
http://www.3dfestival.com/story.php?story_id=580


Get 10 free 3D models now!:bounce:

Equinoxx
01-10-2003, 08:37 PM
Excellent william . . . they look great . . .
[i did the max conversion ;)]

really nice offer from cgtalk.com :beer:

Gandalf
01-10-2003, 08:37 PM
Wow great :)
Thnx:bounce:

proton
01-10-2003, 08:38 PM
Equinoxx- Thanx...I'm sure the Max users will thank u!

BlueCougar
01-10-2003, 08:40 PM
Thanks "Proton" I really appreciate it. I've already got the Gorillaz character from Lost Pencil that was fully rigged. It looked really great as well.

Kenn

Namroth
01-10-2003, 08:42 PM
Wou :bounce:

policarpo
01-10-2003, 08:46 PM
Rock N' Roll!

Now i expect to see everyone rendering Hellboy in their own unique and special WAY!!!!!

Thanks Proton and CGTALK for doing this! You TRULY rock!

proton
01-10-2003, 08:50 PM
Thanx Policarpo for creating such a cool image of the models !

toast3d
01-10-2003, 08:52 PM
Great Stuff! Thank ya! :beer:

regards,
Larry W

Dirk_P_Ho
01-10-2003, 08:54 PM
Much appreciated, love the choice of format!

Thanks:thumbsup:

leigh
01-10-2003, 09:01 PM
This is an extremely generous initiative, William :thumbsup:

Larry_g1s
01-10-2003, 09:01 PM
OH Sweet ! ! !
Thanks Proton. :wavey:

Crithon
01-10-2003, 09:11 PM
Just wondering, Who did the Hellboy 3d model? I'm an over-zealious Hellboy fan here. I'm not going to Critique it. In fact it makes me all gitty to see the big red old Ragnarock in 3D.

I would love to see more Hellboy characters in 3D. Peronsally I would love to see Abe Sapian in 3d. :p

policarpo
01-10-2003, 09:14 PM
William "Proton" Vaughan modeled all of the models you see in LightWave!

He's friggin' crazy amazing wack like that!

mikeS
01-10-2003, 09:16 PM
hi

really generous .they are all awesome characters:thumbsup:
really goog idea .

Error323
01-10-2003, 09:17 PM
I can't think of anyone who wouldn't like this!!! Many thanx :D

Proton & the rest :buttrock: on

CDS
01-10-2003, 09:28 PM
Thanks guys....some great models there. Lots of hard work, went into that model DL.

Thanks again, too all who contributed.

pit
01-10-2003, 09:32 PM
Thanks a bunch for the models, Proton!! (- and all others involved!)
A few more of those cool ideas, and you´re no longer an evangelist but a saint!

ACFred
01-10-2003, 09:45 PM
Awesome! Thanks, Proton. Looks like you included some models of your mug, too. You sure you want us to get a hold of those and animate 'em? muahahaha....

I've already cleaned and converted a couple of them to Maya subd. I'll probably use the low-poly versions for animation, but the sub-d's really look sweet.

Thanks again!

Alec

proton
01-10-2003, 09:46 PM
Forgot to give props to the killer concept artist Kris Stout who created the designs I worked from on the Elf character.....I'll try and hunt down his website for you guys....

Volker
01-10-2003, 09:46 PM
How did you clean the models. When I import them, they look pretty messed up.

~zach

policarpo
01-10-2003, 09:48 PM
in Max and LightWave you just need to convert them to a Subdivision Surface....and they are smooth as silk. :)

the low-res cage looks crazy.....so just convert them to an SDS object and you'll be good to go. :)

FusionDG
01-10-2003, 09:49 PM
Thanks to William "the Altruistic" Vaughan.

I don’t know a thing about character modeling, but I’ll keep these filed away for the day that I do get some time to mess around with it.

Thx! :thumbsup:

wgreenlee1
01-10-2003, 09:55 PM
Thank you!

policarpo
01-10-2003, 09:59 PM
Proton...does Kris have a website we can see....i'd like to see some more of his work.

thanks!

SLiD3
01-10-2003, 11:26 PM
Very sweet models proton! and thanks for sharing,

*nitpick* :) for the ones dl the xsi and obj ones;
The obj and xsi models seem to be triangulated as opposed to
the lw ones which are proper quads.


cheers!
wp

ACFred
01-10-2003, 11:27 PM
BabyHopper

They come in as low-rez models that, after using Maya's Polygons|Cleanup feature, work really well either as Poloygons|Smoothed characters or Modify|Convert|Poly-to-SubD.

Just make sure, that if you convert to subd that the number of maximum polys is set high enough to accomodate the models.

Let me know if you still need help converting or give me a buzz over IM.

Alec

fr3drik
01-10-2003, 11:31 PM
Very nice! I'm taking a closer look at the Maya models...
Thanks a bunch, William!

:)

sad
01-10-2003, 11:33 PM
very friendly! cgtalkers are just great! thank you guys.:thumbsup:

gidgit
01-10-2003, 11:36 PM
Ok, call me whatever... but... I really have to "Pose" the question... what is the difference between getting a model from this or any other source and/or using an app such as Poser...

I mean really, I read through and participated in a thread not so long ago whereby the magority really slammed those who even mentioned Poser in a positive light... and now "free models"

I can hardly wait to hear the rationalizations on this one folks... simply because there truly is none which would justify this...

You either make models from scratch or not... really simple to understand...

but, but, they are devices to learn from they say... yea, so are tuts... to which if you really wish to learn you will spend the time to learn the basics from tuts and then branch out to discover your own creative styles...

so... what's the difference between Poser or free models, other than the apps used and different styles with the models... it still isn't "your" style ??

Oh, and before anybody goes ballistic here keep in mind, this is not an attack on any individual(s), but rather on conflicting impressions cast forth... I really do think this is a terrific forum/bb which offers fantastic service to the multitudes...

just wish to understand why it is that people need clipart or models or WHY... sort of defeats the individual style in art IMHO... Yea sure you can tweak it to your own... but... did you even understand how the mesh was created... are all procedures to be from one style, or is it better to create new moulds and methods...

ah, I have said enough... I guess it is truly a poser world.... hahaha, what a joke... :D

nice jesture but... really defeats the purpose IMHO

( I am having a bad hair day...can't ya tell :D )

fr3drik
01-10-2003, 11:40 PM
Originally posted by gidgit
I can hardly wait to hear the rationalizations on this one folks... simply because there truly is none which would justify this...


Hey, calm down. I'm downloading these models to study them, and I'm sure I'm not the only one. I'm not using them in my next showreel/project if that's what you thought.

ACFred
01-10-2003, 11:41 PM
Hey Gidgit,

I don't see a difference. A lot of work went into all of them.
The great thing for me is that I love to animate and, while I also love to model, I think having the opportunity to spend my time animating, with permission, the cool models that someone else made is most welcome.
It's mostly a pride thing that's kept me from borrowing friend's models to this point. I'm over that now and think the opportunity to make Proton's models move is supercool.

In my opinion, it doesn't matter where the models come from, as long as you have permission to use them, originality and esthetics aside.

That's all.

Alec

lildragon
01-10-2003, 11:52 PM
Gidgit thx for your post, I knew something of such would rise up. Bascially with free models ( high quality ) mind you is very good when you're in a bind with a project, or maybe you're not the greatest modeler and the only thing that interest you is animation/texturing/lighting, this will help you out in that respect, I hardly think a true modeler would download these models to use them, simply because 1,000's will have the same thing. They're perfect learning tools...

Answer me this, are you totally against TurboSquid for what they do?

salud

alex_m1s1n_user
01-10-2003, 11:58 PM
i love cgtalk:love:

snot_nose
01-11-2003, 12:02 AM
well, i STILL think it's a great learning tool, and i even wish there would be some advanced rigging sample files going around the net to learn from, this could be really useful.
anyway all the grate tuts and books come with sample files.

and i don't mind that my "own style" will be affected by others.
it already is anyway

so

one more tanx to proton and all the people who share their stuff with others :beer:

sad
01-11-2003, 12:07 AM
as you just mentioned the main purpose for anyone should be learning. it is quite boring to make use of a model that is not dne by yourself. on the other hand it is good to have models that you can stick in your own environment for testing or just to fill it with figures.

using poser figures and downloaded meshes is not really artistic but it helps you to work on the things you really want to.

imagine you build a city-scene and you are no character designer - why not make use of a cgtalkers model or a poser figure?

noone should take credit to things he didn't do himself that is a fact. we all react quite angry if people say a character-model is made by him and it obviously IS a poser figure. who cares? cgtalk mostly has been beyond such boring arguments.

people who want to learn how to model in an animatable way can learn that even from looking at poser figures. so why not looking closer at other peoples models?
:wavey:

policarpo
01-11-2003, 12:13 AM
also, let's not forget the importance of good lighting and composition folks. these models are so friggin' cool that you'll end up paying more attention to your renders because you'll want your final renders to do the models justice.

i guess we each evolve differently.

i started out focusing on lighting and rendering before i even tackled modeling. i needed to be happy with my final results. i saw no reason to make good models and have poor lighting in my renders. i chose to make the image the most important thing in my quest to master 3D before I tackled anything else.

models like these will go a long way to help people get better at image making in my opinion. in the end...how something looks is what is important.

i personally feel that these 10 models could easily sell for several hundred dollars each...so a thousand thanks i extend to you Proton! You are most gracious! and thanks to you CgTalk for offering them to us!

rock n roll everyone! i wanna see Hellboy kicking some ass real soon! there are ninjas in his world aren't there?
:D

:airguitar

Doogie
01-11-2003, 12:17 AM
Thanks so much.

but i got a few questions =P

I grabbed the Maya versions. Which model versions have the rigs? LW only?

And is it normal to have characters 2 units high, or was the from the conversion?

Thanks again for the GREAT models!

lildragon
01-11-2003, 12:19 AM
No rigs this time around, proton what do you think for the next? :D anyhoo yeah no rigs and the size is due to the conversion :)

Glad you like them

salud

zandernice
01-11-2003, 12:47 AM
I dont see the benifit at all either but thats just me. Poser models I can understand (for anatomical reasons) but not characters. ..

If some one wants to practice animation and arent too good at modeling, than make a simple stick figure character. After all, its the animation that matters.

To learn composition with other peoples models, I dont understand that. Thats beyond me.

I dont mean to hijack the thread, i just wanted to put my opinion out there. (not that it matters)

lildragon
01-11-2003, 12:51 AM
zandernice, Ok I'll ask you the same question then, what are your views on services such as TurboSquid?

You two are acting as this is a new phenomenon, it's not, 3DCafe did this for years, Avalon, Viewpoint a very large supplier, what's the difference here?

salud

Primus
01-11-2003, 12:55 AM
Muchas Gracias, Proton the Elektra and Hellboy models rock :buttrock: !

gidgit
01-11-2003, 12:57 AM
haha, me too... ( love CGT ) :beer:

Now then... hey, I understand that people will make use of these for training exercises... ok, granted :) ... but... fact is...animation/texturing/lighting etc are all dependant upon the models in the scene... so.... if your own creation is different than are the "free" models, which we hope is the case ;) ;) , then every other facet is to be created/generated differently as well...

LD... makes no big deal to me one way or the other... simply bringing about a point or two for discussion is all :D

heck people, make up a "boxperson" ( 3D equivalent to a "stickman/person" ) and may the learning begin... at least it is yours... and...not as many parts to screw up bla bla... while learning that animation thang

and to this I still suggest... make your own models/textures/paths etc... ya can't go wrong, even when you do it becomes a learning experience... :)

cheers

proton
01-11-2003, 01:06 AM
I could supply LightWave Rigged versions next time on some models but somone would need to cover the other rigs in the other apps.....

proton
01-11-2003, 01:09 AM
I think poser models are great to study as well....the more meshes you can study the better you will become.....

I learned alot from seeing other peoples meshes.....hell...even wireframe pix help....but you just can't beat spinning a mesh around in 3d to study the flow of geometry.......

More Models will be made available in the future if you think it's a good idea!:thumbsup:

gidgit
01-11-2003, 01:16 AM
whoa, somebody beat me to the "stick" idea... bravo zan...

LD, first off I sincerely doubt it is only but two of us who feel this way, but... no matter... dig this...

Your interests in this subject and those sites you have pointed out are perhaps different than mine are...

no matter... the point has been cast, the rebuttles are in and we both see things in a slightly different light... no biggy, in fact that is what makes life so wonderful...

peace dude... :beer:

btw... just an observation... turbo squid is a nicely designed web site... which poses the question... did they use somebody else's "template" or is it an original design ?

I would be thinking that it is an original design...which in it's self is pretty funny in an ironic sort of way...hehe... but the real point here is... I doubt that the webmyster learned with templates, but rather through the design/slice/table and cell properties process, and or better yet... what if they hand coded... because their code is pretty durn good looking IMHO ;) ;)

Too funny... :D

Hey my bad hair day is starting to feel better already... :scream: :p :p

policarpo
01-11-2003, 01:17 AM
keep the models coming Proton!

it's like opening a book by my favorite artist!

seeing something tangible and real before me that I can play with is really inspiring!

inspiration is what leads people to become better artists!

having good assets and resources can do a lot to change the way a person creates!

i remember in studio art class. we painted copies of the masters over and over again until we understood what they were trying to do with Light and Shadow. At first i thought they were pointless excercises, but after my 10th painting I understood what was going on. Rembrandt taught me so much about composition and the play of light and dark in a painting.

we all learn by example! and thanks for the great examples!

zandernice
01-11-2003, 01:18 AM
Originally posted by lildragon
zandernice, Ok I'll ask you the same question then, what are your views on services such as TurboSquid?

You two are acting as this is a new phenomenon, it's not, 3DCafe did this for years, Avalon, Viewpoint a very large supplier, what's the difference here?

salud

I dont really understand that question Lildragon, How do I feel about turbosquid and such?...

...as I think about it I would have to say that those companies support Business. 3d business's. My company quite often will purchase a model from Viewpoint or Turbo, and the reason it that it is more cost efficient than to have me model an automobile or train which I do occasionally.

...I dont know, sheesh

All im saying is I dont get it. If it helps, than great but its important to note however that it is kinda frowned apon by more than a few people.

lildragon
01-11-2003, 01:24 AM
Originally posted by gidgit

Your interests in this subject and those sites you have pointed out are perhaps different than mine are...



But you didn't answer my question ;)

salud

lildragon
01-11-2003, 01:27 AM
My company quite often will purchase a model from Viewpoint or Turbo, and the reason it that it is more cost efficient than to have me model an automobile or train

So "free" is not cost efficient then?

zandernice all I'm saying is that each of the sites I mentioned, offer free models also, but no one gripes, what is the difference here? 3DCafe supplies an x amount of free models and they did this for as long as I could remember, so what is the difference here? why can't anyone of you answer that? :)

At any rate all that matters is they're many who are enjoying these freebies, and that's whats important :beer:

have a great weekend

salud

zandernice
01-11-2003, 01:37 AM
ok, ok, I dont mean to gripe.

DDrake
01-11-2003, 02:10 AM
Those are great models, and for beginners are cool to understand how a solid mesh is constructed. It is another way of making tutorials :D

gidgit
01-11-2003, 02:19 AM
"but you never answered my question"

hey, far be it for me to step in the way of "free enterprise" there LD... hehe

Listen, you know as well as I that there are many sides to this debate...

if some company has a deadline to make and is running out of time and thus needs this type of service then great... capitalism at it's finest... I supPOSE...hehe

and if some student wishes to use these models as a learning tool then again...so be it... though I really and truly believe that they will learn more by doing tuts and learning where they went right or wrong through feedback generated by your wonderful user group here :D :p (check)

and... furthermore... I come here to CGT because of all the terrific unique modeling and art shown... ( I love viewing all the UNIQUE modeling being done in the challenges) but hey... if this free model stuff leads to a bazzilion mutated model threads, well... it's your bandwidth... hahaha (mate)

well, I am off to view some "poser" bb now to see the latest greatest.... not... hahaha

hey it has been fun, and you now have some other considerations to mull over... best of luck to you :D

lildragon
01-11-2003, 02:28 AM
Considerations? nah I think not, like I said they're many enjoying the models and it's spreading already, take a gander at this http://sv1.3dbuzz.com/vbforum/showthread.php?threadid=20710 take special note of post numero 2. That's what it's all about :) and this is why we do it. Fact of life they will be always someone to go against the grain, I just don't sweat it. After all it's only an opinion, especially one on a public forum ;)

salud

gidgit
01-11-2003, 03:11 AM
I am pleased that we are allowed to express our opinions here... cool... :D

... ah, but to suggest that I am one who goes against the grain is perhaps a bit far fetched, especially when I have developed this attitude of individual talents to be fostered through trial and error in a non-poser fashion from right here at CGT... go figure... ;) ;)

hey, no biggy... :D

Life is ironic at the best of times... ;)

Like I said...best to you... and I truly mean that... not to forget that the better you do the better the community does... :D

Willax
01-11-2003, 03:16 AM
Thank you for offering those models to us. Much appreciated.

Fasty
01-11-2003, 03:33 AM
Thanks Proton and Co.! I learnt alot of modelling ideas from studying models like these, it is greatly appreciated!

sumpm1
01-11-2003, 03:33 AM
you rock proton

arctor
01-11-2003, 03:58 AM
Thanks very much Proton :)

I'm doing some rigs right now to prepare for my demo reel...so these will come in handy - which brings up a question > would I be able to use these models to show my rigging on my demo reel?...obviously I would provide full credits...

if doing the above is cool with you, can you post/e-mail a full credit list?

if not - np...private practice is cool too :)

thanks again

mohh
01-11-2003, 03:58 AM
Awesome models, thanks Proton!

squeige
01-11-2003, 04:08 AM
I have a question how did u go about modelling the ninj he is amazing... not that the others aren`t but wow!!
any tips...??

Miyazaki
01-11-2003, 04:42 AM
Wow, Proton, really cool models! I would have to pay a lot of money for such quality work at turbosquid. Thanks a lot! :beer: :wavey: :thumbsup: :wip: :applause: :buttrock: :love:

Magius
01-11-2003, 06:55 AM
Thanks alot guys! you are great!!!:thumbsup: :beer: :thumbsup: :beer: :p ;)

ricktu
01-11-2003, 06:57 AM
Thanks a lot Proton these are very much appreciated. I'm only just starting to move from mechanical based modelling to characters and these will be very helpful in seeing how its done.

It's also nice to be able to practice texturing rigging and animating before I'm good enough to make my own characters. I'm sorry if this offends the sensibilities of those "purists" out there but as I do this mostly as a hobby then I'll just have to live with the shame.;) :p

Thanks again,
Richard.

Silver
01-11-2003, 07:01 AM
Hey thanks.
Thats so generous of you. :bowdown:

BASSit
01-11-2003, 09:40 AM
1000 Giga-THanX 4 these great meshes !!!

These models are really awesome ! How long did you work on these 10 models ?!?!?!?

I know guys that would sell models of this quality for alot of money... you must be a god (or a saint maybe) to give them away for free.

Thanks again for sharing your knowledge !

Regards
Dennis

altermind
01-11-2003, 10:53 AM
time to disect these.....

me want to model this good :)

Carlocki
01-11-2003, 12:39 PM
Originally posted by Leigh
This is an extremely generous initiative, William :thumbsup:
I agree with Leigh

proton
01-11-2003, 02:07 PM
Feel free to use them as you wish....be sure to give credit to the designers of Hell Boy, Noodle, and the Elf Chic-

Noodle is from the Gorillaz

HellBoy- Comic

Elf- Kris Stout Design

All Meshes are created by me and I have no problem with anyone using them for a reel or learning.....I think it's cool that you want to do that.....



Originally posted by arctor
Thanks very much Proton :)

I'm doing some rigs right now to prepare for my demo reel...so these will come in handy - which brings up a question > would I be able to use these models to show my rigging on my demo reel?...obviously I would provide full credits...

if doing the above is cool with you, can you post/e-mail a full credit list?

if not - np...private practice is cool too :)

thanks again

novon
01-11-2003, 02:55 PM
Anyone have problems opening the Maya files? I get a data loss error when I open any of them (using Maya 4)

proton
01-11-2003, 07:48 PM
For the LW users out there...Here is a rigged version of the Comic Girl model created with ACS4....

ftp://ftp.newtek.com/pub/LightWave/Proton_files/Comic_Girl.zip

Lyr
01-11-2003, 08:07 PM
Originally posted by novon
Anyone have problems opening the Maya files? I get a data loss error when I open any of them (using Maya 4)

open the file in word pad, change the maya 4.5 required to maya 4.0 and delete all the fileInfo commands at the top, save the file and then try it.

gidgit
01-11-2003, 08:28 PM
Proton...

I just want you to know... nothing personal re- my Poser comments... just MHO is all ... and like LD has mentioned, it was really only a matter of time until someone brought up the comparison... ;) ;)

I loved your interview and have nothing but total respect for what you have managed to do in the big wonderful world of 3D... besides, anybody who is crasy about Dr. Seuss is ok with me :D

Folks, this guy has created thousands of models and to this I believe the word created says it all...

but... hey... perhaps if you are not planning to model then this is an ok route to take for learning the rest of the "show", though in my mind I really can't imagine anybody getting a job in this industry without totaly knowing the process, modeling included... this is why I have suggested Tuts as in apposed to simply working with somebody's models... I mean seriously even a tut is modeled after somebody else's design, but... you are learning right from the ground up in this way and will benifit more for it in the long run....

here's another perspective... say you use one of these fine models... it is still going to take you quite the while to learn all the finer nuances of animation... with this in mind what's the difference if you take another month or so to get down with some of the basics of organic modeling... I mean seriously, it isn't like someone is just going to use a model, pick up all other procedures and walk over to some big company and land a job...

Take the time and learn from the ground up... well, I have said my piece and leave it all up to the individual as to how they wish to procede... me, well it is no secret here... I will keep to learning learning to model via tutorials and feedback, the good ole fashioned way, and truly believe that I will be the better for it...

anyhoo... enjoy all, and the best of luck to each and every one of you... :beer:

proton
01-11-2003, 08:34 PM
Originally posted by squeige
I have a question how did u go about modelling the ninj he is amazing... not that the others aren`t but wow!!
any tips...??

to see a glimpse at how I work I have donated some of my steps to the LW community....here:

http://www.lightwave3d.com/tutorials/modeling/modelsteps001/index.html

http://www.lightwave3d.com/tutorials/modeling/modelsteps002/index.html

gmask
01-11-2003, 08:45 PM
>>Take the time and learn from the ground up... well, I have said my piece and leave it all up to the individual as to how they wish to procede... me, well it is no secret here... I will keep to learning learning to model via tutorials and feedback, the good ole fashioned way, and truly believe that I will be the better for it...


If you are interested in rigging then it would be a good thing for you to work with other peoples geometry because it will possibly be more of a challenge and in the real world you will have to work with other peoples geometry depending on where you work. It is a good idea to be familair with the whole process but their are specialists in the field and rigging and animating are two of them.

Another issue here is that if you use somebody else's model wether poser or otherwise you simply give credit up front.

arctor
01-11-2003, 09:04 PM
Thanks again Proton... :)


as far as this whole discussion about using someone elses model or buying on from Viewpoint etc....my first job after getting out of school was to bind all the characters for this show ( www.elfkins.com ) I didn't touch any of the character models, I didn't design them, build them, texture them...nothing but binding.
I call myself a Maya TD...because I don't just specialize in one area, so I am familiar with the character modeling pipline... and I guess if I HAD TO I could build a character model myself....but it wouldn't be pretty...

...I really can't imagine anybody getting a job in this industry without totaly knowing the process, modeling included...


this just isn't true...
someone who doesn't know anything at all about modeling can have lots of chances for work in this industry...just not in the modeling dept. :)

proton
01-11-2003, 09:12 PM
I know of places that hire traditional animators to do there animation....so they don't know much about 3d or modeling ...just animation.....


most places have a setup (rig) dept......then the animators get the finished model textured and rigged and ready to animate....

Marion
01-12-2003, 12:18 AM
...I really can't imagine anybody getting a job in this industry without totaly knowing the process, modeling included...

I work as an animator at a small game studio, and I was hired to exclusively do animation. There was no requirement to be able to do anything but animate well, and our art director actually said to me once that he doesn't like to see reels that emphasize modelling as well as animation skills. He wanted to see people focus in one particular area.

That said, considering the tightening job market, it is never a bad idea to learn how to do more than one thing well :)

sensai2nd
01-12-2003, 02:25 AM
. . .I think this is a great way to learn modelling techniques; examining models expertly built will no doubt help me develop . . . thanks a bunch for the models and keep on keepin' on Proton! You da' man!

squeige
01-13-2003, 02:30 PM
I don`t have lightwave, so I really can`t check out the demos :(
anyways what I am really interested in knowing how did you get the folds on the ninja models clothing so perfect??

proton
01-13-2003, 02:34 PM
what program do you have....the models are in different formats...

squeige
01-13-2003, 02:35 PM
I use maya 4.5
thanxs in advance!!

proton
01-13-2003, 02:38 PM
tito converted the models to Maya format ....did you not get those?

squeige
01-13-2003, 02:40 PM
yeah they worked wonderful, but you gave a link for the demo... steps on how you build your stuff in lightwave...
ohh well no problem, hey again your work is just amazing thanxs :)

proton
01-13-2003, 02:44 PM
ohhh...I got confused.....

I will work on a tutorial for doing the folds on the Ninja Clothes...that one was a new one for me when I did him......

squeige
01-13-2003, 02:54 PM
Thanxs Keep me updated...

ReneAlex
01-13-2003, 11:17 PM
First GRACIAS PROTON!... these is one of the most "COMMUNITY LIKE" things I ever seen in the net... shame on those who mantain the old scholl way of sharing:

"see it but dont touch it, touch it but dont play with it, play but pay for it"

let share really share... we bill ours clients but not or co workers...

...


then... ehem... I got max 5 and... well i dont know if i... well... I think that the convertion to the "3ds max 3ds format" is not quite fit to the learning specifications... you know if you want to select an edge loop / ring in mesh build with nothing but 3faces... well you my point...

... and SDS dislikes "trifaces" polys... and THE 3ds mesh IS ALL TRIFACES POLYS NOT QUADS...

... now... ehemmm, if ther is some way to convert the mesh to polys and getting rid off those 3faces poly... please tell me...

policarpo
01-13-2003, 11:20 PM
um. just use the .LWO or .OBJ files. these file formats will retain the quad structure of the mesh and all you will need to do is add a meshsmooth modifier to your stack to get the proper SDS smoothing.

there should be a plugin for max to do this.


lwo2max and obj2max.

enjoy.

:)

ReneAlex
01-14-2003, 02:52 AM
in scriptspot (http://www.scriptspot.com/start.htm) a few...

but in righthemisphere (http://www.righthemisphere.com/products/dexp/downloads/deepexploration.exe) you can get the demo of Deep Exploration...

that will do cgtalkers, that will do :beer:

mikrowave
01-15-2003, 05:18 AM
cool, thanx alot

johnvid
01-15-2003, 03:48 PM
Are all the formats box modeled, they look fine in max with a mesh smooth,

the girl could even be kylie, her record company works her that hard.

just gotta see if i can get those arms up.

will post results

mohh
01-15-2003, 10:43 PM
Can't wait for the cloth fold tutorial. :thumbsup:

EricChadwick
02-07-2003, 08:37 PM
Proton,

I'm curious about the "free" nature of these models.

Reason is, I'm considering adding one of these as a tutorial element for the game-development middleware software we've developed.

If these assets are distributed with commercial software, even as just tutorial examples, then it could be interpreted that we are making money from your models. When in fact we really aren't, but it could be interpreted that way, if someone was feeling particularly litiginous.

When some folks release their work as "free" they add the restriction that they not be resold or redistributed, with or without the owners' consent.

I realize some of these models are based on trademarked or copyrighted properties, in which case I should talk with the respective owners, but what I'm curious about are the ones that aren't based on someone else's trademarked concept.

Would it be OK to include one of those in our tutorials? I haven't decided which model. Well, I haven't even downloaded them yet. I'm just floating the question out there at this point.

Thanks!

goosh
02-07-2003, 08:53 PM
I was kind of thinking about the same lines as posm here.

I've been asked to create a rigging tutorial from start to finish for a character and I was thinking it would be nice to use one of the models that are provided for free here.. (instead of having to model myself one, which will take me a lot longer then to come up with the tutorial)

So there are two questions:
1) Could I use the model
2) This time around, I might charge just a few dollars for the tutorial. So is there some problem there?

The idea of the tutorial is just to focus on rigging, not modeling or anything like that.. the model will just be there to see how one would fit the rig to the model.. but that's pretty much it.
I will include quite a few custom MelScripts that I've written to help with the rigging process, etc.. so basically that's what I would be selling.. the rigging techniques, plus the scripts

Any thoughts?

Thanks

Goosh

proton
02-07-2003, 08:59 PM
feel free to email me anytime:

williamv@newtek.com




Originally posted by posm
Proton,

I'm curious about the "free" nature of these models.

Reason is, I'm considering adding one of these as a tutorial element for the game-development middleware software we've developed.

If these assets are distributed with commercial software, even as just tutorial examples, then it could be interpreted that we are making money from your models. When in fact we really aren't, but it could be interpreted that way, if someone was feeling particularly litiginous.

When some folks release their work as "free" they add the restriction that they not be resold or redistributed, with or without the owners' consent.

I realize some of these models are based on trademarked or copyrighted properties, in which case I should talk with the respective owners, but what I'm curious about are the ones that aren't based on someone else's trademarked concept.

Would it be OK to include one of those in our tutorials? I haven't decided which model. Well, I haven't even downloaded them yet. I'm just floating the question out there at this point.

Thanks!

proton
02-07-2003, 09:00 PM
shoot me an email and we can talk about the specifics...as long as you don't sell the models I have no problem....


Originally posted by goosh
I was kind of thinking about the same lines as posm here.

I've been asked to create a rigging tutorial from start to finish for a character and I was thinking it would be nice to use one of the models that are provided for free here.. (instead of having to model myself one, which will take me a lot longer then to come up with the tutorial)

So there are two questions:
1) Could I use the model
2) This time around, I might charge just a few dollars for the tutorial. So is there some problem there?

The idea of the tutorial is just to focus on rigging, not modeling or anything like that.. the model will just be there to see how one would fit the rig to the model.. but that's pretty much it.
I will include quite a few custom MelScripts that I've written to help with the rigging process, etc.. so basically that's what I would be selling.. the rigging techniques, plus the scripts

Any thoughts?

Thanks

Goosh

Namroth
02-08-2003, 05:28 PM
You have skill proton, what about making a tutorial or video tutorial how to model a body like that maybe zombie for there is 10000 head tutorial but not so much good body tutorials.

How is web trafic going what is download count do you know?

proton
02-08-2003, 08:02 PM
We should ask Lil Dragon what the count is....


I showed exactly how I did teh Zombie style body from scratch while at the NY show last week.....I'll see about recording myself when time is free'd up.....people might like that one....good idea!


Originally posted by Namroth
You have skill proton, what about making a tutorial or video tutorial how to model a body like that maybe zombie for there is 10000 head tutorial but not so much good body tutorials.

How is web trafic going what is download count do you know?

lildragon
02-08-2003, 08:05 PM
Originally posted by Namroth


How is web trafic going what is download count do you know?

For this first release, we're at 30,000! ;)

salud

proton
02-08-2003, 08:24 PM
Holy Moly........let's see if we can beat that with the others....everyone needs to spread the word!

Namroth
02-08-2003, 09:02 PM
proton when you model do you use reference image, I usuly get bad proptions if I dont use some reference in the scene.

Bulldog
02-09-2003, 07:09 AM
Thanks a lot Cgtalk , :beer:

kick ass models proton!

proton
02-10-2003, 01:56 PM
Originally posted by Namroth
proton when you model do you use reference image, I usuly get bad proptions if I dont use some reference in the scene.


I don't like using reference pix...I like to model like I would in clay....just freeform!

EricChadwick
02-10-2003, 02:04 PM
Proton, which of the models are your ideas, versus the ones based on someone's concept?

Looking at your models, it looks like Lightwave is a very friendly modeler.

proton
02-10-2003, 02:19 PM
Originally posted by posm
Proton, which of the models are your ideas, versus the ones based on someone's concept?

Looking at your models, it looks like Lightwave is a very friendly modeler.


LW has the best Modeler!

Almost all are my design......Kris Stoout did teh concept art on the Elf Girl......Jeremy Blumel did the Vorn Character Design....and then there are the more obvious ones like Noodle (Gorillaz) and teh Time Squad guy.....

Injisan
02-10-2003, 03:07 PM
good show.

BabaYaga
02-15-2003, 02:37 AM
Cg Talk ROCKS :buttrock: !!! I am a computer animation student at Full Sail and am currently in computer character design and while it is a great class and very indepth I still found these free models a tremendous help in fleshing out and improving my own characters. Thaks again Cg Talk. @_@

proton
02-15-2003, 01:22 PM
I worked with a great guy that went to full sail.....That school puts out some great talent!

Steveyola
02-16-2003, 08:43 PM
Hate to sound greedy but..........................is there a chance of supplying a rig with one of the models in the future? I am new to rigging,I would love to learn with a ready made one.
Either way thanks very much for the great models.:beer:

proton
02-17-2003, 02:10 PM
The comic Girl and others are rigged in these files:

http://www.newtek.com/products/lightwave/

click the SIGGRAPH 2002 files

Hellwolve
03-13-2003, 06:08 PM
I'm a bit sorry for dragging this thread on top again, but I'd like to know who made these models.

proton
03-13-2003, 06:13 PM
The first 4 sets were created by me and the neweset set was created by Steffen.....60 in total so far...not a bad collection....and there are more coming!

Hellwolve
03-13-2003, 06:19 PM
Originally posted by proton
The first 4 sets were created by me and the neweset set was created by Steffen.....60 in total so far...not a bad collection....and there are more coming!

Alright then. Thanks for the info, and you can expect an email from me sooner or later; I like that ninja model so much, that I'm gonna skin it (as soon as I can do it justice) and import it into a game.

proton
03-13-2003, 06:21 PM
That rocks! can't wait for the email:bounce:

williamv@newtek.com

Hellwolve
03-13-2003, 06:24 PM
Originally posted by proton
That rocks! can't wait for the email:bounce:

williamv@newtek.com

I'm warning you, it could be over an month befor I do that :p

proton
03-13-2003, 06:25 PM
I have alot of patience :)

Hellwolve
03-13-2003, 06:27 PM
Originally posted by proton
I have alot of patience :)

Good, you'll need it ;)

At the other hand, you could help me; first and foremost, I'm having problems with UV mapping.

Revelation 23
03-15-2003, 05:36 PM
I stumbled across these collections a few days ago while wandering aimlessly on the net, and I am glad that I found them. Personally, I don't really consider myself an artist - just someone who happens to have stumbled across the medium and is playing around right now.

I cut my teeth on Bryce and haven't gotten too far beyond that. I have what I need to make models, but I don't have the skill. Seeing finished models of this quality is nice, and it's given me a chance to play around with the models and all the various tools I have access to. Character models are more fun to work with for me than a bunch of primitives slapped together.

I'd love to be able to make models of my own that are anywhere near what these models are. Alas, my best model so far looks like Olive Oyl... if you squint. I'm learning, but it's a slow process, and my gray box that thinks it's a computer isn't a whole lot of help at the moment.

So, I give thanks to Proton, Neox (tausend Dank!), Steffen and anyone else involved in the making of these and for making them available for those who want them and can make use of them.

Doogie
11-01-2003, 04:11 PM
I get broken links now. Were they taken down or was the hosting site just "rearranged"? I found a few of them on newteks site, but Im a Maya guy.


...now to look for something to import them.

mjm
11-01-2003, 04:26 PM
Everything was just moved over to cgnetworks.com. You can still find the model packs on the site. Just takes some digging around. Here are links to the download pages:
#1 - http://www.cgnetworks.com/story_custom.php?story_id=580&page=
#2 - http://www.cgnetworks.com/story_custom.php?story_id=619&page=
#3 - http://www.cgnetworks.com/story_custom.php?story_id=672&page=
#4 - http://www.cgnetworks.com/story_custom.php?story_id=728&page=
#5 - http://www.cgnetworks.com/story_custom.php?story_id=824&page=
#6 - http://www.cgnetworks.com/story_custom.php?story_id=1115&page=

JA-forreal
11-01-2003, 05:05 PM
Cool models as always Proton. Proton, are you the one that way back did the sweet pose to pose character animation tutorial for Lightwave? If so do you have a link to that tutorial?

Doogie
11-01-2003, 05:21 PM
thanks mjm (quick responce too)!

I sorta figured that, but nothing came up on my searches.

proton
11-03-2003, 01:16 PM
Originally posted by JA-forreal
Cool models as always Proton. Proton, are you the one that way back did the sweet pose to pose character animation tutorial for Lightwave? If so do you have a link to that tutorial?

http://www.cgnetworks.com/story_custom.php?story_id=416&page=

http://www.cgnetworks.com/story_custom.php?story_id=448&page=

JA-forreal
11-05-2003, 11:37 PM
Originally posted by proton
http://www.cgnetworks.com/story_custom.php?story_id=416&page=

http://www.cgnetworks.com/story_custom.php?story_id=448&page=

Yeah! I had been kind of afraid to try out 3d animation. Then I saw your simple tutorial and set up a quick rig and followed your steps and I was animating.

plexiGlass
11-06-2003, 01:09 AM
What ever happened to those free models anyway? THe links are dead. I never tried any of these tutorials. I wouldn't mind doing it now. I've got nothing else going on. :)

Doogie
11-06-2003, 01:21 AM
http://www.cgtalk.com/showthread.php?s=&postid=928924#post928924

Could ya update the links in the origional post?

onlooker
11-06-2003, 02:45 AM
Thanks Doogie!

I was just looking through this too.

Kenshin_himura
11-07-2003, 09:25 PM
no more free models:annoyed:

plexiGlass
11-07-2003, 10:50 PM
Originally posted by Doogie
http://www.cgtalk.com/showthread.php?s=&postid=928924#post928924

Could ya update the links in the origional post?

Hey, I appreciate that. Those are some nice models. Many more than I recall. I'm not complainin. :)

FerIIID
05-22-2005, 05:34 PM
Thanks to all for this stuff

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