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View Full Version : Photorealistic 3d Canyon Request!


Aerny
06-01-2006, 05:14 PM
Hello all,



Here is a request for 3d artists who are able to create a photorealistic flythrough of a canyon. My name is Arnold Veeman, a composer from Holland. For a new track I am working on a video about Area 51. In short: a stubborn F-16 pilot is working as a patroller on Area 51. One day he decides to go off route in order to peak a new, top secret aircraft in action. When he got within a visible range this disk shaped aircraft is about to chase him instead. After a big rush through a canyon, attempting to shake it off, he finally is shot down by it.



A demo-track can be listened here: Search and Understand (http://arnoldveeman.com/mp3/search%20and%20understand.mp3)



What I need is an approximately 40 seconds shot (from different animated cameras) of a high resolution, photorealistic canyon of 2 aircrafts. So it has to be, a chase, some flybys, and “flying alongside”. These aircrafts are being modeled already, or will be soon. The canyon has to contain all kinds of foliage, rocks and stones and a tiny river.



What I have got already is a medium poly WIP by a German modeler (Roman Kessler of Dough-CGI) of Area 51 and a high poly WIP of the disk shaped aircraft by a modeler from Brazil. Both aircrafts (F-16 and the Haunebu 2) have to be animated as well. They will include sliders to do so. Further I have loads of exclusive footage from the Audiovisual Service from the Royal Dutch Air Force of Red flag exercises and Davis-Monthan Air Force Base, Arizona. These include cockpit views, flybys, low passes, ground explosions, flight lines, etc.

http://arnoldveeman.com/video/Haunebu-2.jpg (http://www.oxygino.com/)

The Haunebu 2 disk shaped aircraft

http://arnoldveeman.com/video/Groom-2.jpg (http://www.dough-cgi.de/)
Groom Lake WIP. Textures are being done and optimized. Further grass and bushes are going to be added and of course better lighting.

The video will be a combination of 3d, real images and green screen (We are going to play in a digital extreme high poly version of Hangar 18)



Hopefully this gives you all info needed. If not; I have a storyboard too…just mail me ( arnold@tyse.nl)or reply on this.



Who wants to sink their teeth in this!?



Thanks in advance!



Arnold Veeman - composer
www.arnoldveeman.com (http://www.arnoldveeman.com/)

Kirt
06-02-2006, 06:27 AM
http://forums.cgsociety.org/announcement.php?f=73&announcementid=72