haggi
06-01-2006, 01:50 PM
Maybe someone can explain whats happening here:
I have a mayascene, lots of textures, lots of shaders.
If I set the texture resolution for all filetextures quite low, the rendering starts after a few seconds and rendering needs about one minute. So the whole rendering needs about 1min30sec.
Now I simply replace the lowres textures with hires textures and the translation time increases up to about 25min. Rendertime is only a few secons more than withlowres textures, about 2min.
I have no idea why that happens, the only difference is that I use hires textures instead of lowres textures.
It doesnt make a big difference if I use map files or not.
Any ideas?
I have a mayascene, lots of textures, lots of shaders.
If I set the texture resolution for all filetextures quite low, the rendering starts after a few seconds and rendering needs about one minute. So the whole rendering needs about 1min30sec.
Now I simply replace the lowres textures with hires textures and the translation time increases up to about 25min. Rendertime is only a few secons more than withlowres textures, about 2min.
I have no idea why that happens, the only difference is that I use hires textures instead of lowres textures.
It doesnt make a big difference if I use map files or not.
Any ideas?
