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carlsden
06-01-2006, 10:15 AM
Hi,

I'm working on this model for my demo reel. I know this is a 3d model. The reason i have posted this here is because i need some help. I want to know if i am doing right with the anatomy of this guy. Some people have already told me that the hands need to be a bit smaller which i'm working on at the moment. but if someone could really tell me what i need to change and where (with the muscles) it would be great.

Thanks

http://img182.imageshack.us/img182/9332/final4iq.jpg

Sully
06-01-2006, 10:36 AM
Hey good start the upper body is looking good I think you should look at some more reference for the legs though, the upper thigh and the calf muscles are off slightly, the quads at the top of the leg look a little twisted there are three parts to the quads and the middle one should be rotated slightly inwards so its inline with the knee..The calf muscles are kind of the right shape but again I think your muscles groups are slightly off, you will prob need to get a good pic from google or somethig as theres quite alot going on in this region also if you look at your legs from the side there a little skinny but maybe this is deliberate to make his upper half look bigger...but its starting to get there so keep going!!

Rebeccak
06-01-2006, 08:55 PM
carlsden,

I hope this review helps:

http://i23.photobucket.com/albums/b380/rebeccak5/Anatomy%20Forum_Main/carlsden_Review-01_small.gif

Cheers, :)

~Rebeccak

carlsden
06-02-2006, 02:31 PM
Thanks for that rebecca

Here's an update

http://img194.imageshack.us/img194/5549/mrolympiaupdate10do.jpg (http://imageshack.us)

Vincenzi
06-03-2006, 06:31 AM
Rebeccak got most of what I was going to suggest. First of all, nice modeling, good muscle forms going on. I was going to suggest to do something with the head, after seeing Rebeccak's fix, I think it's also that its shoulders are too wide and make the head look even smaller, but it all depends what style and anatomical accuracy you're aiming for. What look a little wierd are the hamstrings (biceps femoris etc.), they're too flat, and the fact that the lats are not showing in the frontal view. Oh, and vastus medialis, the inner part of the quadriceps, should be significantly lower. nice work, once again.

carlsden
06-03-2006, 10:17 AM
Rebeccak got most of what I was going to suggest. First of all, nice modeling, good muscle forms going on. I was going to suggest to do something with the head, after seeing Rebeccak's fix, I think it's also that its shoulders are too wide and make the head look even smaller, but it all depends what style and anatomical accuracy you're aiming for. What look a little wierd are the hamstrings (biceps femoris etc.), they're too flat, and the fact that the lats are not showing in the frontal view. Oh, and vastus medialis, the inner part of the quadriceps, should be significantly lower. nice work, once again.

Thanks Razorfane.

Although I'm not perticularly familiar with all the scientific names of the muscles, It's good to hear it from someone else.:)

I really wanted to make this guys upper body look big. Very big and muscular infact.
But it seems to loose the effect when i make his head larger.

I have watched some programs with body builders like Ronnie Coleman, Lee Priest, Shawn Ray etc and they all have a very small head, when compared to the rest of their body.

The look i wanted in this model was maybe that of the 'INCREDIBLE HULK'.


Some updates

http://img61.imageshack.us/img61/7673/mrolympiaupdate21vx.jpg (http://imageshack.us/)

Rebeccak
06-03-2006, 04:28 PM
carlsden,

No problem. I think the head still looks a bit small and could be sized up quite a bit while still retaining the sense of the head being a bit disproportionate to the body. Also the lower legs still look a bit too ballooned out / as though they are going to burst and I would suggest slimming those down a bit. The calves look large and a bit painful, try just slimming / refining the lower leg a bit.

Looking good so far, can we get a full front view update? :)

Cheers,

~Rebeccak

carlsden
06-04-2006, 03:15 PM
I must say that it's a real encouragement to receive comments and guidelines from a professional artist like you Rebecca.

Thanks again.

I haven't worked a lot on the model for the last two days, but here's the full front view
http://img466.imageshack.us/img466/9739/mrolympia1gv.jpg (http://imageshack.us)

AndySlack
06-06-2006, 10:29 AM
I must say that your model is looking very impressive and I congratulate you on a fine job. I tend to agree with the comments that have been put forward regarding the hands and calves. I too feel that if you are representing a muscular version of a normal human the wrists tend to be smaller as they do not grow much with bodybuilding as there is almost no muscle mass there. The same is true of the ankel region. From a personal point of view I would probably have the triceps larger higher up and the outer shoulders slightly larger to give the more defined transition that bodybuilders aim for. I would probably also make the lats stick out more abruptly in much the same way as Ronnie Colemans do.

All of these comments are subjective and are only really relevant if you are aiming at a muscular human. If you are aiming at hulk type image his bone structure could well be different and larger in which case my comments on wrists and calves etc are irrelevant.

I have attached a little image of some of my suggestions to try and clarify what I mean by them as I know that my description leaves a lot to be desired.

http://img107.imageshack.us/img107/4817/mrolympia1gv23nv.jpg

regards
Andy

carlsden
06-06-2006, 01:57 PM
Thanks a lot for that edited image Andy.

I shall try to do as suggested. :)

Rebeccak
06-06-2006, 02:26 PM
carlsden,

You're welcome! You have unfortunately caught me at something of a bad time, as I will be out of town with lots to do and also questionable internet connection. However, I rather like spyderx5452's paintover and particularly think that he is right about the area of the calves. I hope others can help give you suggestions while I am gone as well. :)

Cheers,

~Rebeccak

carlsden
06-07-2006, 02:56 PM
Thnks Rebecca,

Andy, i've followed ur suggestions.

Here's an update.


http://img349.imageshack.us/img349/3999/mrolympiaupdate31xp.jpg (http://imageshack.us/)

AndySlack
06-07-2006, 08:36 PM
I like the update. The refinements you've done definitely seem to pull it together in my opinion, and the veigns seem exactly right. I took a look at ronniecoleman.com to see how close your person/model compared, and apart from making Ronnie look like a wimp, it seemed pretty close. Carry on the good work, I look forward to seeing it fully completed.

regards

Andy

carlsden
06-10-2006, 10:25 AM
Thnks andy,

I'm in the works...... :)

the_glog
06-16-2006, 03:35 PM
it's great to see your work just become better and better !

i personally think that the "next step" would be to see place the "deltoids" much more close to the shoulder, because this muscle is bound to the clavicle , the clavicle , ulna and scrapula and then , is very stretched by those three bones and not so inflated.
i also spotted on other pictures that the zone between the buttocks and the legs seems a little bit too sharpen , i think the transition from the back torso to the legs would be smoother


you are probably aware of the great work of dave cardwell , AKA skycastle ( many times showcased on zbrushcentral.com ) and i think you should take an eye to his work , and try
-at least for the beginning- to mimicate his work , for he really handles this particular area of the body ( an a lot more i bet :D ) altrough those work are carefully to be taken as
" anatomical reference " , they are quite expressive as well !

looking forward for more :)

carlsden
06-19-2006, 09:08 AM
it's great to see your work just become better and better !

Thanks mate.

i personally think that the "next step" would be to see place the "deltoids" much more close to the shoulder,

I didn't get that, aren't the shoulders also called deltoids? could you please explain....

I'm still working on the character so stay tuned, updates to come :)

Rebeccak
06-22-2006, 02:16 AM
carlsden,

I am happy to move this thread for you to the Personal Anatomy & Sketchbook Threads area of the forum and to rename it to Anatomy Thread of carlsden if you like. :)

Cheers,

~Rebeccak

carlsden
06-22-2006, 08:55 AM
Sure Rebecca

the_glog
06-22-2006, 01:40 PM
whoops sorry , i often have troubles to find the right anatomy names in english !!
but by shoulder , i di'dn't meant just the deltoid , because this muscle is just one of what i mean roughly by the "shoulders"

i meant that the deltoid should be more close from the green zone
because it is stretched by the scrapular ring , and then , it cannot be so
round at the edge , even in an athlet's body

hope it's more easy to get now :) , this shall be confirmed by somebody who knows more than me anyway .
http://www.slibe.com/fullimage/fd8863a7-crapscheme_JPG.jpg

carlsden
06-23-2006, 12:35 PM
the_glog (http://forums.cgsociety.org/member.php?u=177826): I've made some corrections according to your pic.

For fun:

http://img81.imageshack.us/img81/8186/hul4xr.jpg

carlsden
07-03-2006, 01:38 PM
While having a rest from that model, Here's another model I'm working on.

http://img518.imageshack.us/img518/1661/sumo10wl.jpg (http://imageshack.us)

Rebeccak
07-03-2006, 03:07 PM
carlsden,

Hey there, are you using reference for this? One thing I would recommend is doing a bit of 2D drawing ~ it would, I think, really help in the long run in terms of 3D. :) Why not join us for the current Workshop?

Anatomy Lesson Series: Body Part 1 - The Head (http://forums.cgsociety.org/showthread.php?t=375031&page=1&pp=15)

I would recommend not doing 3D for this, but doing sketches in traditional 2D pencil or ballpoint pen. What are your thoughts on this? :)

Cheers,

~Rebeccak

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