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View Full Version : how to save uv's?


Dmitry
01-10-2003, 06:31 PM
Hay guys...in maya or deep paint there are an option of saving a uv map in an image mode with w/h properties.
How do you do it in max 5?

seantree
01-11-2003, 06:53 AM
I use the texporter plugin. I dont have a direct link but i'm sure a search will bring it up. It does what you are asking very well.

Dmitry
01-11-2003, 07:04 PM
OK here what I have found...
After the unwrao uv modifier was applied, I have saved the uvs into the file *.uvw
then i opened render to texture dialog, and set up the render to render my object to texture mode. I chose comple pass for all channels. Then I have assigned the wireframe shader to the model. Once the render to texture was executed it has assigned a new modifier called flatten uvs..which made my model look...well dull. Anyways In this flaten modifier i have loaded the previously saved uvs and it gave me an exact unwarpperd version of my map.
Cheerz

BigSerge
01-11-2003, 11:10 PM
Hey Dmitry check out this sweet add on to the UnwrapUV mod in Max 5 by steve Johnson at

www.chuggnut.com

you want to Download the Unwrap Tools

it adds an extra side panel to the unwrap modifier which not only has some great tools, the main one is dump map which renders out the uv layout to your definned size and the save option are actually image files (bmp, jpg).

I think it's the best

Have fun

Serge

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