View Full Version : Gas City 2, Neil Blevins (3D)
soulburn3d 06-01-2006, 06:21 AM http://features.cgsociety.org/gallerycrits/4754/4754_1149142913_medium.jpg
Title: Gas City 2
Name: Neil Blevins
Country: USA
Software: 3ds max, Brazil r/s, Photoshop
A quicky image that was originally going to be mostly 2D, but ended up mainly 3D with some 2d postprocessing and a few paint touchups. Rendered in Brazil, post processing in Photoshop. This was mainly an exercise in thick atmosphere and backlit silhouettes.
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LAZIKAT
06-01-2006, 09:02 AM
nice work man! i have always been a fan of your work....funny too, about 5/6 yrs ago i emailed you for an interview for a class project about my career choice (of course 3d) i dunno if you still remember, it was a while ago when i first got into 3d but here you are still posting amazing work... and thanks for that interview....
walee
06-01-2006, 09:55 AM
Nice seeing you still posting.
Great atmosphere you got there. I really like the way your processed your image. it gives an illustrated look to it.
Now that you posted this one, you know what you should do next : post more :p.
great atmosphere and look:thumbsup:
commander_cool
06-01-2006, 11:51 AM
I think you could have found a better title :D but the building is very detailed, I like the flow of vehicles, it makes your image and the city look alive. And the fog is very well done. Looks more like a sand storm to me (maybe because there's noise in it), but anyway, it looks good.
Good job, sir!
That's an amazingly atmospheric shot. Makes me think of the environments in Iain M. Banks' The Algebraist.
soulburn3d
06-01-2006, 02:20 PM
nice work man! i have always been a fan of your work....funny too, about 5/6 yrs ago i emailed you for an interview for a class project about my career choice (of course 3d) i dunno if you still remember, it was a while ago when i first got into 3d but here you are still posting amazing work... and thanks for that interview....
Thanks dude. And glad the interview worked out for your project.
Now that you posted this one, you know what you should do next : post more
Hehe. I'm working as fast as I can! :) Glad you liked this one.
Thanks TES.
Thanks commander_cool, the title comes from the fact this image looked similar to Gas City I, which was a digital sketch I did awhile back. And it's fine if it looks like a sandstorm, I wanted a stormy gaseous environment with tons of tiny details and grime in the mist.
Thanks IC12, I may have to pick up that book one day.
- Neil
wasriyah
06-02-2006, 05:37 AM
i like it a lot !with some explosions and laser flares you have a awesome sci-fi warzone.if you do the (lighting \and smoke of) explosions only at the bottom of your piece it will look like that big cylinder construction is crashing to earth.any pictures of the aircrafts you used?
Silverwing
06-02-2006, 09:03 AM
Amazing mood. I love it!
Really really great look and design
of the whole picture.
5 stars from me! Itīs awesome!
TerrellTheen
06-02-2006, 12:01 PM
This is a great scene! I really like the scale of the city vs. the ships. What did you use for the dust/mist? Is it part of the 3D render or Photoshop?
authentic
06-02-2006, 02:46 PM
ecellent picture. Love the composition.
REMAIN-SILENT
06-02-2006, 05:28 PM
FANTASTIC ! Really the kind of things that make me crazy ! I love MASSIVE SF spaces & compositions....
50stars for me ! :buttrock:
soulburn3d
06-02-2006, 05:40 PM
i like it a lot !with some explosions and laser flares you have a awesome sci-fi warzone.if you do the (lighting \and smoke of) explosions only at the bottom of your piece it will look like that big cylinder construction is crashing to earth.any pictures of the aircrafts you used?
Thanks. Ya, I considered turning this into more of a battle scene, may do that for Gas City 3 :) The aircraft are super simple, basically about 4 primitives stuck together. Didn't need a lot of details because they're so silouetted, and most of them are super tiny.
- Neil
soulburn3d
06-02-2006, 05:41 PM
Thanks guys for all the encouragement.
> What did you use for the dust/mist? Is it part of the 3D render or Photoshop?
That's all photoshop. Basically tons of layers of scanned dirt, grime, painted elements, etc. And it's all sitting on a darktree procedural for the base color and noisy shape.
- Neil
wasriyah
06-03-2006, 08:26 AM
ever tried this with photoshop for smoke/fog/mist? 1 min work
-add layer
-filter/render/clouds.
-add a layer mask on your clouds layer,choose a black&white gradient and do where ever you like ,experiment with different shapes for nice effects.
now you have smoke.
for fog and mist follow the next step
-now add under your clouds layer a new layer and fill it with white color ,drop the opacity to your liking you will see its now a thick layer of mist.you can add ofcourse also a gradient mask on this layer.
soulburn3d
06-03-2006, 05:23 PM
Thanks for the little experiment. Some layers of the image use similar techniques, although I don't use the built in cloud filter, I either use special brushes or render out more complex procedurals from darktree or max. But I do find that layering 5 or 6 different layers together gives a far more organic and random quality to the piece.
- Neil
wasriyah
06-04-2006, 08:51 AM
i agree i have usually up to 4-8 fog layers. hmm so you use instead of the cloudsrender a similar looking custombrush?show me if you like in my next finished piece "warfly" i need a lot of dirt sand/fog moving.got a running fun upside down,very close to the ground so it will displace a lot of dirt still didnt figure out a proper way to simulate that.
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