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View Full Version : Making shards collide with passive rigid body


amsams
06-01-2006, 04:44 AM
Hi all, i wanted to make something explode, so i used solid shatter on it with "make rigid with collision off" marked on, but now i have added a surface which i want the shards to collide them with, so i think.. turn collision on again , but they do not collide at all ... is it impossible to make shards collide again after they have been made by the shatter function to collision-off ?

RaGzMaN
06-01-2006, 06:33 AM
Make sure all the exploding shards are set to active ridgid bodies. The ground plane or collision object needs to be a passive ridgid body. Collision layer -1 on the passive will make it collide with everything.

ash

amsams
06-01-2006, 02:46 PM
thanks man thats it, it works perfectly!

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