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View Full Version : Light bleeding through... please help!!


anim8ruk
05-31-2006, 08:32 PM
Hi all.... i'm trying to light a quick scene i made... problem is, light seems to be bleeding through the geometry when it should be in shadow. I've circled the areas affected. Can anyone please help me solve this issue as it's driving me mad. Cheers

http://img272.imageshack.us/img272/520/annoyinglightingcircled1fm.jpg (http://imageshack.us/)

neuromancer1978
06-01-2006, 01:48 AM
Are you using depth mapped shadows? If so then it might just be that your bias is set too low. Plus you also should factor in that real world buildings do have mass, so having a flat double sided plane as a wall can lead to light leaking. Maybe add some width to the walls, even if it's not seen it does help with light leaks.

However if it's ray traced, then it's most likely the geometry is too thin and again put some depth into the walls and ceiling.

anim8ruk
06-01-2006, 10:36 AM
yeah, i had flat plans for the walls. Added depth to them and it solved the problem.... knew it'd be something simple. Cheers for you help.... much appreciated.

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06-01-2006, 10:36 AM
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