snot_nose
01-10-2003, 04:20 PM
I'm trying to connect a rope between two characters so i'm using a rendered spline(actually these are 2 splines that are attached) for the rope and i connected it with spline selections and linked Xforms.
one side is connected to the two handcuffs on the camera character. the other side is connected to the other character and the middle is connected to the lock that is in the middle of the rope.
i also applied a flex modifier to the rope.
I want the rope to move in a realistic way for example when the camera character jump then the middle of the rope (where the lock is located) should go downward and when the camera goes downward the middle of the rope should go upward.
i tried to give position and rotation constraint to the LOCK (wich controls the middle of the rope) with 60% wieght on the big character and 20% for each of the hand cuffs on the camera character. but it didn't really worked out.
so right now i just linked the lock to the big character's hands
and the only way i can think off is doing the rest handy (to move the lock by myself)
maybe there is a script that can help me? or maybe i should use somehow the expression controller for this? any suggestions
i hope what i'm trying to ask make any sense, i posted a pic so that maybe it will be more clear
one side is connected to the two handcuffs on the camera character. the other side is connected to the other character and the middle is connected to the lock that is in the middle of the rope.
i also applied a flex modifier to the rope.
I want the rope to move in a realistic way for example when the camera character jump then the middle of the rope (where the lock is located) should go downward and when the camera goes downward the middle of the rope should go upward.
i tried to give position and rotation constraint to the LOCK (wich controls the middle of the rope) with 60% wieght on the big character and 20% for each of the hand cuffs on the camera character. but it didn't really worked out.
so right now i just linked the lock to the big character's hands
and the only way i can think off is doing the rest handy (to move the lock by myself)
maybe there is a script that can help me? or maybe i should use somehow the expression controller for this? any suggestions
i hope what i'm trying to ask make any sense, i posted a pic so that maybe it will be more clear
