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Lugnutz
01-10-2003, 04:18 PM
This is my Second car,it took me about 5 hours total to model and im working on the texture right now,its about 1074 quads and 2148 trianglated. Tell me what you think please

jizzypop
01-10-2003, 08:40 PM
is this for a game?

xasteycracker
01-11-2003, 02:06 AM
is this for a game?

i will say the same thing the poly count is very low to have a smooth car with a lot of detail. be besides that the car looks ok for a low poly model

Lugnutz
01-11-2003, 01:23 PM
Its for a games demo reel, so it would be for games. or at least if there good enough.

motenai
01-11-2003, 03:47 PM
The project is good but i think you have to work a bit more on textures (try to not use materials like raytrace, but realize 2d maps for "diffuse" "bump" (if supported in the demo) and if you want "reflection").
I suggest you to work a bit more also on poligones trying to optimize the shape getting a lower polycount.

motenai
01-11-2003, 03:51 PM
oh sorry i forgot "opacity" map that is very usefull to create glass and any sort of trasparences in low poly games.

seantree
01-11-2003, 06:18 PM
Can't remember who make sit, but I have a toy car that looks exactly like that model. Sweet model though. One day I'll stop driving VW's and Honda's and get a real mans car like that. hehe

koinu
01-19-2003, 03:17 AM
ChargerPhantom
You might want to add some detail to the doors as in handles. What about taking the side line of the car and smoothing out the edge to keep from having sharp edges. Think that those hood post things would look awesome on it too. Hey build me some rims!!!!Textures Brother Textures.... Can't wait to wreck it!! HAHA
Nice job so far though.... Call me!!!!

flaagan
01-19-2003, 03:33 AM
you've definitely captured the easily-identified curvature of classic / muscle car era Chevy's.
Not a bad start on the textures (grill and headlights) and a good choice with the stripes.

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