View Full Version : mental ray ignoring blends animated with clips

05-31-2006, 03:21 PM
I have a problem with a scene where I've got a lot of objects each with its own shader, and each shader network contains 2 blend nodes. The blender of each of these blends is a character which is driven by a clip.

It renders fine if I just pick a frame and render, but if I batch render everything stays the same as at frame 1. It's like the problem with animated visibilty in MR.

Does anyone know how to get round it? do I need to write a batch file to render each frame individually?


05-31-2006, 03:26 PM
I think I fixed it - seems to work so far with 'optimize animation detection' turned on in the performance tab

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05-31-2006, 03:27 PM
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