j00ey
05-31-2006, 03:21 PM
I have a problem with a scene where I've got a lot of objects each with its own shader, and each shader network contains 2 blend nodes. The blender of each of these blends is a character which is driven by a clip.
It renders fine if I just pick a frame and render, but if I batch render everything stays the same as at frame 1. It's like the problem with animated visibilty in MR.
Does anyone know how to get round it? do I need to write a batch file to render each frame individually?
thanks
J
It renders fine if I just pick a frame and render, but if I batch render everything stays the same as at frame 1. It's like the problem with animated visibilty in MR.
Does anyone know how to get round it? do I need to write a batch file to render each frame individually?
thanks
J
