View Full Version : vehicle: Mazda MX5
I just started poly modelling yesterday and started work on a dodge viper but I screwed up bit time so I'm starting from scratch on a mazda, c&c would be greatly appreciated, be as harsh as you like, I need the input
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side. ooo blimey i need to do some vert welding :shrug:
update, done a bit of vert welding and put the grill/headlight placeholders in :)
stunndman
01-10-2003, 06:46 PM
looks like the car just recently had an accident - your surfaces are very irregular - try smoothing out the curves of your shell
jizzypop
01-10-2003, 08:23 PM
what method of modeling are u using?
polymodelling. thats why i said in the first sentence
I just started poly modelling yesterday
:rolleyes: :D
Entangle
01-11-2003, 12:16 AM
its better to add in the detail AFTER you've got a good solid body shape.
jizzypop
01-11-2003, 01:29 AM
Originally posted by D7X
polymodelling. thats why i said in the first sentence
:rolleyes: :D
d'oh :D
it still needs alot of tweaking, it has alot of dents and isnt very smooth.
xasteycracker
01-11-2003, 02:23 AM
the area were the light are needs to be smooth out. The area were the tires are going to be need to be moved in. Also the hood needs to be more smooth. Not to be rude and all but the model, still needs some more work. But i like it that you are trying and kept up with this model.
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