Fess
05-31-2006, 02:17 PM
Hello,
screenshot (http://www.mohan-conceptual.com/maya/part10_shadingProblem01.jpg)
I have a shading issue with my poly surface (cockpit glass).
I have a phong shader attached to my cockpit glass with transparency adjusted.
I modeled 1/2 the windshield, Poly>Combined, merged the vertices & I get the problematic face as illustrated in the screenshot.
When I convert to Sub'd, same issue.
Can someone please explain.......
What causes this?
How do I fix it?
:surprised
Thank ya
Fess
screenshot (http://www.mohan-conceptual.com/maya/part10_shadingProblem01.jpg)
I have a shading issue with my poly surface (cockpit glass).
I have a phong shader attached to my cockpit glass with transparency adjusted.
I modeled 1/2 the windshield, Poly>Combined, merged the vertices & I get the problematic face as illustrated in the screenshot.
When I convert to Sub'd, same issue.
Can someone please explain.......
What causes this?
How do I fix it?
:surprised
Thank ya
Fess
