View Full Version : Texturing a Cylinder

05-31-2006, 05:38 AM
Im writing this out of sheer frustration.
Its one of these simple things that are causing so much pain in the brain.

Im trying to texture a simple cylinder. Thats it. An original simple default cylinder.

What Ive done so far.

Ive Exported the Mesh as .obj.
Then used UVMapper Classic to get the mesh. Ive used the Cylindrical Cap UVmap settings to get the flat mesh.
I then saved the mesh as jpg.
Then i applied the jpg mesh to the photo to see if it everything lines up but NOTHING!
All i get is these lines everywhere.

No matter what projection i use, it wouldnt apply the mesh picture properly,

What am i doing wrong or missing out on?

The computer screen will soon feel my Fist of Wrath.

05-31-2006, 05:51 AM
dont worry

I figured it out as soon as i posted the thread.

A light bulb popped up above my head.

05-31-2006, 10:25 PM
Well, it would be useful for others, especially newbies, here if you could just post your solution anyway.



05-31-2006, 11:03 PM

well what i think i did wrong or step missed, waas

after you import the obj file into UVMapper and flatten it out, you then have the save that flattened mesh as another obj file and use that new obj file as your new model in c4d. Then when you apply the mesh it should aligned itself correctly.

simple and important step
Its the simple things that create the biggest headaches.

CGTalk Moderation
05-31-2006, 11:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.