KMcNamara
05-30-2006, 08:24 PM
Hey,
I'm pretty experienced with Max, but I've always strayed away from modeling people or creatures...it never turns out well for me. But in a quest to become a better modeler, I've started a practice model of a human head.
So my question is this: Where do you start your head model? (Eyes, nose, mouth, etc?) Does it matter in terms of making it easier to model smoother topology?
I'm pretty experienced with Max, but I've always strayed away from modeling people or creatures...it never turns out well for me. But in a quest to become a better modeler, I've started a practice model of a human head.
So my question is this: Where do you start your head model? (Eyes, nose, mouth, etc?) Does it matter in terms of making it easier to model smoother topology?
