View Full Version : Wolf walk/run cycles
05-30-2006, 05:22 PM
Hey all :)
Trying my hand at animating an in-place cycled walk/run for this wolf rig as it would be done for a game engine. This is my first pass at them and looking for some serious critique. Just a side note, this was done using the TSM Wolf Rig (http://www.anzovin.com/TSM2Maya), so the only thing I'm responsible for doing is the animation of it :) But I'd also like to add it's a pretty cool rig for animators to play with.
Walk Cycle (http://www.3daddict.net/wolf/walk.mov)
Run Cycle (http://www.3daddict.net/wolf/run.mov)
They're far from finished, I did notice a few errors myself after rendering but thought I'd throw them up for even more inspection. Thank you for taking the time to look over and critique my work :)
05-30-2006, 05:43 PM
I think you should look at some reference k9 footage. The k9 you animated has a limp in its walkcycle, and it looks very syntetic. Also the run-cycle looks very syntetic. The front legs will never move exactly at the same time and in the same manner, same to the back legs. Also the body should have some more dynamics to it, like bulging of muscles, and more twist in the spine. Good luck :)
05-30-2006, 05:47 PM
You've got some popping in the front legs in the walk and in the hinds in the sit.
You definately need to think about what the wolf is like... is he more aggressive or strong or quick and light. Or is it a girl? Are you going for realism, or something slightly off. You're sitting in a wish wash middle. I think if you picture the animation in your head before putting it down it will help quite a lot.
Also, making the tail loop once to every two walk cycles kind of helps break the cycle up.
It's always fun to find other people's rigs to animate... it helps with what you might need later.
05-30-2006, 09:17 PM
I guess you're using Maya, right? Maya 7 have a really nice type of skeleton called FBIK with biped and quadruped rigs to make faster and better animations. When animating dogs, I guess it's the best try! :thumbsup:
There are a few samples in maya visor window.
06-03-2006, 09:50 PM
not looking too bad so far actually. if you need some more reference you could look at some movies or some of Muybridge's sequences. they're old but really useful:
dogs (and wolves) for example run almost along a single line - they put their front paws behind each other, not next to each other. then there's two extreme points in their run cycle: one is when the animal is stretched as far as it'll stretch, everything is almost horizontal. the other extreme is when the hind paws touch the ground because they go way past the ribcage while the forepaws go all the way back to the hips. it's even more extreme in cats.
there's also a whole lot of secondary animation in the shoulders and hips, head and tail etc that you'll need to make it look real
hope this helps a bit
06-03-2006, 09:50 PM
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