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-heavy-
05-30-2006, 11:41 AM
hey U lucky fellows 8]
after reading and trying to use fluid shaded Particles i got my first result
near wat i want. It needs a bit tweaking, but its on the right way.

Nevertheless did i got some problems i can`t get rid of.
I made it, like said in some post here on maya dynamics, with puttin the worldPosition
received by a particleSamplerInfo, to textureOrgin of the Fluid( and some other connections
but they are not from intrest here.
So now the particles look diffrnt, but they have an unwanted swirling, i tried to
reduce with a multiplyDivid. So i Multiply the input1 with 0.1, but i dont
know it seems not to work, a have a small vid U can look at. If somebdy could
take a look it would be very helpful.

worldPosToTexOrgi.avi (http://www.zipl.de/rocket/worldPosToTexOrgi.avi)

it was a mistake but it works with connecting outColor of the pSampInf to texOrgi
and its not swirl but looks also not so different like with worlPos. looks good but the shaded particles looking to much the same

colorPosToTexOrgi.avi (http://www.zipl.de/rocket/colorOutToTexOrgi.avi)

so wat went wrong? any suggestions?

cheerz düü
_~°HEAVY°_

and pls dont tell me, using after äh overburn. ;)

-heavy-
06-01-2006, 09:39 AM
oh 48hours and no answer ?
i´m confused...

was it my bad english, or can no one help?

Bonedaddy
06-01-2006, 04:34 PM
I would guess you just need to keyframe the textureOrigin to move very slowly. The worldPosition was too much, even with the multiplyDivide node. The colorOutput looks like it works, but I am guessing it's a fluke.

-heavy-
06-02-2006, 08:16 AM
thanks to Bonedaddy. 8]

but i think, if keyframing the texOrgin it is´nt particleBased anymore ... ?

so i got my infos from Fluids smoke thread here:

http://forums.cgsociety.org/showthread.php?t=155001&page=2&pp=15

where everybody is tellin about worldPos to texOrgin so i think it must work...
especially what Duncan said sounds very easy...
i will try a few settings and connections this weekEnd and call again later. ;)

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06-02-2006, 08:16 AM
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