PDA

View Full Version : Vehicle: Phill Hill's 156 Sharknose Ferrari


Dirk_P_Ho
01-10-2003, 04:07 AM
Hello All, this marks the completion of exhaustive modelling on this piece. Done in maya, 99% polys. Lighting is GI Joe at default settings. Comments are welcome.

I plan to texture in softimage, anyone know how to export a maya file into soft??

http://members.shaw.ca/derek_hartley/Final01 copy.jpg

Dirk_P_Ho
01-10-2003, 04:08 AM
2
http://members.shaw.ca/derek_hartley/Final02 copy.jpg

Dirk_P_Ho
01-10-2003, 04:10 AM
3 - last one :)

http://members.shaw.ca/derek_hartley/Final03 copy.jpg

el diablo
01-10-2003, 04:42 AM
export NURBS to .iges and polys to .obj. get the xsi obj add-on. that should get you there. FBX pulgin could probably do it all at once. maybe.....el diablo

Dirk_P_Ho
01-10-2003, 05:35 AM
Thx, will do

cuse
01-10-2003, 09:17 AM
this is cool. great modelling, cant wait for teh final render textures and all :applause:


cuse

Dirk_P_Ho
01-10-2003, 05:39 PM
Thank you very much, I really appreciate the comment. I poured a lot of myself into this.

cuse
01-13-2003, 09:00 AM
how is this coming along captain? any updates?


cuse

Dirk_P_Ho
01-14-2003, 08:25 AM
Heh, sorry Cuse, I've been devoting all my time to the LOTR challenge...I really should get back to this, we'll see. Thank you very much for your interest however!

CGTalk Moderation
01-14-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.