View Full Version : Vehicle: Phill Hill's 156 Sharknose Ferrari
Dirk_P_Ho 01-10-2003, 04:07 AM Hello All, this marks the completion of exhaustive modelling on this piece. Done in maya, 99% polys. Lighting is GI Joe at default settings. Comments are welcome.
I plan to texture in softimage, anyone know how to export a maya file into soft??
http://members.shaw.ca/derek_hartley/Final01 copy.jpg
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Dirk_P_Ho
01-10-2003, 04:08 AM
2
http://members.shaw.ca/derek_hartley/Final02 copy.jpg
Dirk_P_Ho
01-10-2003, 04:10 AM
3 - last one :)
http://members.shaw.ca/derek_hartley/Final03 copy.jpg
el diablo
01-10-2003, 04:42 AM
export NURBS to .iges and polys to .obj. get the xsi obj add-on. that should get you there. FBX pulgin could probably do it all at once. maybe.....el diablo
Dirk_P_Ho
01-10-2003, 05:35 AM
Thx, will do
this is cool. great modelling, cant wait for teh final render textures and all :applause:
cuse
Dirk_P_Ho
01-10-2003, 05:39 PM
Thank you very much, I really appreciate the comment. I poured a lot of myself into this.
how is this coming along captain? any updates?
cuse
Dirk_P_Ho
01-14-2003, 08:25 AM
Heh, sorry Cuse, I've been devoting all my time to the LOTR challenge...I really should get back to this, we'll see. Thank you very much for your interest however!
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