View Full Version : Texturing a race car
Hi,
I'm modelling a race car and can't figure out how to put all the sponsors decals on. Any help would be greatly appreciated.
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Kabab
01-10-2003, 08:13 AM
What software are you using;
In maya i would use a textured layers, the base texture a blinn with a good reflection map or ray tracing.
I would then create another material for the stickers and map projection maps to it with alpha maps you might be able to use a double switch to tidy things up.
Thanks for your reply, I'm using 3D Max 5 ans I'm not sure how to use the alpha transparency, (eg: map channels to use and how to use them with the UVW maps) does anyone know of any tutorials for this
JeffPatton
01-13-2003, 05:55 PM
Here's a few links for mapping in 3ds.
http://www.3dcafe.com/asp/tutorials/max/mapcoord/mapcoord.asp
http://www.cglearn.com/tutorials/max3/13_mapping_coords_still_life_part_3.html
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