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clarix
01-10-2003, 02:34 AM
Hi everyone!!

Here is the problem! My object has a base colour and I am projecting a few texture maps on the top of it, however I dont want any seams from one map to the other one. Basically I wanna fade in and out the maps. How do I do it in maya????


cheers:beer:

leigh
01-10-2003, 02:43 AM
The easiest way to blend image maps together is to have them in 32-bit Targa format, with alpha channels which fade towards the edges ;)

clarix
01-10-2003, 02:50 AM
thanx leigh but there is also a way to fade it in maya, I remmeber that, but I cant get it right.

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