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urgaffel
01-10-2003, 02:30 AM
Newest edit 07-03-2007:

http://www.urgaffel.com/images/wip/femface01.jpg

Latest image :D


Not so new edit:

I've neglected this for too long so... I've updated :D Go to last page for new stuff :)

*edit*

Hi all! This thread was started almost three years ago (goddamn!) and I've picked up this little baby again. The problem is, all the images from here to page 22 are gone since my old host is no more, so go here: http://forums.cgsociety.org/showthread.php?t=36373&page=23&pp=15 for the first images. Sorry about that! Oh yeah, I will be doing the textures myself... Eventually :)

*end edit*

Well, pretty much what the title says. Robot girl, concept by Francis Tsai. A friend of mine will do textures. Modeled at work and at home, so maybe... 8 hours of disjointed modeling?

http://pchan.cgworks.com/max/robogirl01.jpg

Concept (http://pchan.cgworks.com/max/modelsheetupdated.jpg)

I work as a substitute teacher teaching 3dsmax, so I was modeling when the students weren't asking questions ;)

*edit*

3dsmax 5, meshsmooth.

Francis Tsai website: http://www.teamgt.com (http://www.teamgt.com/)

KingMob
01-10-2003, 02:31 AM
nice looking stuff you got there. But how can she see?

:buttrock:

vertex
01-10-2003, 02:33 AM
Looks like a good solid start.

I have just started a model based on his AxeGirl Sketch.

If only I could model as well as HawkPrey pencils. :bounce:


Vertex

urgaffel
01-10-2003, 02:44 AM
I think she has a head on the concept ;)

As for the model... The abs are just placeholders, thighs and boobies will get more luvin later. It's 4:31am, so I'll be heading for bed soonish. Need to play some bf1942 and have another vodka lemon :thumbsup:

*edit*

Slightly updated:

http://pchan.cgworks.com/max/faceted.jpg

KingMob
01-10-2003, 04:28 PM
nice looking mesh.

lets see a bald head now, they seem to be all the rage. :p

urgaffel
01-11-2003, 10:25 AM
w00t update

http://pchan.cgworks.com/max/robogirl02.jpg

Remodeled the creases/seams on the thighs, fiddled with the torso some and started on the face.

Shaded+Wire (http://pchan.cgworks.com/max/robogirl02w.jpg)

More soonish, hopefully daily...

chrisdejoya
01-11-2003, 10:34 AM
beautiful stuff..nothing beats a great concept, eh?
the modeling...nice intricate mesh. can't wait to see it done!

are the hips segmented though?

urgaffel
01-11-2003, 11:03 AM
How do you mean hips segmented enough?

urgaffel
01-12-2003, 04:26 AM
Face!

http://pchan.cgworks.com/max/face01.jpg

FACE!

http://pchan.cgworks.com/max/face02.jpg

And yes, I know about the funny shading next to the "ear". But apart from that feel free to paint/point/laugh

CGmonkey
01-12-2003, 04:28 AM
Awesome Urgaffel! :) Truely awesome! :bounce:

urgaffel
01-12-2003, 06:28 AM
More face!

http://pchan.cgworks.com/max/face03.jpg

Tommi
01-12-2003, 08:35 AM
Hi! I love this model, very detailed and sexy. But you must do something with her eyes. I think, the distance between them needs to be reduced and also the outer corners of them need to point upwards, so she looks a little bit sad and ... I dunno... That's strange, because the indication of the eyes' sockets seems to be okay. It looks like you've cut out the holes a little too low.

Looking forward for an update! :thumbsup:

Per-Anders
01-12-2003, 08:40 AM
great model, it reminds me a lot fo teh bjork video, also the video for the world is not enough with garbage. this will look so good with some super clean white textures and brushed metals on it. keep going :)

urgaffel
01-13-2003, 12:02 AM
More updates!

http://pchan.cgworks.com/max/robolady03.jpg

And some facials...

http://pchan.cgworks.com/max/face04.jpg http://pchan.cgworks.com/max/face05.jpg

And a frontal wire (http://pchan.cgworks.com/max/wire02.jpg)

And now I can have 4 and a half hours of sleep before work starts. w00t :argh:

*edit*

[02:00] <King_Mob> nice!
[02:00] <King_Mob> wheres her ta tas?
[02:00] <urg|zzz> gone with the wind
[02:00] <urg|zzz> next update

*/edit*

Ed Lee
01-13-2003, 04:25 AM
I'm glad that Francis Tsai is getting the recognition that he deserves. I'm also glad that you went ahead and decided to model one of his designs.

About Max 5, are there many difference as far as Mesh Smooth goes between Max 4 and Max 5?

Ed--

www.edleeart.com

urgaffel
01-13-2003, 04:52 AM
No difference at all in meshsmoot itself. The editable poly tools are a lot nicer in rel 5 compared to 4. Cut actually works for example :)

gnarlycranium
01-14-2003, 12:17 PM
:wavey: Hey, Urgdood-- that face is looking better! The mesh on it is coming along nicely. The head is a little too tall, and maybe too narrow. The eyes should be centered between the top of the Cranium and the bottom of the chin, and the head itself should be 5 eyes wide. With unusually large eyes, this has to be changed a little... but overall, the proportions should be the same-- the same amount of distance between them as between their outer corners and the sides of the head. Actually, I think the eyes still aren't centered in their sockets yet, either.

The rest of it is just cool... and it's weird and surreal to say this, but I like her butt http://pages.prodigy.net/rogerlori1/emoticons/mhihi.gif. Those nifty little grooves are so spiffy-- I've got to do some similar stuff on my Eva, and it's a real pain. I'm especially curious... are you going to deal with all the tris on the thighs, and if so, how?

Gir
01-14-2003, 04:19 PM
So thats why you always seem tired when we have class... Staying up late modeling and playing online games.

A very nice and interesting model.

Oggi
01-14-2003, 04:35 PM
nice work!
You have to show me the finished version when you are done.
:buttrock:

vr02220

Nicobertlin
01-14-2003, 07:40 PM
Looking good. Went in to see what was on your page and found some nice drawing of her. I do hope the mesh get as nice as the drawing. Will keep my eyes on this thread of yours.
Best regards

urgaffel
01-15-2003, 02:27 PM
Yeah, I'll keep working on and showing it here. Working on ze boobies now. They are hard to get right... Hey gnarly, care to share some reference? *hint hint* ;)

*edit*

I only slept 4 hrs sunday night to monday, that's why I was tired :p

gnarlycranium
01-15-2003, 02:45 PM
Sure thing! If I had a digital camera, I could give you PLENTY of reference.... of me, making this face at you: http://pages.prodigy.net/rogerlori1/emoticons/eviltongue.gif... heheh!

urgaffel
01-15-2003, 06:11 PM
Aww... After all I did to help you? :beer:

Neural Riptide
01-15-2003, 07:37 PM
urgaffel: This is looking really good. I love the style. One thing I would ask though. If this is a robot, it would seem from the construction that the spinal colum (visible from the back) would be similar to a humans, and have some vital functionality. Perhaps the wiring for the lower part of the body would go through there? The reason i point this out, is that I would think it would not be in the open like that. I know it's made of metal and such, but having it exposed would maybe be a problem.
My suggestion would be to strengthen it, because I am guessing you want that to be part of the look. For being in the open like it is, it looks a little to delicate.

Just my opinion though. I can't model nearly that well.

:)

Gir
01-15-2003, 07:59 PM
reference foor boobs? That can't be to
difficult to find on the internet.....;)

CHRiTTeR
01-15-2003, 08:16 PM
Originally posted by Gir
reference foor boobs? That can't be to
difficult to find on the internet.....;)

Indeed...

Here's a (hopefully) usefull one:
Breast reference (http://www.artopia.cc/downloads/manbreasts.swf)

:surprised :rolleyes: :scream: :D :applause:

urgaffel
01-16-2003, 10:29 AM
Good thing I checked the link before clicking it.

Neural: The spinal column is visible in the concept which I will try and stay as faithful to as possible. Besides, it's just a stand in for now. The only things that are fairly finished are the thighs and the head. The torso is being worked on, trying to get some nice boobies on there. The spinal column and all the wiring inside will come later. Hopefully I'll be able to post some boobies later tonight...

Did I mention I like the word boobies? boooooobieeees......

Yes, I should go home now...

*shuffles off while waving goodbye to nackademin...*

urgaffel
01-17-2003, 06:44 AM
Finally an update:

http://pchan.cgworks.com/max/robotlady04.jpghttp://pchan.cgworks.com/max/side01.jpg

Yay!

(I know the ass is a little small compared to the chest, it's being taken care of)

urgaffel
01-18-2003, 11:25 AM
PeanutbutterjellytimePeanutbutterjellytimePeanutbutterjellytime

and update time

http://pchan.cgworks.com/max/render001.jpghttp://pchan.cgworks.com/max/render002.jpg

*edit*

Turntable, 600k (http://pchan.cgworks.com/max/test.avi)

*edit 2*

legs (http://pchan.cgworks.com/max/gnarly.jpg)

KingMob
01-19-2003, 09:19 PM
I like it man, I still think her brow is a little cro-magnon (big) but i dig it man...

I like the revised breatisis.

:buttrock:

cuse
01-20-2003, 09:33 AM
wow, this is fantastic... you sure its gonna kick odie's bots ass? (http://www.cgtalk.com/showthread.php?s=&threadid=37981&perpage=15&pagenumber=1), hehe...
\
cant wait for more... nice ass by the way :)

got a great character to it, reminds me of the chick in AI when she turns and you can see through her head, boooom :D



cuse

Jhonus
01-20-2003, 10:18 AM
body is looking soooo good and sexy smoothly robotically lovely.

at the moment the whole grey area (around the shoulders and up to the back of the head) is letting the rest of the model down.

I think part of it is to do with colour... could choose a more complimentary colour so it doesnt stand out so much.... and the other part is that it doesnt look very robotic... it looks like half organic half metal.... a bit molten.

So, i suggest the following

1) making the Sternocleidomastoideus a sharply defined piece, much as in the style of the rest of the robot. Make it like it looks in the side view of the concept you posted on page1.

2) create that sort of V shaped hoop that goes aroudn the neck.... as a seperate peice and have the neck tube part slot down in between it.... you can see it is designed like that on the back view of the concept drawing.

3) you could add some subtle surface contour cahnges around the colour bone area on the main breast plate bit of armour, as shown in the front view of pic

the other thing is the face... not sure what to suggest for this. do you want it to look like a simple mask, or something a bit more naturally and organically shaped ?

o2car
01-20-2003, 11:15 AM
:beer:
Looks very good Peter!

btw; Where do you teach MAX?

Odie
01-20-2003, 12:08 PM
Urg you could also model part of the spine continuing up trhough the back of the neck. I know it's not in the concept but just a thought. Looks good though. But when my NEW bot is done (so far I'm in the pre concept thinking/fantacizing stage) it's going to make your bots look about as tough as cabbage patch kids. ;)

cuse
01-20-2003, 12:23 PM
i always thought the cabbage patch kids were pretty hardcore actually :scream:


cuse

urgaffel
01-21-2003, 12:55 AM
W00t more pictures...

http://pchan.cgworks.com/max/render003.jpghttp://pchan.cgworks.com/max/render004.jpg

And the face which might be remodeled later since I don't know what I want:

http://pchan.cgworks.com/max/face001.jpg

o2car: Nackademin. It's over for now, but I might get more jobs later on. Kidna fun :) You working hard on a new smash hit?

Odie: In your dreams. Literally. Your new robot will never see the light of day since my robot pair will rip anything into shreds ;)

Krugar: I'll work on the neck area more. It will probably end up being some microfiber/rubbery/segmented metal/whathaveyou so it will be easy to animate :)

gnarlycranium
01-21-2003, 01:31 AM
That thing is really coming along. The weird reflection problems I was complaining about on the legs seem to be fixed. You are definitely going to need to seriously upgrade that head, though, it doesn't compare with the work you've done on the rest of it.

urgaffel
01-21-2003, 01:34 AM
I know the head isn't top notch, but y'all gotta cut me some slack! It was my first highpoly head! I'll model a new one I promise :)

gnarlycranium
01-21-2003, 01:37 AM
Hey, I wasn't dissin the head, it's great for a first head, you should've seen what mine was like, it was PATHETIC. Worse than pathetic. Horrifying. Grotesque. Even the program couldn't stand it, it refused to render the thing right-side out, it was horrible.

toce
01-21-2003, 02:30 AM
shaders are coming along...

keep it up mate!

cuse
01-21-2003, 08:04 AM
the textures look great! :surprised

but i agree when you get a chance a little work on her face might be nice, hehe... but fantastic for your first high poly head.



cuse

vertex
01-21-2003, 11:19 AM
Its looking really cool :beer:

Vertex

MCGrund
01-21-2003, 12:08 PM
As the others have mentioned you should spend some time on the head. But the rest looks really great. Keep it up!

saturen3
01-21-2003, 12:36 PM
good modeling + good shading and well using of bumps.

did you create your model shell with bump materials or sculpting teckniques ?

urgaffel
01-21-2003, 05:57 PM
Everything is modeled except the ridges on the grey piece at the back of the knee

I'll post some wires later when I have something more to show :)

Tikisan
01-22-2003, 05:34 AM
:applause: :applause: :applause: :applause:

Great concept work and robot...do you plan to animate her? . :)

piajartist
01-22-2003, 06:36 AM
very nice, just waiting for spine and arms

KingMob
01-22-2003, 07:11 AM
yeah you need mroe praise i think...where are her arms?

you lazy ****** better stop chatting irc and give her some arms or she will be so pissed!

looks great man...as i told you before.

urgaffel
01-22-2003, 01:57 PM
Look who's talking about chatting in irc. You're worse than me Mobking ;)

I'm working on arms now. If I learn wings, I can use it at school instead of doing the Photoshop exercises...

I'll update tonight or tomorrow depending on how tired I am.

Latah...

urgaffel
01-28-2003, 03:12 PM
*sigh*

Nothing works as it should, and I've been busy with other things, so no arms yet :blush: http://pchan.cgworks.com/stuff/cry_a.gif

fourd
01-28-2003, 03:28 PM
This is great stuff, the first image I was like "This is O'K", now I'm like "DoOd! This boit rocks!" You're really doing a great job. And I especially like the shading on the body work. Really sensual bot.:drool:

:bowdown: :bowdown: :bowdown: :bowdown: :bowdown:

urgaffel
01-30-2003, 09:18 AM
Since I suck, I thought I might as well make a pseudo update.

Some wires!

Close ups of the hipjoint.

http://pchan.cgworks.com/max/subdthread/hip.png
http://pchan.cgworks.com/max/subdthread/smoothhip.png

http://pchan.cgworks.com/max/subdthread/hip_b.png
http://pchan.cgworks.com/max/subdthread/smoothhip_b.png

More info on how I did those can be found here (http://www.cgtalk.com/showthread.php?s=&threadid=40373&perpage=15&pagenumber=4)

urgaffel
03-15-2003, 02:01 AM
Holy thread resurection Batman!

Just thought I'd pop in and say that I haven't forgotten about this. It's just that I've been working A LOT lately, so no spare time at all...

On a positive note, I've done some tests...

http://pchan.cgworks.com/max/sss-off.jpghttp://pchan.cgworks.com/max/sss-on.jpg

More to come someday, somewhere, somehow... :)

(remember, these are EARLY TESTS :))

Syrogen
03-15-2003, 02:23 AM
whoa, sweet model! reminds me of AI :)

Viper.dk
03-15-2003, 12:39 PM
Looking good, urg :bounce:
Nice to see something else from you than interior renderings ;)
Aren't her nose a bit too big? Like poking out a bit too much.

tomb
03-15-2003, 12:48 PM
The body is looking really cool. I think a Byork bot face would look really nice like in her "All is full of Love" video clip.

harmonic01
03-15-2003, 04:50 PM
She's great. Will be a nice addition to your robot. :-) Her face looks just a tad too musculin for me, though. Can't quite see what, though. Sorry. Either way, looking good. :-)

saturen3
03-15-2003, 05:48 PM
very good modeling
is it subdivision in maya ?

urgaffel
03-15-2003, 05:52 PM
It's all subd in max. Although I'd like to learn maya...

It's ok Harmonic, I'm probably going to redo the face later on... Make it more cartoony. Maybe. Gah I don't know...

gnarlycranium
03-15-2003, 06:42 PM
I think there's a bit too much glow from the SSS... I mean, there's bone in the nose right under the skin in that spot, but in the image it looks like the whole nose is wax. And it could probably stand to be a bit more blood-red. Nitpicky.

As for the face... lemme see if I can't mess with that a bit more the next couple days. If the links to the 2 reference pics are still in this thread somewhere, that is.

harmonic01
03-15-2003, 10:22 PM
YEah, make her head more.... cute. :-) You know my gf told me her phsycology teacher said that girls considered more pretty by men when their face looks more like a childs face. So yeah, I guess think of a 10 year old girl face when modelling, might come out cuter. :-) :thumbsup:

gnarlycranium
03-15-2003, 10:47 PM
Japanese men, maybe. And pedophiles. :annoyed:

urgaffel
03-15-2003, 11:30 PM
lol

I dunno what I will do :) I SHOULD remodel the face, that usually makes things better. On the other hand... Can I really be arsed to? I mean, it will take some time to do a new face...

Time will tell I guess. And any mail threats I recieve.

kiaran
03-16-2003, 02:35 AM
I did a robo girl too. Yours looks to be coming along quite nicely.
Please do post the finished work.

urgaffel
03-16-2003, 04:26 AM
Another little test...

http://pchan.cgworks.com/max/waxy-ok.jpghttp://pchan.cgworks.com/max/waxy-blue2.jpg

And a close up (http://pchan.cgworks.com/max/waxy-blue.jpg)


Just the eyes... (http://pchan.cgworks.com/stuff/gnarly-eyes4.jpg)

urgaffel
03-16-2003, 05:14 PM
More eyetests. 226kb avi, divx 5.0.3 (http://pchan.cgworks.com/max/turn2.avi)

urgaffel
03-16-2003, 09:50 PM
A nicer eye test! 145Kb, divx 5.0.3 (http://pchan.cgworks.com/max/turn3.avi)

I recommend this download instead of the one above ;)

Soeren Nielsen
03-18-2003, 11:31 AM
looking really cool, BUT IT NEEDS MORE LENSFLARES! :P

gnarlycranium
03-19-2003, 12:54 PM
Oh man! That animation of it is just plain cool!! Now make em red again, darnit all!

urgaffel
03-21-2003, 12:35 AM
Progress! Kinda...

http://pchan.cgworks.com/max/render006.jpg

Viper.dk
03-21-2003, 12:48 AM
Still looking good, man :)
Her arms look awfully thin though... And her head maybe a little on the small side, compared to the rest of her. Might be the angle though.

:bounce: :bounce: :bounce: :bounce: :bounce: :bounce:

urgaffel
03-21-2003, 12:57 AM
Head will change sooner or later (probably later) and the arms are very very wip :) Just testing a few ideas. Slightly different version where you can see the back and the armpit:

front (http://pchan.cgworks.com/max/armver1.jpg)

back (http://pchan.cgworks.com/max/armver1b.jpg)

Viper.dk
03-21-2003, 12:59 AM
She needs to shave in there. This aint no german porno movie :p

Anyway - looks good with the wires. But buff her up a bit! :curious:

urgaffel
03-21-2003, 01:21 AM
Just because I can't go to bed without rendering just one more image...

http://pchan.cgworks.com/max/face002.jpg

Viper.dk
03-21-2003, 10:34 AM
Now we're stepping a bit away from the german porn - that's always something :surprised

The eyes are too "deep" for my taste. It comes off a bit akward. The pupils are a bit to big too, at least IMO :p
The head, where the eyebrows should go, seems to poke out a bit too much. Makes her somewhat neaderthal :shrug:
From that angle her nose seems a bit pointy - is it some kind of secret weapon of hers? :eek:

Now get back to work, urg :wip:

urgaffel
03-22-2003, 01:41 PM
I just do eyes (http://pchan.cgworks.com/max/turn4.avi)

400kb, divX

I'm having way too much fun with the eyes ;)

gnarlycranium
03-22-2003, 01:46 PM
Muwahahhahah!!! I have you addicted too now!!! :twisted:

Oh man that iris thing is awesome!! Coolnesscoolness!! Now SLOW IT THE HECK DOWN SO I CAN SEE IT, you fool! :annoyed:

urgaffel
03-22-2003, 02:57 PM
Your wish is my command!

A slowed down eye (lazy eye?) (http://pchan.cgworks.com/max/turn5.avi)

KingMob
03-22-2003, 02:58 PM
Hey you know what would look REALLY great...make the shutter quicker to close, but keep its opening the same...that looks really nice tho man! good stuff

:beer:

urgaffel
03-22-2003, 03:13 PM
Like this? (http://pchan.cgworks.com/max/turn5b.avi)

KingMob
03-22-2003, 03:14 PM
just like that

:beer:

urgaffel
03-22-2003, 09:48 PM
Last one, I promise. I'll do some "real" work next :)

w00t click me w00t (http://pchan.cgworks.com/max/turn5d.avi)

CGmonkey
03-22-2003, 11:40 PM
:drool:

Urgaffel, really sweet work! ;)

urgaffel
03-23-2003, 03:39 AM
I know I said it was the last... I lied. King Mob forced me to do another one...

Test #133219143e (http://pchan.cgworks.com/max/turn5e.avi)

http://pchan.cgworks.com/max/sinister.jpg

KingMob
03-23-2003, 03:42 AM
cool stuff man, with that setup you can do some really neat focus things with her...now then..lets see her textured ;)

Viper.dk
03-23-2003, 10:43 PM
That's mighty good stuff with the eye, urg :buttrock:

urgaffel
03-30-2003, 12:15 PM
New arm test...

http://pchan.cgworks.com/max/armver2.jpg

urgaffel
03-30-2003, 11:21 PM
W00t more images

http://pchan.cgworks.com/max/armver2_01.jpghttp://pchan.cgworks.com/max/armver2_01b.jpg

http://pchan.cgworks.com/max/render007.jpg

Viper.dk
03-30-2003, 11:25 PM
Lovin' it, lovin' it.
But somehow aren't her boobs a bit too far apart perhaps? Size and all taken into account. Seems a bit wrong from that angle.

The arms looks good, man :bounce:

urgaffel
04-01-2003, 10:39 PM
Two new arms... I'll probably use the one on the right. Or I dunno... I think I need to do some concepting. Anyone have any good ideas/preferences?

http://pchan.cgworks.com/max/armver2_02.jpghttp://pchan.cgworks.com/max/armver3_01.jpg

Darius43321
04-01-2003, 10:44 PM
i like the one on the right

really nice model BTW:bowdown: :xtreme:

urgaffel
04-05-2003, 01:01 AM
Little break from the robot girl... The beginnings of an environment!

http://pchan.cgworks.com/max/envtest006.jpg

Couple of hours spent on it. Just fooling around with different lights and architecture at the moment :)

gnarlycranium
04-05-2003, 01:54 AM
And before you guys ask-- the thing on the left is a big evil soda machine!! Yeah!! :cool:

.....Um.... anyway, I'm wondering-- is the floor already wet, or what's going on down there at the other end of the hallway? :curious:

Viper.dk
04-05-2003, 02:01 AM
I hate big evil soda machines! They pee on the floor (apparently).

The steps seems a bit too tall, you know, just a wee bit. It kinda makes it hard to get the actual size of the whole environment. At least that's how I percieve it.

Oh, and go to bed, urg.

urgaffel
04-05-2003, 02:06 AM
Never!

Well maybe later. I just need to mop up the pee from the leaking soda machine :p

Gnarly, it's a reflection from the sky. The floor has a fresnel reflection at the moment. I will make it purdier, I promise :)

urgaffel
04-05-2003, 08:47 PM
Because I can (http://pchan.cgworks.com/max/envtest007.jpg)





(It's just a test, I'll work more on everything. Don't attach too much importance to this :))

urgaffel
04-06-2003, 11:59 PM
http://pchan.cgworks.com/max/envtest011.jpg

Odie
04-07-2003, 12:08 AM
That environment is starting to look really badass, Urg. I like the floor. For the robochick, I think you should give her arms some of the same paneling detail that you've given her legs.

I think the room would benefit from some water puddles, dirt stains and some loose garbage. Just a thought.

Excellent work man. Keep it up.

harmonic01
04-07-2003, 12:22 AM
yep, luve the floor.

agreed about water puddles. Maybe a leaky pipe on the cieling?

urgaffel
04-07-2003, 12:42 AM
Thanks guys :D

Leaky water pipe, check

Puddles, dirt and garbage were in my head already :)

Will also do some graffitti to add to walls... See if I can remember how to do a nice piece ;)

If all goes well, I'll upload a camera pan of the corridor tomorrow...

Keep them suggestions coming!


Odie, about the arms, the paneling will be there in some form or other, you're right on that one. Just taking a small break to work on the environment. A man's gotta do what his brain keeps pushing to the front ;)

Odie
04-07-2003, 12:51 AM
excuses, excuses....

Maybe some holes in the wall showing broken plaster and exposing brick or pipes or something?

Instead of having the floor come flush to the walls, leave like just a little gap so that there's a crack all the way along the perimeter of the floor. Then maybe you could add some more dirt, grime and maybe a mouse hole or two.

More updates... more, more, please.

urgaffel
04-07-2003, 12:53 AM
For God's sake Odie, I'm a madman, not a machine!

Odie
04-07-2003, 12:59 AM
UPDATES... NOW!!! ;)

Oh yeah.... one more suggestion. How about adding grates/vents in and around your scene?

urgaffel
04-07-2003, 02:19 AM
Ask and ye shall recieve. Not much, but at least a little clutter... And now I REALLY should go to bed. Work in 5hrs :sad:

http://pchan.cgworks.com/max/envtest012.jpg

MCGrund
04-07-2003, 08:55 AM
The environment is starting to look really nice.
I mean really, really nice.
Or do I mean really, really, really nice?!

Anyway, keep up the good work!

urgaffel
04-09-2003, 08:15 PM
The animation didn't turn out that good, and I'm on vacation at the moment, so we'll see if I can get any work done on this. I forgot the robotlady at home though, so all work would be environment only :sad:

Oh well, at least I'll have lots of time to think about where I want to take the lady, and help 3dzealot with the subd compilation...

See y'all later

urgaffel
04-14-2003, 01:47 AM
w00t update w00t

http://pchan.cgworks.com/max/envtest013.jpg



A friend asked me what the story behind the setting is. So... Here you are:

Think of it as the gritty underworld of some nameless large city. You go to this district if you want to be forgotten, if you are looking for the more unorthodox wares that your regular store doesn't carry. Or if you want to have someone killed, or maybe someone put a price on your head and you need to hire protection. There are a few "unlicensed businesses" to chose from if you know where to go. Mr and Mrs Robot were employed at one of the official "licensed businesses" but due to some unfortunate circumstances and mass destruction, they are what some would call retired. They call it striking out on their own. There's no arguing that they are among the best in the business of protection and assasinations, their only fault would lie in excessive use of force on a few occasions. Still, if you want to get the job done... Come down to the noodle house and they'll hear your proposal.

PCollier
04-14-2003, 07:57 AM
Hey urgaffel,

Been following this thread silently for a while. It's looking great. It reminds me of the seedy prostitute district in A.I I think what would be great to add some atmosphere in this environment would be some low lying smog/fog/smoke (whichever hehe). also the graphitii looks very fresh! if that intentional thats cool, but it stands out a bit to much for me, maybe if its dirtied up it will create the impression better that this has always been a dodgy part of town, so maybe other graphittii dotted about? :bounce: Excellent work I admire your skills :buttrock:

Your website is pretty cool too.

urgaffel
04-15-2003, 12:19 AM
Glad you like it! Atmosphere will come later, as will dirt. I'm still playing around a lot, so no serious texture work until I'm fairlty certain how the basic architecture will look.

New images:

Bunch of tags (http://pchan.cgworks.com/stuff/listotags.gif) <- those will go on the walls together with more stuff!

And an image (http://pchan.cgworks.com/max/envtest015.jpg)
And another image (http://pchan.cgworks.com/max/envtest015b.jpg)

Grub
04-15-2003, 06:36 AM
Looks pretty atmospheric, keep developing...:wip: :cool:

ziopredy
04-15-2003, 08:41 AM
Great Work :applause: :applause:

Alessandro

SteffanPoulsen
04-15-2003, 12:43 PM
I wanna buy one !! :drool:

ceql
04-15-2003, 01:24 PM
progessing nicely... I'm working on a cyborg girl now too, for an assignment, so your piece has been inspiring ;)

urgaffel
04-17-2003, 12:01 PM
Wee more updates

http://pchan.cgworks.com/max/envtest016.jpg


Higher res of pic above. Looking quite nice if I may say so myself (http://pchan.cgworks.com/max/envtest016c.jpg)

KingMob
04-18-2003, 02:49 AM
wow man that come a long way along..looking great...now wheres my tag :beer:

RockinAkin
04-18-2003, 03:00 AM
Looking very good Urg.

I'm sure you're already taking care of it, but I think you need to have some shadows where the pipes intersect with the ceiling.

Also, try randomly placing bits of trash (newspapers, gum, etc.) around the ground to give it a dirtier look.

Keep it up,
-DivideByZero-

urgaffel
04-18-2003, 11:33 AM
Will do. I just have to model it all first :) Going to be styrofoam cups, paper boxes, newspapers, chopsticks, a bum, some people, trash in general, more wires, dirtier walls (they will have textures w00t) and some other misc stuff... Like the robot girl. And stuff. Like... you know... stuff!

urgaffel
04-22-2003, 12:53 AM
First smoke test... Yes it looks weird, but what the hell... I need to bump this ;)

http://pchan.cgworks.com/max/envtest017.jpg

hypercube
04-22-2003, 02:53 AM
Hey, this is rolling along nicely, cool to watch develop..

I definitely like the booth/bar better than the evil urinating vending machine :D Though, where is the smoke coming from? Is there a new grating there or is the box on fire?

Also like the leaning over pose better, since it will show all the great leg work you did, although I'm a little concerned that with each rev the girl gets smaller and smaller in the frame. :p I think the same shot with the lens setting from one rev back would be good.

I dig the big pipes and stuff but right now it's way too obvious that they're the same pipes..need to break that up more, throw in some different conduits and stuff. Maybe water pipes vs. air ducts, etc. but I'm sure that's all in your plan anyway and am rambing :)

SPIDER2544
04-22-2003, 03:44 AM
starting to look really cool

cant wait to see the animation for this

Virtuoso
04-22-2003, 05:42 AM
Hi Urgaffel..............:wavey: Just wanted to come in and say .Excellent work,very nice to view.And great concept choice with a Francis Tsai piece of work. You get two thumbs up from me.:thumbsup: :thumbsup:

urgaffel
04-22-2003, 02:40 PM
Fooling around with npr... (http://pchan.cgworks.com/max/envtest017a.jpg)

Hypercube: There's been a grate there for sometime... Click the link in the last update with a pic... The higher res url ;) Also, which rev is it you mean? Rightclick on the pic and copy paste the url, then change the number to sift through them all. I've got images from 001 to 017 online...

Pipes will be randomized some more, good that you reminded me. They're slightly banged up as it is, gonna change the look of them some more too... And I didn't realize they're all turning the same way :/ I guess it's time to go to google and start looking at vents and stuff :)

Spider, eesh, don't mention that yet... Gonna take ages to render...

Virtuoso, glad you like my choice of subject :D

(The smoke is temp, I'll most likely composite it later. Takes way too long to render at the moment)

Odie
04-23-2003, 08:00 AM
Urg,

The environment is looking mad sweet. Keep it up. I have a couple of suggestions though. I hope you don't mind but I did a few paintovers on your image.

http://www.sarnat.net/files/urg_pantover.jpg

I think that you should have some kind of a cutaway in the cieling (or a lowered fake celing for that leaves a gap all the way accross so that the pipes are sandwiched in between) so that your pipes have a place to go instead of just flush against the wall. Also, I think it would look really cool to have some pudlles of dirty water so that the scene looks really grimy.

Anyway, those are just some ideas. It's your image so do what you want with it. Seriously, though.....badass.

More.

urgaffel
04-23-2003, 08:18 AM
I love paintovers. I wish more people would do them :thumbsup:

Cutaway or hole is a good idea. I was thinking of just having some knd of fastenings, but a hole would be better I think... Maybe a x-patterened holes like a chainlink fence only metal instead... Pudles are harder though since you need to fade the edge around them and that can be a bitch... I'll definitely work on it, it's an essential part of the image :)


No one likes the npr version? :)

Odie
04-23-2003, 09:25 AM
Yeah I like the npr version. But I think it would speak louder once the scene is finished and the character is inserted.

It's got a good feel to it. I like that it's black and white.

Odie
04-23-2003, 09:34 AM
I bet puddles wouldn't be that hard. Why not just a black plane that goes over the floor that's partially transparent with an opacity map on it. No cast or receive shadows (so that it will barely hover over the textured ground) and add a little bit of reflection, bump and spec map noise or something.

Just dark puddle shaped shapes on the ground look a lot like wet cement. I'm sure with some tweaking you could get it to look really nice.

Unless... are you going to animate this where the camera moves? That might make my method more tricky.

Anyway good luck.

urgaffel
04-23-2003, 11:24 AM
As it is now, the floor is very uneven, so "fitting" a puddle will be a bitch :) Just fading the edges is fairly simple since all you have to do is render the puddle mesh from above, 100% white, then blur it in ps and use that as a opacity map/mask. It's the modeling part that is a little tricky :) No worries though, they'll be there somehow somwhere..

Another thing... How much should I respect the cracks of the floor? Maybe have tiny streams between them? That would kick boht style and difficulty a notch...

*sigh*

So much to do, so little time...

harmonic01
04-23-2003, 11:32 AM
hey urg. Is that smoke to the right? I think it could be more transparent and subtle. Also, it's not clrear if it's supposed to be smoke or steam. It seems that smoke would have more dark colors and steam would have more brighter colors. Not sure, though.

Looks good otherwise.

urgaffel
04-23-2003, 11:38 AM
It's a first test... Don't mind it...

urgaffel
04-29-2003, 09:33 PM
Got back from Seattle, played with the smoke some...

http://pchan.cgworks.com/max/envtest017b.jpg

Still not happy with it, but it looks better than the first test eh?

Odie
05-01-2003, 07:11 PM
Urg, you were in Seattle again and you didn't tell me???

urgaffel
05-01-2003, 07:13 PM
Ack, sorry! It was just for a few days, arrived on wednesday evening, went back to Vancouver on sunday evening. Sorry!

A lowres smoke test. Getting there... (http://pchan.cgworks.com/max/env_smoke.jpg)

Next time I'll try and be there longer, and then I'll remember to tell you too :)

urgaffel
05-01-2003, 11:12 PM
Better smoke test

http://pchan.cgworks.com/max/envtest017c.jpg

*edit*

Nicer render uploaded

*/edit*

meheekano
05-02-2003, 01:32 AM
dude you killed the scene

work on that smoke brotha

MCGrund
05-02-2003, 08:17 PM
I think the smoke is drawing away to much attention from the rest of this scene. Maybe you should make it more transparent like water vapour or so.

hypercube
05-04-2003, 02:45 AM
Hrm..yeah I agree the smoke is taking over..and also that it more rightly should be steam or vapor instead, though who knows what would come up through a grate in the future.

Anyway it seems like it's stealing all your energy from the rest of the pic, want more of the rest of it..let's have those puddles! :D

Are you going to do just one large still of this? May as well do it in 2D or tweak it in 2D, would save a lot headache I think.

urgaffel
05-04-2003, 09:11 AM
I'm going to leave the smoke for later. Too much hassle and it takes too long to test render :) Hypercube, I've been toying with the idea of doing it in 2d, but I'd like to do as much as possible in 3d so... I dunno :/ Would be nice to do an animation of this someday :)

No updates yet, been busy getting back in the groove, watching Animatrix, Xmen2 and losing my job, jetlag etc etc... The usual stuff :cry:

rherlitz
05-04-2003, 03:51 PM
fan va surt...och vädret suger också...

keep it up!

Odie
05-04-2003, 08:44 PM
I don't know if this would work but do you think you could just use a little bit of white volume fog toned down to about 10% opaque? Maybe that would look like convincing steam...

urgaffel
05-04-2003, 10:17 PM
Good idea. At least for a still it should work... Thing is, if I animate, I want the smoke to move over the floor towards the left, and also towards the camera from a draft... Could be hard to get nice looking with volumetrics. I need to learn how to control particles anyway :)

urgaffel
05-15-2003, 02:27 AM
omg plz! An update!

http://pchan.cgworks.com/max/envtest018.jpg

Not much updated but still... The pipes still look like shit, so please bear with me. If you got any suggestions on how they should look, post! The flakes in the bg is supposed to be rain, I'll work on it more... Looks like light snow/ash at the moment...

Oh well, off to bed with me.

PhilOsirus
05-15-2003, 02:34 AM
Ok Buddy. I know this from where I work: When one tile breaks, the others around start to break as well. Altho yours are large. Anyway I doubt anyone would leave one broken like that, they would remove the pieces. I say break it and let us see the ciment floor underneat:) Great work!:scream:

Fetus23
05-15-2003, 03:19 AM
Ya!..Wow..Really great image here!. I love what you've done with those tiles :thumbsup:.. for the pipes, perhapes make them thinner and add a few more of them. Cant wait to see the final urgaffel!! great stuff!!

:beer:

urgaffel
05-19-2003, 11:35 PM
yay! A biggie render! With aa!

http://pchan.cgworks.com/max/envtest020_ds.jpg

And a link to a bigger one (http://pchan.cgworks.com/max/envtest020h.jpg )

eirenicon
05-19-2003, 11:58 PM
Good stuff, Urg... very noir, very Blade Runner. I'd like to see some ground-hugging, curling fog... just wisps of it snaking along. And you need to add guns. Explosions. And booty :p

Dave Black
05-20-2003, 12:27 AM
Looks fan-freak'n-tastic, urg...really. Big improvements. I actually like it without the graffiti.

My only crit as of yet would be that the sense of depth is not totally there yet. I bit of fog, or perhaps a cool colored kicker light shooting down from the last area at the end of the hallway could help.

For the record, I STILL hate the flooring. ;)

Again, looking great all in all!

-3DZ

:D

urgaffel
05-20-2003, 12:35 AM
OMFG! 3dZ, where you been man? I haven't seen you in ages. And you didn't reply to my mail :cry:

And I will work on the floor some more since it's not as imperfect as I want it to be ;) And I hope that you will be there to tell me it's not imperfect enough on the next update :)

Ey Timmay, long time no see. Is a robot booty good enough? ;)

ceql
05-20-2003, 09:27 AM
Great work ;) I really like it how the floor really looks like it's wet, like you could almost feel it ;)

urgaffel
05-21-2003, 07:20 AM
A liiiiitle update...

http://pchan.cgworks.com/max/envtest020b_2.jpg

Odie
05-22-2003, 11:39 PM
looking good. real good. I think you should darken up the puddle so it makes the ground beneath it look wet. I can't tell if the water was modeled or textured but just try giving it like a 10-40% black opacity and see what it looks like.

Now just dirtyreyes the whole scene and yer good ta go ;)

What happened to that beautiful graffitti? What's witht he whole in the ceiling? Is it a ventalation fan? Whatever it is it looks like it could use some transition into the ceiling like a silver rim around the perimiter of the hole or something...idunno.

And any plans to have some plaster cracks exposing some brick behind it or something? Let's see this room get REALLY nasty :D I love it.

Odie
05-22-2003, 11:44 PM
How about questionable stains around the room? Like some kind of lightly coated (subtle!) brown stuff... dirt? blood? tobacco residue? Just to give it some extra dingy character.

Anyway these are just my ideas since I choose to be envious of your scene rather than try to make my own. :applause:

urgaffel
05-22-2003, 11:47 PM
Hehe... I haven't even touched texturing yet. Well a little, but not much! I have graffitti made up, and I'll add concrete textures with cracks, stains and dirt. I will do it. Somehow. Honest!

Odie
05-22-2003, 11:52 PM
I trust you. Man I can't wait until this scene is done. Any work on robogirl herself?

urgaffel
05-23-2003, 04:38 AM
No... I really should work on her some so I can put her in the scene :)

Latest render (http://pchan.cgworks.com/max/envtest021.jpg)

cgman27
05-23-2003, 04:57 AM
Very nice concepts and great implementation. A++++

urgaffel
05-29-2003, 12:52 AM
Omg! A robot girl update! Arms, new spine, tweaked proportions, added some more tubing to stomach area. The 6-pack will change.

http://pchan.cgworks.com/max/render008.jpg

http://pchan.cgworks.com/max/render008b.jpg

SimonReeves
05-29-2003, 12:56 AM
oo its tube-tacular

urgaffel
05-29-2003, 02:21 AM
I like wires and tubing. I also love useless detail, such as the spine. See?

http://pchan.cgworks.com/max/spine.jpg

dominicqwek
05-29-2003, 04:35 AM
nice work! i really dig the grooves on her thighs. Keep it up dude. :beer:

urgaffel
05-29-2003, 01:38 PM
Wires (http://pchan.cgworks.com/max/wires.gif)

Trolldeg
05-29-2003, 01:58 PM
Robots don't need a gender.

BlackZ
05-29-2003, 02:07 PM
i luv its knees :D

jocko
05-29-2003, 03:53 PM
The environment is hot... The robot is hotter... I shouldn't be having these feelings about a robot... Much less a one's that rendered... :drool:

The walls in the environment definately need to be messed up some more, more textures, and a few layers too (exposed brick throug plaster maybe, particularly on the graff wall, since it has the most facial exposure)

No crits for the robot -- lookin' good

Good job all around... Can't wait to see the full composition.

I've been inspired by your creation. Not ready for criticism's yet tho, will post when I'm ready.

Odie
05-30-2003, 07:03 AM
Great!

So what kind of pose is she going to have in her environment?

Gremlin
05-30-2003, 07:16 AM
Lookin' good, really like the spinal cord! :D Can't wait to see more updates!
Cheers,
:beer:

urgaffel
05-30-2003, 11:08 PM
Instead of modeling, I'm rendering turntables...

http://pchan.cgworks.com/max/rotation-small.jpg

Click meh! For large version... (http://pchan.cgworks.com/max/rotation-large.jpg)

PAnick
05-30-2003, 11:22 PM
wow, she turned out really nice. Seems a little wide on the hips but thats because of the small waist I guess...

urgaffel
05-31-2003, 06:18 PM
Hand!

http://pchan.cgworks.com/max/hand.jpg

MCGrund
05-31-2003, 06:35 PM
Your model looks really cool. :beer: But I think the hands don't fit.

If the fingers were less blocky and the transition between the fingers and the rest of the hand was smoother, the hand would fit the overall concept better.

Just my 2 (Euro)cent of course:D

urgaffel
05-31-2003, 11:17 PM
New hand is done

http://pchan.cgworks.com/max/hand_2.jpg

SimonReeves
05-31-2003, 11:19 PM
hmmm i'm not sure about them hands either urgy

they dont look feminin enought I think, still a bit too chunkey

hypercube
05-31-2003, 11:32 PM
Hmm, yeah, I think the hands are a nice design by themselves, but seem off for her..everything else is all smoothly formed and rounded, she doesn't have any other areas with harsh lines like that..maybe round features/fingers, and knuckles more like the elbows and knees?

Oh and totally stupid question, but is all this 'hard shell' or flexible? Just curious because it seems like if it's all solid that she couldn't move her arms and legs certain necessary ways.

MCGrund
06-01-2003, 01:00 AM
Originally posted by hypercube
-snip-

..everything else is all smoothly formed and rounded, she doesn't have any other areas with harsh lines like that..maybe round features/fingers, and knuckles more like the elbows and knees?

-snip-
That's a good point hypercube.

urgaffel
06-01-2003, 01:59 AM
Newest hand is done

http://pchan.cgworks.com/max/hand_4.jpg

urgaffel
06-01-2003, 06:32 AM
http://pchan.cgworks.com/max/render009.jpghttp://pchan.cgworks.com/max/render009_c.jpg

Konstruct
06-01-2003, 10:29 AM
GAGH!!- the face bugs me SOOOOO Much. the whole model is beautiful, and full of awesome mechanics and seams, yet the face is just a plain face... (with awesome pupils, but I`d try an off white.)

you should try and break her face into a few different sections, like a few coming off the corners of thew mouth and some out of the corners of the eyes.

but I dunno just some thoughts.

urgaffel
06-02-2003, 01:46 AM
More!

http://pchan.cgworks.com/max/render011_b.jpg

*edited*

This is the real version with atomsphere etc...

Hellwolve
06-02-2003, 06:50 AM
:thumbsup:

Really, that's all I have to say ;)

dark_lotus
06-02-2003, 07:39 AM
Groovy!

I worry if the head is too small though.

jocko
06-02-2003, 12:26 PM
:drool: heh.... heh.... uhhh... :drool:

percydaman
06-03-2003, 02:16 AM
would love to see that last render with some motion blur for the rain and some DOF. would look awesome!

HapZungLam
06-03-2003, 03:39 AM
you scene is freaking coooooool.

urgaffel
06-04-2003, 03:37 PM
Composited image

http://pchan.cgworks.com/max/final.jpg

It's missing some textures, but I wanted to see what it would look like all put together :)

jocko
06-04-2003, 03:49 PM
:drool: BEAUTIFUL :drool:

Is that her pimp in the back?

The walls look much better with the scrawls all over them.

Raul-Reznek
06-04-2003, 04:02 PM
Very good stuff but there are a LOT of problems with the composition of the scene

1) It's missing a center of interest.I one was confused when i first saw your image.What i think would be best is for you to place her in the middle of the image walking away, eyes down, with a woman like look on her face(know what i mean?:D )It isn't absolutly neccesary that the other robor is fully visible.

2) AS for her, Body is great, but the eyes are simply killing her beauty and the human face just doens't do. Have u played System Shock? search for that and you'll see sommin interesting.

I know it is hard for you to sacrifice teh scene, but if u want to make something out of this i thikn u should. Or simply change the camera angle.

good luck :D

Raul-Reznek
06-04-2003, 04:03 PM
oh and one more thing make the rain drops more visible.

Remi
06-04-2003, 05:06 PM
Take this into photoshop and duplicate the layer....in the duplicated layer add some blur and ramp up the contrast and then add some noise to the image and mess with the opacity settings....I think that would help the image greatly:thumbsup: Just a suggestion

Check your email....sent you an example of what i'm talking about..

MCGrund
06-04-2003, 07:30 PM
Wow, that's a really nice picture you got there but there are still some things that could be improved.

WARNING EVERYTHING HEREAFTER MIGHT BE COMPLETELY STUPID!!!
1)
In my opinion the staging of your characters is quite allright. If you put the lady into the center, then the left side might look pretty empty and the composition loses balance. It is often more interesting if the point of interest isn't in the center of an image
-but-
Right now there is no main focus. So you should decide what you want to pop into the viewers eyes. If it's the robo-lady then you should detach her more from the background. Make the background (especially the girls sign) darker so it doesn't overpower your model(s). This might also make the image more gloomy and atmospheric.

2)
Maybe you should give the face a more metallic look and add some...mmh...I don't know...small adapters to her temples or so to make the face more robo-like.
And about those eyes...urghhhh


keep up the good wurg!

Remi
06-04-2003, 07:39 PM
If it's ok...i'll post what I was talking about on your image in your thread...:shrug:

Well I won't post the image...but i'll post a link to it and if you'd like me to remove it then I will...hope it's ok..just trying to help.
PIC CHANGES (http://www.firedragon.com/~lwg3d/wip/2003/06/04-758636.jpg):)

urgaffel
06-05-2003, 12:16 AM
Originally posted by Raul-Reznek
Very good stuff but there are a LOT of problems with the composition of the scene

1) It's missing a center of interest.I one was confused when i first saw your image.What i think would be best is for you to place her in the middle of the image walking away, eyes down, with a woman like look on her face(know what i mean?:D )It isn't absolutly neccesary that the other robor is fully visible.

Originally posted by twisted-ankle
1)
In my opinion the staging of your characters is quite allright. If you put the lady into the center, then the left side might look pretty empty and the composition loses balance. It is often more interesting if the point of interest isn't in the center of an image
-but-
Right now there is no main focus. So you should decide what you want to pop into the viewers eyes. If it's the robo-lady then you should detach her more from the background. Make the background (especially the girls sign) darker so it doesn't overpower your model(s). This might also make the image more gloomy and atmospheric.

I'll answer these together since they adress more or less the same issue...

I did make the image more birghtly/uniformly lit because I got complaints about the image being too dark, which was a mistake since shadows help define the point(s) of interest. I will work more on detaching the girl from the rest since she's the main point of interest (at least in my mind), mr roboto being #2. Somehow I'll make it work :) (I have a few ideas)

Making her walk away might work too. move the camera target a little to the right tp center on her back as she walks out. Just don't really know what you mean with a "womanly" look... Sad? Put-upon? There's lots of emotions to use, was there something specific you had in mind?

Twisted Ankle, geting rid of the sign is a good suggestion... Might take you up on that, since it would also mean poeple wouldn't associate the scene too much with prostitutes... And it would help focus on the characters instead. As for the composition, I'm actually happy with it. You've got the cold light (well not THAT cold, but colder than the rest) on the left side, and the warm light on the right. The female robot is greenish/blueish with red light inside her, while the robot on the right is redish with bluelights, which makes a nice offset IMHO. Of course, there are lots of improvments to be made, I'm just pointing out what my intial idea is...

Originally posted by Raul-Reznek

2) AS for her, Body is great, but the eyes are simply killing her beauty and the human face just doens't do. Have u played System Shock? search for that and you'll see sommin interesting.

I know it is hard for you to sacrifice teh scene, but if u want to make something out of this i thikn u should. Or simply change the camera angle.

Good luck :D

I've played System Shock (the first one) a lot, and I don't really know what you mean. Are you referring to Shodan (the female super computer running amock)? What kind of face WOULD do in your opinion? And what about the eyes?

Originally posted by twisted-ankle

2)
Maybe you should give the face a more metallic look and add some...mmh...I don't know...small adapters to her temples or so to make the face more robo-like.
And about those eyes...urghhhh

keep up the good wurg!

Heh, no one likes the eyes... So what to do with them?

Remi, I did do that, although not as much as you did. I think it's nice, but it's way too blurred... So maybe somewhere in the happy middle I'll find a good balance. Lots of work to be done still...

*edit*

The original render looks quite different from this I might add since it got some level-brightness/contrast treatment and some compositing (rain, volumelight from above, background)...

*edit 2*

I'm really unhappy with the girl-sign in this picture. Just felt I had to get that off my chest.

MCGrund
06-05-2003, 12:28 AM
I guess I just figured out why I don't like the eyes. They just look like these annoying red eyes you get when taking pictures using a flash (dunno if that's the right term).

urgaffel
06-05-2003, 12:39 AM
Lol well I guess you could say that :D

urgaffel
06-10-2003, 11:47 PM
I just wanted to drop in and say that I'm reworking the scene... I'm thinking of pulling the camera back some and put a store on the left side, where the bricks are and maybe move them somewhere else... And I've changed the girl-signs colour to blue which works a helluva lot better, and moved it to another place so you can't read it (less distraction ;)) And... I'll be back with new images later. When I've gathered enough strength to get something decent done :)

MCGrund
06-11-2003, 01:40 AM
Originally posted by urgaffel
And... I'll be back with new images later. When I've gathered enough strength to get something decent done :)

Yeah give us something to drool over:drool:

Odie
06-12-2003, 02:05 AM
That big render looks awesome. I like how you paired your two bots. This is top quality work Urg! Very impressive.

The ground needs droplet splatters. Also I think the wet part would look better a little darker.

can't wait for more.... ooh I'm so jealous..you're gonna have a great render when it's done!

dimitrios_c
06-12-2003, 07:56 AM
Is that her pimp in the back?

That is what I was thinking. :scream:

Trya different pose, keep her towards the left but with a diferent pose, maybey holding an object or interacting with something...

Hellwolve
06-12-2003, 08:22 PM
Originally posted by urgaffel
I just wanted to drop in and say that I'm reworking the scene... <SNIP>

Alright, good luck, the new scene sounds just as good as the current one :beer:

urgaffel
06-29-2003, 07:38 AM
I know, I should be doing something completely different, but I couldn't help it...

Toony render. Aka npr! (http://pchan.cgworks.com/max/toon.gif)

When inspiration is lacking or your thoughts are in turmoil, a toon experiment is kinda soothing :)

urgaffel
07-01-2003, 04:14 AM
Here comes the lady...

http://pchan.cgworks.com/max/render012_a.jpg

Spinning turntable:

Some 450kb divx 5.0.5 (http://pchan.cgworks.com/max/ladyspin.avi)

Two things: someone has mentioned that the feet should be bigger, that's one. Two: I will model a new face for her and probably add hair.

Apart from that... Let it rip.

urgaffel
09-11-2003, 04:38 AM
OMFG a tiny update. I've given her proper knees now. The kneepad slides, so it will only be a gap when the leg is bent all the way back.

Images!

http://pchan.cgworks.com/max/knee01.jpghttp://pchan.cgworks.com/max/knee02.jpg

Now to fix the wrists, ankles, face and hair :cry:

Erilaz, hand me some tea so I can finish this. I need the strength from this magical brew! http://pchan.cgworks.com/stuff/tea02.gif

Hellwolve
09-11-2003, 07:45 AM
Welcome back in the land of those who post ;)

And with an cool update, too :thumbsup:

cuse
09-11-2003, 09:04 AM
looking great... keep up the work dude, its coming along nicely ;)


cuse

toce
09-11-2003, 01:33 PM
nice design, I really dig the shoes!

SimonReeves
09-11-2003, 01:36 PM
what are you going to have for the gaps on the ankle/wrists?


http://pchan.cgworks.com/stuff/tea02.gif

urgaffel
09-11-2003, 01:44 PM
Ankles: I'm going to try and make some sort of ball joint. I've been looking at anatomy books and I'm trying to figure out a nice way to have the ball and tendons. I really want the achilles tendon in there too (you can see the space I've left on the back of the calf for it :))

Wrists: probably some simple ball joint there too... Not sure yet. The concept has some sort of mechanical thingy with tendons wrapped around it. Would be nice if I could do smoething similar.

Glad you like the tea gif ;)

And I'm happy y'all like the update. I'll try and have the next update ready in less than 2½ months...

urgaffel
09-13-2003, 05:23 AM
Tweaked the proportions some, nice view of knees, and I hid the head on purpose. She really needs a new face...

http://pchan.cgworks.com/max/front02.jpghttp://pchan.cgworks.com/max/front03.jpg

MCGrund
09-14-2003, 12:52 PM
These knees rock! Now we're all waiting for those other joints and tendons to come:drool:

Troy
09-14-2003, 01:58 PM
I think robot feet would look better than robot heels...
It's just my opinion...

It's a super sweet model...

urgaffel
09-15-2003, 08:35 AM
A new face has glued itself to miss roboto:

http://pchan.cgworks.com/max/newhead01.jpg

Too bad it looks like crap. At least I'm getting better at faces...

Interesting how different just the face looks compared to when you plop it on the model. Just the face looks somewhat like this:

http://pchan.cgworks.com/max/lessfcuk.jpg

And, well, you see the result yourselves. Arghshitfcukpiss!

Back to the drawingboard.

Xaint
09-16-2003, 07:43 PM
Originally posted by urgaffel
Here comes the lady...

http://pchan.cgworks.com/max/render012_a.jpg

Spinning turntable:

Some 450kb divx 5.0.5 (http://pchan.cgworks.com/max/ladyspin.avi)

Two things: someone has mentioned that the feet should be bigger, that's one. Two: I will model a new face for her and probably add hair.

Apart from that... Let it rip.

Well, I like this face more. It looks better, with that little anime style. Maybe you should consider doing the face non photo-real, since the anime look suits you better.
Anyway, my 2 cents.

ODIN_6
09-16-2003, 07:48 PM
Very nice robotic work ...


She still has that But her face look to her .....
I think just some fine tuning would fix that right up

Xaint
09-16-2003, 07:50 PM
I wish you a good and succesful progress too!

urgaffel
09-16-2003, 08:07 PM
Yeah, I like the old face better too. I need to get better at faces anyway, so I'll just use this as an opportunity to practice. Although it is pretty annoying when a face can go from nice to... horrible... in a matter of seconds :cry:

Thanks for the encouragment, I'll try and do something better next time :)

Xaint
09-17-2003, 01:56 AM
Yes it hurts!
...but thats the nature of learning! Considering this, you're doing the right thing.:thumbsup:

Konstruct
09-18-2003, 08:55 PM
Gragh,, i love alot of this model, but i cant stand the face. like the entire model is almost GOLD, then the face seems to ruin it all.

http://www.secondreality.ch/gallery/3d/makingofpics/rob4.jpg

I saw this face a while back and I`m not saying you should copy it or anything,
but the face as of now looks like a girl wearing a robot hood. the whole thing is just odd. you should try taking the face, and make it look like a really cold mask over a whole bunch of mechanics and circutry.

anyhoo some more ideas:http://www.secondreality.ch/gallery/2d/girlrobosketches.jpg

also the feet and seem a bit small they seem to be ok from the side, but from the front it just looks funny, try widening them a bit. or some cool spawn style high heel boots would be even sweeter.

urgaffel
09-18-2003, 08:58 PM
Thanks for the ideas. I thikn I will go with a (semi)human/anime face though... I'd like to have a "real" face, but it might not fit really well, so a stylized/anime/comic-ish face might be better. When I say comic-ish, I mean as in the concept, not some disney comic style. Also, spawn style heels? No idea what you're talking about :)

Konstruct
09-18-2003, 09:11 PM
ha ha yeah neither do i... I was thinking some type of super fresh robotic type boot, and spawn came to mind.

I just saw her in the environment, and forget everything I said. that shit looks killer. oh but if your gonna stick with putting graff all over the place look at this for texture stuff:

http://www.graffx303.com/graff/productions/303cans/303cans.html

normal people probable dont notice, but the fake graffiti looks a little corney to me and detracts from the final image.

Hellwolve
09-18-2003, 09:47 PM
Spawn heels, eh?

Well, don't know about Spawn heels, but Spawn style feet might not be that bad:

http://www.mcfarlane.com/toys/spawn/series21/she/images/series21_she_photo_03_dp.jpg
http://www.mcfarlane.com/toys/spawn/series21/she/images/series21_she_photo_01_dp.jpg
http://www.mcfarlane.com/toys/spawn/series21/she/images/series21_she_photo_02_dp.jpg

urgaffel
09-18-2003, 09:50 PM
Konstruct: I used to do graffitti, so yeah, I know it looks funny. It's just temporary stuff, took my wacom and started scribbling in PS. I will rework the textures later, when I get back to the scene.

Spawn feet eh? I dunno... I think I'll just tweak the shoes a little. They were a rush job :)

Hellwolve
09-18-2003, 09:52 PM
Originally posted by urgaffel
...Spawn feet eh? I dunno... I think I'll just tweak the shoes a little. They were a rush job :)

Hey, ofcourse my sugestions are not the be all and end all :D

Continue as planned ;)

urgaffel
09-18-2003, 10:04 PM
Here's a sample of one of the tags. I did some 20 different varities on some 10-13 tags which got me quite a few to play with :)

http://pchan.cgworks.com/max/orange-tags.gif

It's pretty much intense scribbling, so they aren't very refined :) But they provide nice grounds for finished pieces in colour, and for "real" tags which will look spraypainted etc etc

Konstruct
09-18-2003, 11:03 PM
good good, you dound like you know what your doing
but how could you resist this:
http://www.graffx303.com/graff/productions/303cans/picture.jpg
delicious :p
anyhoo I`ll stop wasting your time.

WSzP
09-18-2003, 11:28 PM
Very nice model. I like the concept. I'm really courious about the final version. I think it would be a good idea to give mechanical eyes to a robot, since human eyes are way not perfect.

urgaffel
09-19-2003, 02:50 AM
Konstruct, feel free to waste my time as much as you like :) I just want to try and create the textures myself, not photosource it. I will use them for reference though, for sure!

Wszp, they are mechanical eyes ;)

shadowkeeper
09-20-2003, 09:22 AM
Everyone is modeling mechas! should I align too? This is... I almost cant say! It's perfect!!!

UberMaximus
09-20-2003, 04:25 PM
Masamune Shirow.....

She needs synthetic hair......

urgaffel
10-01-2003, 02:40 AM
New head (again)

http://pchan.cgworks.com/max/newhead02.jpg

Big big big thanks to Gnarly Cranium for helping me with the topology.

*edit*

http://pchan.cgworks.com/max/newhead03.jpg

Dennik
10-01-2003, 03:44 AM
This model is evolving quite nicely as i see!
ok, one crit at a time... This is regarding the lips and i've said that to many modelers and it seems to be a common mistake. I don't know why. You have to pay close attention to the shape of the lips. They are a very very very important part of the face and they need to be perfect shaped. Having the right volume thickness and curvature. So spend some time tweaking those to perfection.
Right now one big problem that i see is the two corners of the lips where the upper and lower lip get very close together. Closer than they should. You should give them more distance in between in that spot, and also form a small curve right at the edge of the mouth where the two lips connect. Just take a look at your own lips in the mirror to see what i mean. All it takes is a little more observation!
Keep up the good work.

urgaffel
10-01-2003, 05:19 AM
Fooling around at 6am is not a good idea:

http://pchan.cgworks.com/max/newhead05c.jpghttp://pchan.cgworks.com/max/newhead05d.jpg

urgaffel
10-01-2003, 10:01 PM
*sigh* Damn face looks sorta ok in the front view, but in the perspective it looks not as ok. Ah well...

http://pchan.cgworks.com/max/front-iso.jpghttp://pchan.cgworks.com/max/front-persp.jpg

Dave Black
10-01-2003, 11:13 PM
I think the distance between the nose and the mouth is too long. Also, the brow is sorta messed up. I think it's time to get out the reference material...you're almost there.

-3DZ

:D

urgaffel
10-02-2003, 01:16 AM
I've been staring at this face too long, so I'm gonna go play Deus Ex now.

Here are three versions:

http://pchan.cgworks.com/max/newhead06.jpghttp://pchan.cgworks.com/max/newhead06b.jpghttp://pchan.cgworks.com/max/newhead06-old.jpg

KuroiOokami
10-03-2003, 08:05 AM
Hey, great work. I just have a few suggestions and possible error corrections.

First off, for the head, I was wondering if you thought of putting a half helmet/headband type thing with a electronic lens over one eye, similar to a scouter in the Dragon ball Z.

Second, in your scene, I noticed you had some japanese in one of your signs. What were you trying to say? It looked like "ƒ‰[ƒ‚Ðh (raamehi). I`m not sure what you meant, but when using katakana vertically, the "[" goes vertical as well. Not sure if you knew that or not.

And last, how long have you been using max? I`ve been learning for a couple years now, and want to be a cg animator for a game company like Square or Konami. I`m very interested in the anime style of 3d animation such as this: 3D Anime (http://how.to/3d-anime/)

Any advice on what I should do after I graduate? Thanks

Konstruct
10-03-2003, 10:27 PM
for some reason the second picture in the post you made coming after the posts about graffiti looks sweet. The others still look kinda off.

But coming from my objective distance, id say the eyes look like there at an odd angle. like a bit to angular, kinda looks alien.
also I feel that the outer halfes of the eye dont sink in enough and it makes the cheek bone seem flat. so sink the outer eyes in the head deeper it might pull the cheek bones out a bit and give it a sexy defined look.

the lips seem a bit exadurated. the corners of the lips should curve sharply downward a bit, because it has this really creepy fake smile.

and on the nose, the outer part of the nostril I would curve upward on the bottom edge.

I dont know if this helps and if theres anything I`m being to vauge on let me know.

but please put some hair on her so you can stick a fork in it. I belive youre almost done.

urgaffel
10-17-2003, 01:44 PM
http://pchan.cgworks.com/max/newestface.jpg

Wee a new face (again) ;)

The mouth is still off, but the rest is quite nice if I may say so myself

Hellwolve
10-17-2003, 01:47 PM
Actually, in my humble opinion, the eyes should be a little more angled downward, more of an V-shape.

Just a tad, though. And ofcourse I could be totally wrong ;)

urgaffel
10-17-2003, 01:51 PM
Please elaborate :)

Hellwolve
10-17-2003, 01:58 PM
Okay, have a look at the attachment...It's a little crude, but I hope you see what I mean :)

Neural Riptide
10-17-2003, 03:13 PM
The face is starting to look really good.
The mouth does need work, as you pointed out.
I'd make the lips more full and passionate.
They eyeballs seem to be a little to far forward as well, kinda like they are bulging out past the eyelids.

Been following this thread for a while now. I'm glad to see you are still working on it. :)

EdmX
10-17-2003, 03:45 PM
hey

great F+cking work....
nice enviroment and scene....
but...i think the face is little off yet...
::::my eyes:::

the very last one i think is cooller...´cause reminds me something more robotic, weird...
but you can go for some cutie ....
don´t...
great Job....

urgaffel
10-17-2003, 04:11 PM
Hellwolve, good point, I'll fix that. Neural, I'll try and do a good mouth. I always have problems with the mouth for some reason... Edmx, thanks... I think :)

(happy? :)

Hellwolve
10-17-2003, 07:54 PM
No problem, ugavel, I'm glad I could help a great model become better :)

And it's Hellwolve :P

urgaffel
10-19-2003, 02:54 AM
http://pchan.cgworks.com/max/newesthead02.jpg

Hairline is too far back, and the hair is just a placeholder for now, but I think the face is more or less done. At last... Big thanks to Equinoxx and Gnarly :)

Drakaran
10-19-2003, 07:24 AM
no, the hairline isn't too far back, the face is squashed down to the lower half of the head. I would try making the top of the head about 1/3 down from the top of the current forhead and then resizing the entire head back up to its current dimensions. that should fix your proportion problem. I actually prefer some of the older heads that were more stylized than trying to be "realistic". Maybe try for a terminator style where you show the underlaying metal structure? I don't know, but your faces just are doing it, sorry. The body is really great though.

urgaffel
10-23-2003, 04:13 AM
I think the face will be done now...

http://pchan.cgworks.com/max/newesthead07.jpg

Minor tweaking to smooth the mesh some, but that's about it. W00t!

Cikala
10-23-2003, 04:54 AM
Could just be my perception, but the eyes are a bit big.

Other than that, it looks good :)

Hellwolve
10-23-2003, 05:47 AM
Now that's a nice head. You've got it nailed down pretty good IMHO :)

DaKrunch
10-23-2003, 10:50 AM
better!

SimonReeves
10-23-2003, 05:01 PM
mm yeah looks good

Dave Black
10-23-2003, 05:03 PM
Hey, urg, looking good. Can you post an ortho shot from the front? I want to do an overlay to isolate your problem. You're so close dude. I think I might be able to help.

It's of course you're choice.

-3DZ

:D