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View Full Version : reel critiques plz


pubin
05-29-2006, 10:48 PM
Here is my almost-finished demo reel. I have a ut2k3 level i may add once i finish it in the next few days, but for now please crit what i have. :) (sorry for the bad video quality, will fix when finished and steamed to my page).

www.pubin.net/reeltest.avi (http://www.pubin.net/reeltest.avi)

jfalconer
05-29-2006, 11:27 PM
I'm not sure if the logos are needed. I really love the environments and the suv (although it was somewhat unclear how much the normal map was doing for the lowpoly mesh, although that may be due to the compression), the character I think should be posed (animated if you're feeling up to it).

JYoung
05-30-2006, 06:00 AM
Looks good. The transition from the hi poly to normal mapped low poly SUV could be cleaner. I'd just do a straight fade from hi poly to low poly w/ normal map rather than fade out and then fade in.

ill_logic
05-30-2006, 01:28 PM
ok, i wrote a really long winded scrutinizing crit, because that's what i'm always looking for, but then cgtalk went & ate the damn thing. so i'm just going to paraphrase.

you're reel's good, but it could be better & these are a few things i noticed:

-unless your school is requiring you to blare their logo on the screen as some sort of grade requirement, nix it. and if they are, get the grade, then nix it. employers are looking to get through reels quickly & by the time you give your school props, they may have already lost interest.
-your little avatar logo is fine, but a) it's a little jagged & low poly looking. i'd say even trying to get the shape in nurbs or something just so it's nice & smooth without any fuss or muss. b) it could just be a matter of a wip thing, but you should really have your name up there, so employers know who they're look at.
-the environment shots are cool but if they're real time, i'd provide specs, tex maps, etc & at least more than just the one panning camera. hell another still close up on something would work, like looking up the span of the cathedral or along the paper walls of the room or something, just to get the viewer more interested.
-your character's arms look longer than his legs.
-i like the suv but two things. i think you should show the normal map & other texture maps if you could. also, it's kinda neat that the text fades into the glare of the pedestal on the normal mapped model but the chief reason you have the text is to inform the viewer what they're looking at. if the text gets blown out by the glare in the background, it kind of defeats the purpose, especially if it's for a good chunk of the model's spin. i'd suggest a color other than white. or maybe white with some sort of outline or stroke around it so it's still legible.
-your final slate there with all your information? definitely, again add a name! i'd say add a music credit not that it super necessary but its something i always try to do with mine unless it was something i did, & then i'd put it down anyway because it's a nice little tidbit to add. also, i'd add your URL under the contact info, feature it pretty prominently as that's also contact info. it is an address after all.

ok... hope this works this time. at any rate, i realize you're a student & you're probably working with a deadline & i can appreciate that. i remember when i was in the same situation. i just wanted to point out some things as suggestions. take them or leave them. at any rate, good luck!! And definitely post the final product once you're done.


-J

pubin
05-30-2006, 06:04 PM
Thanks for the crits everyone!

That tranisition was bothering me too :) I changed it to a str8 fade no black.

I am under a time constraint, i graduate on june 19th. Which basicaly means i have 48 hours to finish my ut2k3 level and demo reel. :( Personaly, i do not like the suv or character and feel they need to be replaced as soon as i graduate (if i dont get a job right away of course :)). However, its funny you say the arms look longer then the legs, when i was modeling that character i asked tons of people if there was any anatomy issues because i just couldnt figure out what looked off, my gf was the only one that said the arms are too short. I didnt listen and when i rigged and posed it, sure enough, the elbows touched a bit above the ribcage. So i had to lengthen the arms and rerig it obviously. Perhaps the legs are just too short? Not sure but my plan was to model a c5 corvette (my beloved car) inside and out when i graduate to replace the suv, then after figure out a more detailed/interesting character to replace the current one. Ill try to throw some texture images in there if i have time and try to fix the text isssues and info issues. Thanks again :)

pubin
06-05-2006, 10:06 AM
got the reel finished and webpage finished for now, (crits needed on both) - www.pubin.net (http://www.pubin.net) :D

Gkaine
09-19-2006, 11:41 AM
iI THINK ADSOUR LOW POLY CAR IS AWSOME AND I THINK YOU SHOULD CREDIT WHO MADE YOUR FERRET

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09-19-2006, 11:41 AM
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