View Full Version : Fx:help_bullettime
hoppe_is_back 05-29-2006, 06:38 AM Just wondering how i would i make a bullettime effect in xsi.
|
|
do you mean the ripple effect you see behind the bullet ?.... if so, i would like to know how also. other than that. everything else is pretty easy.
dwigfor
06-02-2006, 06:54 PM
I found this for 3DSMax - http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=284&mode=thread&order=0&thold=0
dwigfor
06-02-2006, 10:02 PM
Also found this which might be useful for bullet trails. Found those links via Google - Bullet Trail
http://www.teamphotoshop.com/articles-The-Techniques-Creating-a-water-drop-effect-with-a-photo-5,8,57a.html
NeptuneImaging
06-03-2006, 06:50 PM
Hey, that water drop effect is cool...you can attach a new emission type to your particle (by creating an event), and then create a new emission that can be composited in a pass...
CGTalk Moderation
06-03-2006, 06:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.