View Full Version : Matrix Sentinel
05-29-2006, 06:25 AM
I've been working on this image for quite some time now and it's getting close to being finished, the problem is I don't know how to. Steven Stahlberg helped me a lot (thanks again Steven) with very usefull information and advice so I could work on the image and get it to this state, but from here, I'm a bit lost. I probably got too tied to the image to be able to judge what works and what doesn't, so I hope you can help me push it to a high-quality level.
Thanks for all the constructive critics and advice.
05-29-2006, 07:45 AM
Great image i dont know what you can do to improve it but those rectangles in front of the sentinal kinda spoil the image.
05-29-2006, 08:15 AM
may be a few more sentinnals in the back drop of the image. Jus shadows of them around the far terrain like area of the image.
The blur and over pose of the sentinnal looks perfect to me... gr8 work
05-29-2006, 01:56 PM
Will render the additional sentinels soon, just my pc can't really handle it all, I have to work in many separate layers so..
I was wondering what you think about the bottom part of the image, it's supposed to look like the "roof" of the Osiris or Nebuchadnessar (sp?) or whichever vehicle you choose, but it seems a bit off. Also it's a bit textureless as I see it, will amend that too.
05-29-2006, 02:52 PM
Hmm I am thinking how abut the showing the sentinnal comming along ripping of the part of the ship.. tht will show some wires, circuits and metal being ripped as the sentinall is going along.. if u can do this the bottom part will not look so plan and there will be some nice looking mesh in that area... but the question is can sentinnals rip apart like tht, they use laser as I rem best.
06-03-2006, 12:04 PM
Here's a bunch of actual screengrabs from max, I moved the tentacles a bit, changed the materials and so on, more stuff coming very soon. If only my pc had more than 256 MB SD ram :D
06-03-2006, 02:44 PM
Looks really good, my only critism is that the tentacles in the foreground don't look as realistic as the rest of the model.
06-03-2006, 02:44 PM
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