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View Full Version : HARDCORE MODELING!: BIG BEN: Clock Detail


Chrisdc
05-29-2006, 12:07 AM
Well here's my thread. I hope to learn a lot from this challenge, indeed I already am learning. Anyway, this is where I stand after five or so hours of research, experimentation and modeling:
http://virtual.archaeology.googlepages.com/westminster1.jpg
Best of luck to everyone taking part,

Chris

Chrisdc
05-30-2006, 05:16 PM
Just a small update. I've modified my approach to the problem and shifted everything over from Wings 3D into 3DS Max. Other than that I've also added a few more details. I seem to be doing this in a different order to many people in that I haven't done the clock face yet.

http://virtual.archaeology.googlepages.com/westminster2.jpg
Chris

Chrisdc
06-02-2006, 10:29 PM
A quick AO (hurrah) render before bedtime:

http://virtual.archaeology.googlepages.com/wip1.jpg

Rod Seffen
06-03-2006, 06:07 AM
Nice.
I admire guys who can do this sort of suff. Modeling all that finicky detail drives me nuts.

Chrisdc
06-08-2006, 10:38 PM
I'm not sure if I'll be able to finish all of this on time given my current rate.
I'll give it my best shot though:
http://virtual.archaeology.googlepages.com/wip2.jpg

RobertoOrtiz
06-11-2006, 03:03 PM
Just an FYI:
ROBERTO's BULLHORN: BIG BEN (The voting thread goes LIVE on the 13th) (http://forums.cgsociety.org/showthread.php?t=368846)

Looking forward to your final entry.
-R

RobertoOrtiz
06-12-2006, 03:08 PM
Here is an update .....


ROBERTO's BULLHORN: BIG BEN Voting Thread Will Go Live On Friday June 12 @ MIDNIGHT (http://forums.cgsociety.org/showthread.php?t=369174)
Until then...
I am NOT looking.

-R

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