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TomSR
05-28-2006, 09:32 PM
Hi guys,

Recently I finally bought my own Rhino/Flamingo combo. I've worked with Rhino on one of my internships, and we rendered in MAX. But, I don't have MAX, so I'm trying to get to know Flamingo better. Lighting isn't the issue, it's more how to get 'cleaner' results. On the attached image (Label's "Kite chair" by Karim Rashid), you can see how granular the shadows get and that the edges are a bit coarse. Anyone here who can give me tips on improving these sort of things? Also, other comments on the overall setup, modeling, etc are welcome too. I rendered in Flamingo Photoworks.

Thanks and greetings,

Tom

http://img522.imageshack.us/img522/8510/kite017er.jpg (http://imageshack.us)

seagulls
05-29-2006, 02:28 AM
my guess is that its the soft shadows feature.have you tried playing with the source radius?What is your light setup like?

Hypernaut
05-29-2006, 11:39 PM
concerning the edges 3 issues come to my mind:
- Mesh quality: try raise the mesh quality under menu tools-> options-> mesh
- units tolerance: lower the tolerance value to get better results under menu tools-> options-> units (another way would be to just enlarge the object. Scale it like 100 times should have similar effect )
- procedural textures, bumps etc.: use lower values to get finer results and/or scale up the object because these values are usually absolute and not relative to size, but relative to the units used in the current file.

hope this helps...

if u need help with these value just tell me. when changing the above mentioned values noteably longer rendertimes may be the result (besides hopefully better rednering quality :)

TomSR
05-31-2006, 06:48 PM
I'm not sure if the mesh is the problem. The surfaces look pretty smooth, even though rendering took less then 2 hours for a 1600x1200 pixel image. It's more the antialiasing I'm worried about, can't Rhino offer better settings? The edges are quite rough, you can actually see the pixels.

On the soft shadow part: I increased the 'samples'-setting and now it looks much better, although rendering takes a bit longer.

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05-31-2006, 06:48 PM
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