View Full Version : Coughing up a Lung...
studiomiguel 01-09-2003, 06:48 PM Here is my latest foray. The idea is coughing up a lung. I'll post updates as I go.
http://www.studiomiguel.com/lungs/trachref.jpg
reference
http://www.studiomiguel.com/lungs/lungref.jpg
reference
http://www.studiomiguel.com/lungs/01lung.jpg
1st render
I've got some tweaking to do for sure!
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HapZungLam
01-09-2003, 07:01 PM
i never see my lung, can't tell what's the colour of it. But probably the colour you have is way too browny.
The wet creepy shader works great for the lung. but the tubes between 2 lungs are looking like pipes.
Tommi
01-09-2003, 07:05 PM
I have to agree. It looks like a lung which has been modified for lunch by Dr. Lecter (yuck). The shape looks very good, but although I do not know how that looks in reality, either - those two tubes appear a little bit artificial... :shrug:
studiomiguel
01-10-2003, 04:19 AM
Here are some updates.
http://www.studiomiguel.com/lungs/02lung.jpg http://www.studiomiguel.com/lungs/03lung.jpg
modified geometry and tweaked textures.
http://www.studiomiguel.com/lungs/lungwire.jpg
meshes
m
Dirk_P_Ho
01-10-2003, 04:22 AM
theres some hard edges where the bronchial tubes fork to reach the lungs, otherwise, good progress
nervous_twitch
01-10-2003, 05:03 AM
I think that brown is ok, I mean it's coughing up a lung right? So, he must have been a smoker or something and screwed up his respiratory system.
Seems fairly gross, but you're doing well.
studiomiguel
01-11-2003, 05:58 AM
It's decided, the final is going waay more pink. Between the client's wife and my own we were persuaded to 'pinkify' the set. Here's the final model and texture though.. I'll finalize the color in post.
http://www.studiomiguel.com/lungs/04lung.jpg http://www.studiomiguel.com/lungs/05lung.jpg
I'll post the final image (composited) after the ad runs.
M
i like the second render very much, nice wet material
Tommi
01-11-2003, 09:32 AM
I like the shape of this tube....whatever better now. But somehow it looks metallic. I dont' know, whether it is realisitic, but somehow I'd add veins and ateries to it (texture, bumpmap...?). Somehow the lung itself has a metallic look, too. It looks good, but not real. Maybe you should make something like a thin film of moisture, according to the liquid on the ground. The four drops on top of the second image should join because they seem so big that they touch each other...
How about visible (modelled) veins for the lungs?
looking forward for updates :bounce:
Chagidiel
01-11-2003, 10:14 AM
Hullo!
Maybe theese ideas come too late, as you said itīs coming close to final... but anyway.
I have a problem whith bump amplitude, that peaple always keep telling me to reduce, and I dont know what they are talking about... but I do it anyway, and it actually gets better.
I think you should do the same; reduce the bump amplitude of the crumple-procedural (and maybe displace it with some other procedural). Maybe even "alpha it out" here and there with a fractal noise, to get it more uneavenly pronounced.
As have been said before; some veins (preferably blueish of course) would reallfy flesh it up even more :)
The veins-procedural displaced with some of the smoke-procedurals might work.
(If these texturenames sound like jibberish to you, please give me a big slap in the face, but your images look very lightwave to me :), so I take it thats what you are using)
The airtubes should have higher glossiness value, I think... as they should be as wet and goory as the lungs.
I would also turn on shading noise reduction to get rid of the grain in the shadowy areas, if you donīt want it to be grainy of course.
Love the way you have modelled it though. Especially how the tube is twisted (very organic) and how the lungs are "sunk down" towards the table. Would never have thaught of that myself :)
studiomiguel
01-12-2003, 11:03 PM
Tommie, metalic huh? That's exactly what the client commented. The final is getting the hilights blurred in post to create more of a sheen as opposed to a harsh hilight. I also agree on the drops at the top. I've blended them in post..
Chagidiel: Good point about the bump. I had considered reducing it. However tfor it to translate at the final size it has to be a little 'overkill'. I like the idea of the veins. I've tried some really subtle effects using the veins procedural and displacing it with another noise. But it is too suble to notice it in the final iteration. I wish I'd tried your suggestion of bumping or modeling the veins onto the lungs. That sounds really cool. I can see it in my mind now. Depending on what comments come back Monday I may try this. And I like the noise, it helps ground it when compositing the final photo.
I'll post some updates in a few days.
Thanks for the comments and crits... it helps!
Michael
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