View Full Version : UGAC - Super Shiny and Sexy vehicle - Pdude
Pdude2K5 05-27-2006, 02:37 PM Hey guys,
I definetly want in on this, In a few day i'll start modeling for this cause iam currently working on a personal project and i'll also be modeling for the cgtalk hardcore challange "Big Ben"
so its gonna be alot a fun...Later today i'll post a drawing of the craft i'll be modeling.
I want to wish anyone working on this good luck its a great idea and most importent
have fun:thumbsup:
Name : Pdude.
Genre : Adventure game
Description : An explorer on his way to find and explore new horizons.
-Pdude
|
|
Pdude2K5
05-27-2006, 10:41 PM
Update:
Here a quick n dirty concept sketch:D, The idea is not finalized yet...
http://img110.imageshack.us/img110/9942/searchfornewworldairballooncon.jpg
Pdude2K5
05-27-2006, 11:06 PM
Heres a quick pre viz I created to sort visualize the final frame:
http://img139.imageshack.us/img139/2485/searchforthenewworld02testprev.jpg
Yes...the little man in there is the biped:D.
I'll be making high poly and then a low poly, The high poly will be used in a final picture depicting a lone man searching for the new world, And of course as a normal map for the low poly:twisted:.
The genre is probably for an adventure game.
Djampa
05-28-2006, 04:53 PM
Hi there,
Please post the concept idea, not too late.
Nice concept, don´t see much balloons on games, except for Adv really, and I love them.
Very crazy sketch btw. :)
Keep it up.
Pdude2K5
05-31-2006, 02:01 PM
Thanks for the comment Djampa.
The concept is for an adventure game where the lead charater seeks to explore
a new world.
I finaly got around to working on it...I didnt hae much time cause i am also participating
in the Big Ben Hardcore challange...
Heres the nossle (not quite sure how to call it...) about 75 percent done.
http://img395.imageshack.us/img395/4821/snwhotairballoon025lp.jpg
Pdude2K5
05-31-2006, 03:44 PM
Update:
http://img326.imageshack.us/img326/5395/snwhotairballoon035ka.jpg
-Pdude
DevilHacker
05-31-2006, 08:47 PM
Very Nice...
:applause:
Pdude2K5
05-31-2006, 10:19 PM
Thanks DevilHacker:) .
New updates coming soon...
Pdude2K5
06-01-2006, 03:27 PM
Hey,
Just finished with the floor boards for the Hot Air Balloon:
http://img358.imageshack.us/img358/2482/snwhotairballoon043zy.jpg
-Pdude
All that for only a normal map; respect! :buttrock:
DevilHacker
06-02-2006, 06:38 AM
It looks real slick.
What is the current poly count up to?
PS: Do you use the CryEngine SDK? How do you like it?
Pdude2K5
06-02-2006, 01:12 PM
Since the fact that the forums were down yesterday I couldnt post an update:D...
But here it is:
http://img137.imageshack.us/img137/5094/snwhotairballoon054zy.jpg
Thanks DevilHacker, The poly count now is close to a million polys but its fine my pc can
render with light tracing up to 3.7 mill and normal map with polybump plugin up to 1.5
per object.
About Sandbox I use it regularly and I like it very much, I am currently also developing
a level for it with added weapons and vehicles.
@wybl - Not just a normal map, I am also thinking of creating an entire picture with
that hot air balloon:).
Pdude2K5
06-02-2006, 11:08 PM
Update:
http://img455.imageshack.us/img455/2479/snwhotairballoon063xy.jpg
-Pdude
JuddWack
06-03-2006, 01:29 AM
Hey man! This is looking great! What modeling program are you using?
Pdude2K5
06-03-2006, 02:18 AM
Update:
http://img220.imageshack.us/img220/5931/snwhotairballoon070uk.jpg
@ Juddwack - Hey man I am using 3D Studio Max 8.
-Pdude
Hello,
looking very nice so far, am looking forward to seeing the transfer from high poly to low poly as well to see what details are kept. Also liking the way you have not gone for the obvious sports car (no offense to anyone that has!).
It looks like the balloon part is going to be VERY heavy if the bits on the outside are girders like they look. But hey, any creative license is allowed in 3D land!!
Good going, you only have a week left!
:thumbsup:
PS - How did you do the basket??
JuddWack
06-03-2006, 11:08 AM
Can you tell me a bit about your system specs? Just curious on how your comp compares to mine cause I know that detail would crash my max.
Pdude2K5
06-03-2006, 01:18 PM
Thanks for replies guys:).
My PC Specs -
AMD Athlon 64 3400 512L2 2.4GHZ
512MB Geil "Golden Dragon" + 1024 Generic Geil both running at 333MHZ
XFX Geforce 6800 128MB 256Bit Vertex pipes unlocked at 6
Asus K8N Nforce 3 250GB
Maxtor 20 GB + Western Digital 80GB 8MB Cache + Western Digital 200GB 8MB Cache SATA
Thermal Take 480Watt Active PSU
The latest pic has 4,254,403 polys:D and I am only 60 % done.
The basket was done with splines. First i created a created a spline to match the outline
of the basket, Then I checked the box that said renderable splines (Rectangular) then
duplicated them and flipped every second spline so that it will be opposite to the on
beneath him. Attach all of them and use FFD modifier to define the final look.
If anything isnt adding up just post and i'll make it more indepth:).
As you can see I need to work on them some more:D:
http://img145.imageshack.us/img145/9783/tutsnw1bp.jpg
-Pdude
Pyrotechnic
06-03-2006, 03:35 PM
That's looking rather spectacular!
It does seem like quite a lot of work for a normal map, but the result is so going to be worth it.
Pdude2K5
06-04-2006, 11:41 PM
Hey guys,
Just started testing normal mapping. I am using a DirectX 9 HLSL Offset(Parallex) mapping
shader to visualize the model in 3DS Maxes viewport.
I'll probably redo the normal and uvw maps but heres a pic just to show the idea:
http://img235.imageshack.us/img235/494/snwoffsetnmaptest029qm.jpg
-Pdude
DevilHacker
06-05-2006, 09:09 AM
Hey man. This entry just keeps on progressing so much every time I look at it...
Good Job. Not only that, but anyone willing to put in that type of work for a normal map deserves some serious respect. :D
Can’t wait to see how this massive model makes its way to the tri- limit for the comp.
:bounce:
PS: This is front page stuff. Some serious hardcore modeling here…
Pdude2K5
06-05-2006, 02:14 PM
Thanks alot for the great comment DevilHacker:).
Been working on the model and testing Normal Mapping, More updates coming soon:thumbsup:.
I think i'll also create an animation and build the environment in Vue 5 Infinite...
-Pdude
SHEPEIRO
06-05-2006, 02:55 PM
keep the environment simple (remeber the contest is about the design of the vehicle)
not sure but it looks like your normals are rendered in object or world space (are they rainbow coloured) they need to be in tangent space (blues and pinks) otherwise if you move or rotate the object the effect goes down the pan
Pdude2K5
06-05-2006, 07:14 PM
@ SHEPEIRO - The environment is going to be part of a post competition picture.
About the normals, Its not the normal map displayed on the objects it just a basic
color map i created in photoshop to just present the idea. The model was bumped
using Tangent Space.
-Pdude
DevilHacker
06-05-2006, 10:39 PM
I think what Shepeiro was saying is that to worry about the vehicle first, as obviously, that’s what the judges will be looking at.
Cant wait to see though...
:D
Pdude2K5
06-06-2006, 04:57 PM
Update:
http://img115.imageshack.us/img115/7858/snwhotairballoon086bk.jpg
-Pdude
Ghostscape
06-06-2006, 05:31 PM
Looking good!
Are you going to have time to model the low poly and bake this out? We're coming up on the deadline.
Pdude2K5
06-07-2006, 02:15 AM
Update:
http://img377.imageshack.us/img377/634/snwhotairballoon096sm.jpg
@ Ghostscape - To tell you the truth I dont think i'll have the time to texture so i'll probably create the rexture after the contest is over.
I am currently planning to creating 2 pics with the high poly model the WIP will be
posted in the 3D WIP forum after the contest is over.
-Pdude
Pdude2K5
06-09-2006, 10:51 AM
K dudez I am officialy not participating in this contest...I'll be continuing this model and final picture at the WIP 3D forums...stay tuned and thanx for all your help along the way:thumbsup:.
ROCK ON
-Pdude
CGTalk Moderation
06-09-2006, 10:51 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.