smaug
05-26-2006, 03:08 PM
hi..
i am trying to create a mountain scene with jungle like forests..
i plan to render it in passes
i will divide it in both channels like color, occlusion etc. and layers like mountain, forest rocks. dust etc.
so in the end it will be mountain color, mountain occlusion, mountain diffuse shading, forest occlusion, forest color, haze, shadows etc.. lots of passes ;)
my problem is here..
i need motion blur on them so i think the bestway is to do it as the last step in the compositing to put in on top of all layers( please correct me if iam wrong)
i am rendering with mental ray so i can use lm2dv shader on everything to get the motion vectors in screen space and apply a motion blur using this.
but i want to use the motion bluroptio in mental ray because it looks really good and i can use lowerantialiasing samples with it because it blurs the image anyway.
if i render with motion blur how cani composite those layers. willi get problems at the compositing stage where my alphas or matte objects can mess with the compositing
and if i do that do i need to render the depth pass also with motion blur.
i am usings depth mapped shadow maps so will i get problems with them at post in both cases( render withmotion blur or apply blur at post)
so you see i am in need of suggestions while i am planning the shot..
can you help?
thanks in advance :)
oh by the way i am using xsi as main app. and i can use either its compositing or combustion
i am trying to create a mountain scene with jungle like forests..
i plan to render it in passes
i will divide it in both channels like color, occlusion etc. and layers like mountain, forest rocks. dust etc.
so in the end it will be mountain color, mountain occlusion, mountain diffuse shading, forest occlusion, forest color, haze, shadows etc.. lots of passes ;)
my problem is here..
i need motion blur on them so i think the bestway is to do it as the last step in the compositing to put in on top of all layers( please correct me if iam wrong)
i am rendering with mental ray so i can use lm2dv shader on everything to get the motion vectors in screen space and apply a motion blur using this.
but i want to use the motion bluroptio in mental ray because it looks really good and i can use lowerantialiasing samples with it because it blurs the image anyway.
if i render with motion blur how cani composite those layers. willi get problems at the compositing stage where my alphas or matte objects can mess with the compositing
and if i do that do i need to render the depth pass also with motion blur.
i am usings depth mapped shadow maps so will i get problems with them at post in both cases( render withmotion blur or apply blur at post)
so you see i am in need of suggestions while i am planning the shot..
can you help?
thanks in advance :)
oh by the way i am using xsi as main app. and i can use either its compositing or combustion
