virtualmesh
05-26-2006, 10:34 AM
if I'm sending someone a character that was created in 3dsmax v7 and they're using 3dsmax v6 and if the character has expose transform helpers to assist in how the other objects 'react' to these et helpers, would I have to create float script controllers on the rotations of my underlying bones (where the et helper is passing rotation data) and via float script pass to new variables the rotations that my character is achieving in frame in order to achieve the same functionality of an et helper ?
reads a bit long I know..in a rush...hope you understand my question.
reads a bit long I know..in a rush...hope you understand my question.
