PDA

View Full Version : Object: L96 Sniper Rifle


FatJoe
01-09-2003, 01:19 PM
Hi.. I'm kinda new as a 3d modeler.
The only thing I'm kinda good at is weapons.. though I sometimes try to do something diffirent and more.. err.. peacefull :p

anyway.. This is a High Polygon Version of the AI L96 Sniper Rifle.
I did a low polygon (1110) model for a addon pack for Operation Flashpoint.

http://fatjoe.ofprc.net/Images/L96Hi.jpg
I'm sorry if the pic is a bit big.. *shrug*

Cheers
Joe :airguitar

Shaykai
01-09-2003, 01:48 PM
Awesome gun, I really like it. Hehe, when i first started modeling all i did was weapons, i don't know what about em that just makes it easier to learn such a complex program. If i were you i would move on to Instruments like guitars or violins or something if you want to broaden your range. In my experience you use a the same skills modeling guns as you do modeling instruments. Just a suggestion, but overall i love the gun.

Tommi
01-09-2003, 01:55 PM
For a high poly version you should do something with... well, I'm lacking technical terms for weapons (especially in English :hmm: ) - the long tube shaped part of the weapon (cough cough :blush: ) should be more rounded, do some subdivisions, anyway - there is nothing I could add, because I do not know weapons very well. For a game model it is good of course ;) ...

Chan
01-09-2003, 02:15 PM
Tommi, I think that part is called "the barrel", but I might be wrong. FatJoe, apply a Meshsmooth modifier to the gun and turn the iteration to 1. It might help... Because the barrel and the scope are'nt smooth enough.

infi
01-09-2003, 02:24 PM
yep it's called barrel, I like the clean look of the model ... and I am a low poly luver so :thumbsup:

FatJoe
01-09-2003, 03:34 PM
Thanks for the compliments and coments :D

actualy, what I did was I applied Smooth on it but didn't turn it on.. (hope I'm making sense)

Made a new pic.. deleted the smooth modifier and added a light.. thought the first pic was a bit dark.

http://fatjoe.ofprc.net/Images/L96Hi-2.jpg

Cheers
Joe :buttrock:

Ps. Shaykai - thanks for the advice.. I'll look into guitars and stuff :beer:

FrageNSTEIN
01-09-2003, 03:41 PM
Yeah, guitars are the shiznit. I bought this bass, and while I waited for it in them mail, i modelled it. It is a BBG5S, Pearl Snow White:

http://members.cox.net/drew.haynes/folio/bbg/bbg02.jpg

Drew

Chan
01-09-2003, 03:49 PM
FrageNSTEIN, this topic is for FatJoe's sniper rifle, if you want to show your guitar then create your on topic.

About the rifle, isn't there supposed to be a hole in the barrel where the bullet comes out?

FatJoe
01-09-2003, 04:12 PM
lol, no.. some factories put holes on their barrels just for the show off.. the bullet doesnt need to come out :p

yeah yeah, I know.. somehow I forgot to do that.. I simply went from the low polymodel to the high poly.. replaced the stock and the scope.. never thought of the barrel :hmm:

Cheers
Joe :scream:

cuse
01-09-2003, 04:33 PM
they put holes in the barrels just to show off! haha thats fantastic...

hehe, yea FrageNSTEIN, no post hijacking :scream: anyway looks good, now you added a light instead of ambience it looks kinda funny scene tho. think it deservs to be by a window ledge or something?


good job tho.


cuse

slice56
01-09-2003, 05:36 PM
if its going to be a game model, then there is no need to model the hole, unless you have extra polys to use up. just use a texture map. PLUS, if its for an FPS game, then you wont even see the front of the barrel anyway. Good job.

FatJoe
01-09-2003, 05:48 PM
nawh.. its supposed to be a high polygon model.. its around 2500 polys..

This (http://fatjoe.ofprc.net/Images/PUKF-L96-1.jpg) is the game model 1110 polys

and thanks for the coments :thumbsup:

Cheers
Joe :wavey:

slice56
01-09-2003, 05:50 PM
coool, model away then :thumbsup:

FrageNSTEIN
01-09-2003, 07:58 PM
Sorry guys, someone can remove that post. Admin... admin??

Drew

bara
01-09-2003, 08:24 PM
looks very much like aw50.

Dave Black
01-10-2003, 05:28 AM
I'm not sure this can really be considered "High"poly. You really need to mess with your smoothing groups, and perhaps add some details. The rifle looks good, but for a real-time model.

-3DZ

:D

juntao
01-10-2003, 06:40 PM
i agree with 3DZealot, i wouldn't consider 2500 polys high for a model like this.......

FatJoe
01-10-2003, 06:46 PM
well it feels like a high polygon when you've been working with models under 1000 for the most of the time... :shrug:

ok, Tell you what..

I'll rename that to a Light version of a medium polygoned L96 Sniper Rifle :D

Cheers
Joe :airguitar

CGTalk Moderation
01-14-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.