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butterfly_fx
03-11-2002, 08:42 AM
allright... i m kinda new to LW...

i want to scale some points along an axe in perspective (and perspective only i don t want to change view) viewport to make em closer so i grab the points and press H constraint on the good axe and everytime i start scaling it screw all up...it deform the mesh and move points on the other axes too bend "edges" insteead of just scaling em right (works fine in front view but i want to do it in perspective only) why the hell it dont work?

Simple just created cubes in fig A

and in fig b i want to do the same but on rotated box (along normals.. or local for max users)

http://alshaheen.net/artists/zorg/scale.gif


thanx alot for your help!

cerreto
03-11-2002, 09:06 AM
um if im folowing you correctly you can use the stretch tool ! ? but maybe inm not readin it right youll still have to rotate them though

butterfly_fx
03-11-2002, 09:21 AM
well that s 2 different case...

the most important is the 1st cause at top... i suppose the 2nd can be handled differently...

I just want to scale the points on an Z axis without it mess the alignement...in pespective...

This is what i have when i use the stretch tool in perspective
and yes i constraint it on the good axe byut it won t work for some reasons....

http://alshaheen.net/artists/zorg/stretch.gif

see, it screw the aligement (on the left) instead of being liek i want (on the right) :(

LordIron2k
03-12-2002, 06:17 PM
Hi

U can also use the move tool to get the proper look:lightbulb

I think

butterfly_fx
03-12-2002, 11:56 PM
yes that s what i used in the right but ack still don t understand why a scale on a constrained axe move on other axe too it s not right...

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