dur23
05-25-2006, 06:27 PM
http://features.cgsociety.org/gallerycrits/882/882_1148581642_medium.jpg (http://features.cgsociety.org/gallerycrits/882/882_1148581642_large.jpg)
Title: Loganess
Name: michael winder
Country: Canada
Software: Photoshop, SOFTIMAGE|XSI, ZBrush
I made her as an atempt to make an original version of wolverines daughter. Before i started this i didn't actually know that there was already a "she wolverine" character. Good to know though.
As for the purpose outside of character, i was trying to achieve todays standards of HLSL shaders. IE some sss, fresnel, normal maps, etc.. Right now it is mental ray shaders, but when UE3 comes out i plan on seeing how good i can make her look using their engine.
othershots:
http://20threed.com/images/3d/shewolverine_beutyb.jpg
http://20threed.com/images/3d/shewolverine_normals.jpg
http://20threed.com/images/3d/shewolverine_polycounts.jpg
Title: Loganess
Name: michael winder
Country: Canada
Software: Photoshop, SOFTIMAGE|XSI, ZBrush
I made her as an atempt to make an original version of wolverines daughter. Before i started this i didn't actually know that there was already a "she wolverine" character. Good to know though.
As for the purpose outside of character, i was trying to achieve todays standards of HLSL shaders. IE some sss, fresnel, normal maps, etc.. Right now it is mental ray shaders, but when UE3 comes out i plan on seeing how good i can make her look using their engine.
othershots:
http://20threed.com/images/3d/shewolverine_beutyb.jpg
http://20threed.com/images/3d/shewolverine_normals.jpg
http://20threed.com/images/3d/shewolverine_polycounts.jpg
