View Full Version : My 2nd head (hehehe)
ThirdEye 01-09-2003, 10:22 AM So here's my wip for my 2nd head, a female one, I hope you all won't get tired by my heads, i promise this wip will be definitely shorter than the other one, i'll work more alone now that i know how to make a decent mesh (i hope). I started yesterday evening, i'm really surprised about how much fast i am now after my 1st head modeling. That took me 2 months, if i'm lucky this will take a bunch of days. I hope you like it.
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ThirdEye
01-09-2003, 10:23 AM
Oh i forgot, sorry for the ultralow jpeg settings, but that was the only way to attach such a wide image. No tris at all (only 2 but they're intentional, i'll kill em when i'll make simmetry editable). Cinema 4D as usual :thumbsup:
shoey
01-09-2003, 10:32 AM
looks like its going to be another masterpiece:bounce:
Nicobertlin
01-09-2003, 01:07 PM
Will be intresting to see how far you have taken this face until, lets say monday or so. Thats a bunch of days to start with. I dont mean in any way that it will be as good as the First. Just courious about the time and progres you will get your self into.
Will keep my eyes on this thread the next couple of days and see if there has been any changes. Good luck.
ThirdEye
01-09-2003, 01:42 PM
Time to post an update :bounce:
shoey
01-09-2003, 03:19 PM
you've probs got an idea in your head of how you want her to look but i think she needs some work on the lips, maybe make them a bit fuller. keep up the updates:bounce:
ThirdEye
01-09-2003, 03:43 PM
Still working on it Shoey ;)
another update, GI render
ThirdEye
01-09-2003, 04:06 PM
wireframe
coCoKNIght
01-09-2003, 04:09 PM
D'oh! I wish I could model as good as you *sniff*
I think it's gonna take many more heads of you till we get bored of them ;)
Can't wait to see this one finished
omega-0nd
01-09-2003, 04:14 PM
think if u can give more detail in front, under the eye and around mouth (more depth, it's so linear now), it will reach more realism.
buon lavoro
Blackassheep
01-09-2003, 06:40 PM
THe Lips need some work. Need more definition in them. Its looking really good though.
psumo
01-09-2003, 08:08 PM
looks like man...
but ur still early in modeling
ThirdEye
01-09-2003, 09:20 PM
Another update, still far from complete, mouth definitely needs more work ;)
wesware
01-09-2003, 09:23 PM
Hey... great start!
3 things....IMO
1. corners of mouth need to be drawn back
2. Eyes need to be lowered
3. eyes need to be closer together.
ThirdEye
01-10-2003, 01:28 AM
Working on head shape and mouth :rolleyes:
That Adrian Guy
01-10-2003, 01:32 AM
You're doin it again third_eye! Power to C4D users!!!!!! ha ha!
I think the eyebrows should be pushed out further, he doesn't seem to have much of a bone structure there. (but who knows)
Keep it up!
Jhonus
01-10-2003, 01:35 AM
Still looking quite masculine as Psumo said before. You could look into the shape of the lips and come up with something more feminine, and also tone down the jawline, make it less square.
Not sure what else.
Anyhoozer, looking real good so far.:beer:
ThirdEye
01-10-2003, 04:35 PM
Still working on the mesh :wip:
Anders G
01-10-2003, 04:43 PM
quick comment, the neck is too wide from the side view :)
ThirdEye
01-10-2003, 05:09 PM
Yes, right, i'm still working on the face anyway ;)
kerosene
01-10-2003, 05:32 PM
I haven't properly read the earlier replies but here is what I think:
Yes too masculine. (I know many very beautiful women have very masculine features but then they are other wise just so perfect that it tricks the eye) To make her more feminine:
- make generally softer features
- draw the tip of jaw backwards in side view (also make it generally smaller)
- make the tip of the jaw more narrow in front view
- make nose bit softer (and maybe tiny bit smaller)
- the mouth could be slightly more narrow
- Add flesh to the tips of mouth and make the edges more smiley (one of the most beatifull curves on female human being)
I would also bring the nose's central thingie (between the nostrils) a bit down so that it has smoother connection to the upper lip.
I would also make more room for upper eye lid (look at images of madonna - extreme example)
Some of the changes and how strongly you make them are naturally matters of taste and her personality anyway I did quick photoshopping to show my points. (the original on right)
Oh yes good work. Keep on going it'll be great
-heikki
side view:
kerosene
01-10-2003, 05:33 PM
front:
kerosene
01-10-2003, 05:35 PM
3/4
kerosene
01-10-2003, 05:39 PM
just have to add that the biggest "fault" imo is in the jaw line from front view. Even if a girl has wide jaw it should be softer.
I would also push the upper lips "non red" area outwards on the sides. This gives a lot softer and nicer feeling.
Also the sad brow/upper lid thing is strange.
Heikki
sebek27
01-10-2003, 05:44 PM
wow another masterpice in the making :) do you start with a box and then move the points around/ make cuts etc ?? and then apply hypernurbs to it ?? also what version of C4D ?
My crit is...it looks a little cross-eyed...i'm sure you've noticed....work on the eyes....you'll get it..no worries...:thumbsup:
ThirdEye
01-10-2003, 07:08 PM
Kerosene: really really good contribute, thank you very much, your explanation has been great!!
sebek27: XL7, poly by poly, boxmodeling is too slow in C4D since we don't have ngons. :)
Remi: you're probably right, i'll work soon on that area ;)
spr0g
01-10-2003, 08:19 PM
omg... oh yeah... uuuhhh... u give good head :eek: <===8
hehe
nice model. v. clean mesh aswell :beer:
sebek27
01-10-2003, 08:32 PM
sorry to bother you third eye, but how do you model exactly poly by poly method ? any cinema tutorials on this method ? or similar that can be used in C4D ? thanks much
ThirdEye
01-10-2003, 09:13 PM
Sebek: no probs, you don't bother me. I simply draw a base mesh on paper, i scan it, and i follow that mesh in the frontal view: then i add depth in the z axis and add the details working by eye. ;) An advice: STUDY A LOT the meshes by Dave Komorowski www.thehobbitguy.com
here's another update
sebek27
01-10-2003, 10:33 PM
so you have the front and the side view drawing scanned in correct ? and then you add points in the front view, but how do you decide how many points you need to have in the front view? sorry but I just don't get it, I hope you write at least a tutorial on the beginning of creating a head model. can you maybe just post some images showing how you laid the points in the first place, and then how you started to create them to match the side view to the front ? well you probably have no time for this hope you will one day... and the tutorial you recommended, it's in Maya and he doesn't use point by point modeling ...
thanx
ThirdEye
01-10-2003, 10:36 PM
i recommended that tutorial because his meshes are fantastic, really clean, without tris. he starts drawing a side and extruding that anyway. that's what i do more or less with a front view (without side view, i make it by eye during modeling process)
sebek27
01-10-2003, 10:47 PM
sorry one more question, how do you extrude a point in C4D ?
thank you
sebek27
01-10-2003, 10:52 PM
ok I have a front face now do you use polygon object and then add points ? after you add points do you use create polygon object, but then if I move any of the points on the axis it will move the whole point back so now the front is not there ...
oh well i'll just keep trying till i get it done one day :)
ThirdEye
01-10-2003, 10:53 PM
A point?? how can you extrude a point? use edge extrude by aarnd koenisgmark ;)
sebek27
01-10-2003, 11:53 PM
oh i got it select the bridged points and then edge extrude on the z axis ... how do you know where to place the points in the front view ? do you place them everywhere you see lines even for the nose and stuff? then what do you do once you have all the points in the front view ? see the pic i think i'll give up and try to model a car first maybe it's easier.... sorry for asking all this, hope you write a short tutorial one day soon...
sebek27
01-11-2003, 12:06 AM
oops forgot to save and linked wrong image, no points showing
phreaknasty
01-11-2003, 02:03 AM
Wow - you work fast! Unless I'm mistaken it seems you've already implemented some of the mesh ideas I laid out in my "Base Mesh" post. I'd been mulling over your tutorial suggestion, but I think your efforts make a strong argument that the wireframes are good enough (as was its partial intention). Great to see its working, as your mesh seems vastly improved over your previous effort. tack on the great texturing skills you showed in your last outing and I think you'll have a winner. :thumbsup:
if i happen to be wrong about some of you layout decisions, allow me to sheepishly slink away..... :blush:
great work, keep em coming
sebek27
01-11-2003, 05:50 AM
ahhh, 1:41 am finally figured out how you model the heads :)
decided to model a monkey-like monster as a learning experience...
ThirdEye
01-11-2003, 08:46 AM
Originally posted by phreaknasty
Wow - you work fast! Unless I'm mistaken it seems you've already implemented some of the mesh ideas I laid out in my "Base Mesh" post. I'd been mulling over your tutorial suggestion, but I think your efforts make a strong argument that the wireframes are good enough (as was its partial intention). Great to see its working, as your mesh seems vastly improved over your previous effort. tack on the great texturing skills you showed in your last outing and I think you'll have a winner. :thumbsup:
if i happen to be wrong about some of you layout decisions, allow me to sheepishly slink away..... :blush:
great work, keep em coming
Your layout has been REAAAAALLY useful in the 1st phase when drawing on paper the mesh. As i already said you in your thread your mesh is great!! :thumbsup:
ThirdEye
01-11-2003, 11:10 AM
I'm vastly changing head shape, i didn't like that too much, here's an update ;)
Dr-spline
01-11-2003, 11:12 AM
the ears are the best part ;)
JulianJohnson
01-11-2003, 01:30 PM
well done, it's looking pretty good, and keep it up, every head you make will be better then your last :thumbsup:
ThirdEye
01-11-2003, 02:54 PM
thank you Julian, you're gentle as usual ;) here's another small update, i have to adjust the chin probably...
kerosene
01-11-2003, 03:54 PM
great progress.
sorry but now no time to say more
heikki
ThirdEye
01-11-2003, 08:30 PM
kerosene: i hope you'll find the time to say more, your advices are always useful ;)
lerpiedood
01-11-2003, 08:57 PM
Starting to look more feminine. But you gots to change that nose. Keep on working.
RyanMaynard
01-11-2003, 09:12 PM
Right now it looks like it could go either way. Its a shemale! =D BTW, nice work. I envy your skills. Keep it going!
ssongro
01-12-2003, 12:03 AM
Hey Thirdeye_01
How's it goin, you're works loooking goood.
Well, since everyone is givin thoughts I thought that I would give my two cents too... just thoughts, disregard them by all means.
1) I feel that if you make the cheaks more prominant by reducing the area underneath slightly, this might give the woman a more natural beauty that they try to achieve with make-up.
2) It seems to me that you are trying to achieve "pout" in the lips, maybe if the top lip was made fuller at the sides.. again this is something that is emulated with make-up.
3) Possibly make the edge of the brow above the eyes more fuller too since, women pluck their eyebrows... tho this seems hard to emulate without eyebrows and may seem a bit wierd (bruised eyes!? :argh: :hmm: )
Hopefully this image will illustrate my meanings.
Good luck.
blender
01-12-2003, 01:15 AM
the profile is just not happening... :(
areas that need work:
- forehead.. get rid of that bump
- nose to upper lip transition, needs to be more concave
- eye brow ridge
- jaw line, must be softer and rounder.. she's a woman!!!
- check the overall proportion of the skull and ear placement
here's a good ref. pic..
http://www.gameartworks.com/LoomisBooks/heads/lms070.jpg
it's definitely coming along
have fun
ThirdEye
01-12-2003, 01:18 PM
I'm starting to get the shape i desire... she looks more feminine now... (still A LOT of work to do) :wip:
coCoKNIght
01-12-2003, 04:40 PM
Yeshh, definatly, now I'm beginig to like her :)
kojikun
01-12-2003, 06:51 PM
Cheeks are a bit wide, and her cranium could DEFINITELY stand to be smaller. Much smaller. She looks like a Taelon..
coCoKNIght
01-12-2003, 06:54 PM
Agree, the mouth could be placed lower und the eyes maybe a little bit higher. Otherwise looking good
psumo
01-12-2003, 07:30 PM
The last iteration looks worse
I would go back one
The second to last is looking really nice
I like the lips very much now
shoey
01-12-2003, 07:40 PM
i like the lips from two back. she's looking a bit like she's been slapped with the ugly stick at the mo, maybe you want her to be a bit less than stunning:shrug:
Apart from what people have said about lowering the lips on the head, possibly still bring the brow line out a bit. :bounce:
Jhonus
01-12-2003, 10:05 PM
perhaps you are experiencing the disadvantage of poly by poly modelling. very annoying if you need to make broad structural changes to the face when your mesh is dense.
tis tonnes easier to sort the shape of head out before the mesh is dense.
I tend to only poly by poly model when i have reference pics as i know what the final result is to be so I'm confident that i won't have to make broad changes to the shape.
hope that makes sense...
ThirdEye
01-13-2003, 01:08 AM
it's definitely becoming alive, i'm starting to like the shape, last update for today :wavey:
shoey
01-13-2003, 02:19 AM
Good update:thumbsup:
it's getting a lot better,:bounce: a bit less ugly;)
ThirdEye
01-13-2003, 02:15 PM
new update... :wip:
radekJed
01-13-2003, 02:43 PM
:thumbsup:
i'm just a lurk here, but still :
i saw the previous pix and thought: something is wrong with the eyes, they look "crossed" or something.
the last pic is MUCH better. It seams quite hard to get the illusion of a CG face looking at you out of the pic ... but the upper right rendering certainly achieves it. :thumbsup:
... and now even when looking away, the eyes seam much more alive than before ... no it was not onyl the color of the eyes :-)
What did you actually change? Just curious ....
cheerio
Radek
Rice ManX
01-13-2003, 03:28 PM
i like her alot, and ive never done a head before, so i don't know how valid these crits are, but i think if you bring in her jaw bone a little, because its giving her a boxy look which alot of broad men have, don't change its shape, just bring it in a little bit. other than that, i don't find much wrong with her.
ThirdEye
01-14-2003, 08:36 PM
another update... :wip:
ThirdEye
01-15-2003, 01:32 AM
Latest update for today, the funny thing is that she reminds me my mum when she was 20, it's almost identical :surprised
coCoKNIght
01-15-2003, 10:03 AM
Ah, the face is very beautifull, I would leave it as it is. Only thing I don't like is the shape of the head. I think it should be smaller? There is so much space between the eyes and where the ears r suposed to be...
sanciok
01-15-2003, 11:41 AM
allora: prima di tutto bel lavoro davvero, mi piace molto l'ultimo update, è MOOOOOLto piu' femminile adesso. Ho come l'impressione che abbia gli zigomi un po' troppo triangolari... insomma in visuale frontale funziona bene, è bella. Quando la inquadri di 3/4 lo zigomo... non so non mi convince, mi sembra un po' innaturale.
Guardalo un po'...
Bei progressi davvero!!
ThirdEye
01-15-2003, 01:53 PM
ears added, not a single tri so far :wavey:
Error323
01-15-2003, 02:03 PM
:buttrock: :buttrock:
ThirdEye
01-15-2003, 03:46 PM
Colored version, which one do u prefer? ;)
ThirdEye
01-15-2003, 04:30 PM
Eyelashes added... :wip:
fleedawg
01-15-2003, 06:21 PM
It's scary how good your heads look. I don't believe that this is your second or the other was your first, they are just TOO GOOD. :applause:
She's gonna look great once she has some hair on her. Totally realistic, IMHO.
Roman
01-15-2003, 06:42 PM
Yep looks great!
Here some suggestions. I'm not sure if I'm right. But some things seemed off. Hope it helps. Keep it going.
Laa-Yosh
01-15-2003, 08:02 PM
Looking nice now... But the proportions are indeed off. You should go for somewhere in the middle between the original and Roman's version ;)
Also, the individual facial features (eyes, nose, mouth) seem to be too small and get lost on the face. Make them a few percent larger - its amazing what +2-4% can do.
ArneK
01-15-2003, 08:11 PM
Hey! Good work! This is coming on really good. Like the expression in her eyes. :)
ThirdEye
01-16-2003, 11:46 PM
i'm working on skin softness, don't consider the rest ;)
xynaria
01-17-2003, 01:22 AM
Nice seeing your work progress so quickly on here.
Couple of personal observations for you to ignore if you want.
The eyes... as mentioned by others.. something is wrong
What?
to me its the shape and the postioning of the pupil/iris.
Shape.. most eyes tend to rise to the full vertical width closer to the nose than the cheek and to drop on the lower edge more than yours do. It also isn't quite working for me at least within the context of the cheek .. the distance of the side of the cheek in proprtion to the set of the eye looks too far to the outside to convince.
the pupil/iris are set too far towards the nose making her look a little cross eyed.
I also think the nose is far too long and that perhaps the cranial area extends too high and doesn't have enough backward slope on the forehead.
But.. these are just my personal opinions.. if they help they help.. if they don't you'll be best to ignoe them . :)
Risibility
01-17-2003, 05:30 AM
Oh geez, the eyebrows on that last update are like 80 yr old on an 18 yr old face. But you know that :P
Awesome work so far. In my opinion, you should take the ears off and add various appendages, and then put her on a trophy stand. But what do i know.
Ris
ThirdEye
01-18-2003, 08:43 PM
Another update... :wavey:
Jhonus
01-18-2003, 09:42 PM
proportions seem a bit off.
each of these distances should be roughly 1/3 each
hairline to brow
brow to bottom of nose
bottom of nose to chin
at the moment the brow to bottom of nose is too long.
MrPunkin
01-18-2003, 09:52 PM
Actually I believe its top of head to mid of eyes, mid of eyes to mid between bottom of nose and top of lip, and then nose/lip area to bottom of chin. Anyways... if eveyone was perfect there would be no differences in heads. Everyone has different proportions, different shapes, different noses, different lips, whatever. Thats what makes faces so different.
dark_lotus
01-20-2003, 03:30 PM
Holy Smokes!
This is incredible!!
Keep up the awesome work!!
ThirdEye
01-20-2003, 03:44 PM
thank you for your compliments but it's still a wip, remember it ;)
Anyway another update here
DeathCarrot
01-20-2003, 04:00 PM
wow, incredible! :eek: absolutely beatiful so far, i hope you're not going to keep her bald like your 1st head :hmm:
AdamT
01-20-2003, 04:14 PM
Another great effort, Thirdeye. I know this is a WIP, but I don't like the way the smile lines look at the moment. Seems like you're trying to do them with only bump and it appears off. So, I'd build'em into the mesh if you want them to be more prominent. Then the bump might fit.
lerpiedood
01-20-2003, 05:50 PM
Oposed to everyone else telling you that it's great, I'm going to give you some crits. First, look at them eyelashes, female eyelashes just arn't like that, they sortof curve on up and out. The lashes also don't go all the way around the eyes like you have, at the bottom they start real small about halfway in, then they grow out, and for the upper lashes, they start about one third in. Second, take a look at those ears, the top half looks pretty good but the bottom is funny looking, check out some ear photos to see what your doing wrong. I don't know if your trying to model a hot girl, mature, or what, but I think she'd look cuter if her nose wasn't so long, and I don't think the smile line should be as defined in that pose. I also think the eybrows should be thicker. Well, other then those crits, great work, it's making progress.
gnarlycranium
01-20-2003, 06:28 PM
Gotta make the eyelids thicker at the edges, where they're next to the eye... or maybe change whatever is outlining their inner borders in black.
I still can't believe you actually modeled those eyebrows.. whew. Keep going, keep going! :bounce:
Hi Third eye!
Good work so far, as expected ;)
I think your major problem is -again- the eyes. The eyeballs look like they had too much distance between them. And the tearduct should sit further back. The eyelash thing has aready been mentioned.
Something else: please change the skin! The model itself looks young and attractive, but the skin seems to be rather old... (Maybe it's also because I don't like so much make-up...)
Keep on! It's going to be very good!
Greetings,
XerC
kpalazov
01-20-2003, 08:32 PM
Hi,
I think thats a very nice piece of work. I am aspacially impressed by the skin surface you have created. May I ask if this is a shader and or a texture you have painted. If it is a texure how did you recieve the subtle effect of wrinkles and skin poures?
thanks
take care
Kiril
ThirdEye
01-20-2003, 08:50 PM
DeathCarrot: thank you! Don't worry, she will be hairy ;)
AdamT: i'll fix smile lines soon, anyway i'm only working on skin and lighting now ;)
Lerpiedood: eyebrows and eyelashes are not complete, don't worry, anyway i thank you for your advices, i'll keep them in mind :)
Gnarly: yep, i'll make eyelids thicker, anyway i have to thank Julian_J advices about eyebrows, he's a great artist, check his website at http://www.cg-art.i12.com/
XerC: yes, eyes are not perfect yet, but as i said before i'm working only on skin appearance now. Eyeballs distance is right, between the eyes there's another eye of distance
kpalazov: thank you. The skin is entirely painted by hand, a lot of noise layers to achieve that fx ;)
Very good, i hope i'll do the same before three months ;)
Thanks for reply to my little post, i'm so bad.
And like always, here is a incredible place to progress.
:applause: :applause:
(bad english too for me, you know...)
ThirdEye
01-22-2003, 02:30 PM
Another update, only working on skin as usual... :rolleyes:
Gianluca
01-22-2003, 04:34 PM
optimal progress, the quality of the texture always improves more. How many channels you have activated to the material?. The eyes seem that they go already well, optimal!.
GIANLUCA MATTIA (http://www.studioideabari.it/gianlucamattia)
MACCHERONI "I"NGLESH
ThirdEye
01-22-2003, 05:13 PM
Ciao Gianluca, thank ya for the kind words you spent about my head. Skin definitely needs a lot of work, my maps are still really simple, i need to improve 'em. Channels: color, bump, luminance, specular, specular color, reflection. The eye area need some work on lashes and brows, but no problem ;)
ThirdEye
01-25-2003, 06:25 PM
Another update, still a long way to go ;)
Baldasseroni
01-25-2003, 06:35 PM
Great improvement!
The eyelashes are really awesome now.
I would check the end of the eyebrows, making them more close to the skin, i noticed it on the right eyebrow, quite visible on black background..
and i can`t wait to see that mouth with a red wet lipstick :)
great job so far :thumbsup:
ThirdEye
01-26-2003, 06:41 PM
Red wet lipstick? ;)
Risibility
01-26-2003, 07:46 PM
left eyebrow (her right) looks weird. it might just be catching some weird lighting but it looks like its falling off the head. otherwise, great work.
Annuostivix
01-26-2003, 08:05 PM
well don't go thinking my crits are something to regard all that much, but I think it would be better if she had less make up or maybe a shade of something that matches green eyes. or is my moniter really bad? it looks like purple and green to me. iunno, blue eyes to go with purple, green eyes to go with a faint reddish or brownish. And maybe lighter skin for the youngish look? It's awesome though, that's just what i'd do, perhaps not even a change for improvement or otherwise but a change of style in my mind. I'm just going by what I'd like. I'm learning facial modeling right now =) I can't wait to get this good, you're really good for your 2nd head. I'mma go get references from fineart.sk right now, someone just told me it's good. later! Great worh you have there.:)
shoey
01-26-2003, 08:48 PM
it's been a while since i last checked in on this thread, i want to congratulate you on some great texturing again. the ears are still kinda bothering me though, they look like they could do with some more work, but if here hair is going to be covering them it probs won't matter. keep up the good work:bounce:
ThirdEye
01-27-2003, 05:33 PM
different makeup, i prefer this version, it suits better the skin color tone
DeathCarrot
01-27-2003, 06:06 PM
very, very nice.. there's something about that ear though... doesnt look really good... awesome work otherwise :thumbsup:
AdamT
01-27-2003, 06:20 PM
When you get back to the geometry, I think the bridge of her nose--between the eyes--should narrow a bit.
Texture's looking great.
leigh
01-27-2003, 10:47 PM
There is a strange blotchiness to the skin that I don't really like, and that is the main thing that really bugs me about it at the moment :)
Something that I think you should add is to add a slight indentation to the ear where it is pierced. Look at some pierced ears and you'll see that the skin kinda dents inwards around the piercing. I think that perhaps this effect would best be achieved by actually modelling it.
Annuostivix
01-28-2003, 01:06 AM
Im loving those eyes =) Yeah, the piercing needs some detailing. Not too much, it's so easy to over do that sort of a detail. I made a creature once with piercings made of wood, like sticks through the lobe, and my teacher took marks out because the indents were too much. That problem probably doesn't apply to you, but what I couldn't notice really made him hate it, so it's a detail that perhaps really effects the ears a lot. hehe okees, and keep in mind that's my grade 10 year using max 2.5. last year. Max 2.5 isnt even that bad really, but anyway, I reallllyyy like your model, it's really cool to me. I'm rambling a little. buhbyess :)
ThirdEye
01-29-2003, 07:24 PM
Modeling a hand for the scene ;)
Icestar
01-29-2003, 10:32 PM
I hate it when people tell you that heads of that calibre are only their second go!Just imagine what their later stuff will be like. makes me feel small and insignificant : ). But all i can say is wow you got the skills and i can't wait to see what your later stuff will look like. Admiration and respect.
AdamT
01-29-2003, 10:56 PM
I think the palm is too flat. :)
ThirdEye
01-29-2003, 11:16 PM
I think the palm is not modeled yet :D
PS thank you Icestar
AdamT
01-29-2003, 11:38 PM
Originally posted by ThirdEye_01
I think the palm is not modeled yet :D
PS thank you Icestar
I know that man--lighten up! :thumbsup:
ThirdEye
01-29-2003, 11:54 PM
Just kiddin' ;)
ThirdEye
01-30-2003, 02:26 AM
updating...
piajartist
01-30-2003, 02:39 AM
nice, this is coming along superbly, love it like your first head!!!
DeathCarrot
01-30-2003, 07:46 AM
great start to the hand, this time u gonna do the whole body?
very nice work :applause:
but does the girl get some hair. or is she staying bald..?
also the fingers are a tiny bit too fat.
ThirdEye
01-30-2003, 01:30 PM
piajartist: this will be better than my 1st, i promise ;)
DeathCarrot: I don't know if I'll make the whole body, it's a possibility :p
-op-: no she will not stay bald, but hair can be really heavy, i'll add hair in the end... :rolleyes:
this has been a fantastic wip.
thought the first head was great but this is proving to be better, very good source of inspiration aas well.
cuse
:applause:
HapZungLam
01-30-2003, 06:30 PM
at the beginning of your post, she looks like a guy. But it comes fantastic on your last picture.
I understand different people has different ears. But she might get more beautiful if the bottom part of the ear (i dotn' know what's that ball call, you know, some people's ear has a big ball deform well at the bottom part) is too big in my oppinion.
ThirdEye
01-30-2003, 07:05 PM
Thank you guys for your support and your compliments ;)
I'm ultimating the hand :)
Annuostivix
01-30-2003, 07:13 PM
I'm really getting into those hands, at first they seemed too fat and stuff, but now I like them a lot. You're really impressive for this being your second works. im doing my first realy project and it's not nearly as good as yours, heh. Im doing the head right now. Yours is incredible. Oh yeah, I'm totally into that tool vibe, though third eye is only in my favour because of it's really cool 3/4 way through parts. SsooOO Gllad too sEeE yoooO! You know. I like a perfect circle more and I LOVE stinkfist, oh boy. ok then, I love your work, I'll be checking back because i like that sort of thing. heh. later then :)
ThirdEye
01-31-2003, 05:41 PM
Thank you aerestis, TOOL rox! :buttrock:
Here's my latest update, nearly finished modeling the hand ;)
ThirdEye
02-01-2003, 02:51 AM
adding last details... advices please :p
great modeling...luved the palm:bounce:
ninja noodle
02-01-2003, 06:59 AM
it's coming along really well!! love you model of the hand! keep up the good work!:thumbsup:
ThirdEye
02-01-2003, 05:29 PM
hand modeling finished ;)
ThirdEye
02-02-2003, 06:45 PM
texturing ;)
ThirdEye
02-02-2003, 08:37 PM
2
that hand or just the fingers is way too long.
Nice modeling/texturing though......
nervous_twitch
02-04-2003, 02:57 AM
That's just shadowing making them look long. The webs are lost in shadow.
Great modeling and texturing :thumbsup:
ThirdEye
02-04-2003, 03:02 AM
updating... ;)
oracrest
02-04-2003, 05:42 AM
my only crit on the hand is that the index finger. It seems like it should be a tad bit shorter. My index finger comes closer to the first joint on my middle finger than it does to the tip. just a suggestion..............
another thing: try pushing the base of the pinky finger into the hand a little bit. Your palm area looks very square. There should be more of a slant down from the index to the pinky.
other than those small details, looking great....
it gets a little hard to crit now cause every hand is different(obv)so how can you say this isnt perfectly modelled?
maybe some imperfections would work well?
cuse
Nurb'd
02-04-2003, 10:36 AM
some of these crits are just .... wrong
heads, hands, they all come different
I have very little space between the eye and when the head begins to slope backward
my girlfriend had almost double
I used my a picture of my sister's hand to this one and it is very close in finger length/palm
heck of a job man... very nice
gnarlycranium
02-04-2003, 10:37 AM
Hand! Lookin good, ThirdEye-- I like the fingertips and the nails.
One thing kinda sticks out to me though-- the area between the thumb and forefinger is folded in a weird way. When I look at my own hand, I see wrinkles of skin that stretch between the thumb and forefinger that go in the opposite direction-- a fold that kinda looks like this.
ThirdEye
02-04-2003, 12:55 PM
I simply used my own hand as reference (trying to give it a feminine look obviously) and it looks like this :P
oracrest
02-04-2003, 04:57 PM
hey guys (and girls), i am just giving crits for how i think it could improve. If you want to stick with that hand, fine. I understand that hands are different, but isn't the whole point of this forum to give and recieve feedback? It's completely your choice whether you want to listen to it. I was just commenting on the points that popped out to me, as in reference to my hand.
Laa-Yosh
02-04-2003, 07:07 PM
Lokking nice, although you might wish to scan or photograph a real female hand to check the proportions - it's a bit strange.
Also, for the shader, try changing the specular color to blue. As it will be added on top of the skin tone, the result will be white, instead of the orangish-yellow that you have now.
ThirdEye
02-04-2003, 07:36 PM
The specular colour is already blue... probably i have to increase its saturation, good point tho. About the proportions... i used my own hand for proportions + a lot of photographic references, anyway i'll check 'em again, thank you Tamas
Laa-Yosh
02-04-2003, 10:32 PM
Heh, you're welcome :)
You may wish to check the ortho renders from Aki's hand on Francis Cortana's web site, too: www.digitalsculptor.net (I guess). I'd suggest to use them as actual references - however I've seen at least 2 more people and myself using it, so maybe you don't want to do that (I already regret that I've had :)
Another note about the face: make the eyelids and maybe the lips thicker. Eyelids are usually 2-3 milimeters; the lips are 4-5. It's a common thing to overlook; I've just realized that I made this mistake a few times, while sculpting mouth blend shapes last week... :)
ThirdEye
02-04-2003, 10:58 PM
I already know that hands... it doesn't seem really natural to me. It simply seems the hand of a child, not of a fine girl, but that's only my simple opinion (anyway i already knew you used that model for reference, i've looked at your demoreel with a good dose of attention ;)
You're right about the face tho, thank you again! :thumbsup:
ThirdEye
02-07-2003, 02:07 AM
updating...:wavey:
sebek27
02-07-2003, 03:20 AM
great work !! how do you make the eyes so good, the actual eyeball ? also any good tutorials on making realisitc eyeballs ?
thanks
ThirdEye
02-07-2003, 01:14 PM
sure Sebek, this is the best eye tutorial i know (by Peter Syomka i guess..)
sebek27
02-07-2003, 03:14 PM
thanks thirdeye! but how do you get the veins and the cornea ? do you make them by hand in photoshop or is it better to actually get a photo of an eye and apply it to the shape ?
ThirdEye
02-07-2003, 03:24 PM
Same thing, it depends on your skills, if you're good enough you can make it all in ps, otherwise slap a photo ;)
hey third eye, this bald chick is really starting to work so well... great job so far
cuse
AdamT
02-07-2003, 08:42 PM
Lots of comments on the proportions of the hand--but hands vary in proportion/shape/size tremendously. I think the current shape is well within what would be considered normal.
sebek27
02-08-2003, 11:44 AM
thirdeye, did you make your eye or is it a photo ? if it's a photo, how do you make it so good so it doesn't look pixelated ? what size image is good to work with ? thanks
ThirdEye
02-08-2003, 11:59 AM
the web is full of eye textures...
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