NightFox
01-09-2003, 07:54 AM
Well I just can't seem to keep on with one model without getting some urge to make another. (Ie: Mole rat)
So, I did some screenshots from the film and used them as reference in trying to make her look like the character from the film. What's odd is that how she looks from the front is a whole lot different from the side view of her head. So I've been going on how she looks from the front a bit.
The cheekbones aren't correct, and neither is the back of her head., but the rest of her is pretty much right on. She may not have bags of skin under her eyes, but I'll fix that. Habit of my current eye-socket modelling method.
The eye I just used a map from 3DSMax. Cropped a portion of it and stuck it in the pupil for look of color. No real work done into a specular mapping to make the pupil shiny in certain areas like Smeagol's in the Two Towers.
Might cut down on the polys and make her a UT2k3 Game Character. Weeee!!!
So, I did some screenshots from the film and used them as reference in trying to make her look like the character from the film. What's odd is that how she looks from the front is a whole lot different from the side view of her head. So I've been going on how she looks from the front a bit.
The cheekbones aren't correct, and neither is the back of her head., but the rest of her is pretty much right on. She may not have bags of skin under her eyes, but I'll fix that. Habit of my current eye-socket modelling method.
The eye I just used a map from 3DSMax. Cropped a portion of it and stuck it in the pupil for look of color. No real work done into a specular mapping to make the pupil shiny in certain areas like Smeagol's in the Two Towers.
Might cut down on the polys and make her a UT2k3 Game Character. Weeee!!!
