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View Full Version : THE HARDCORE MODELING MINI-CHALLENGE #2! Big Ben


RobertoOrtiz
05-25-2006, 04:23 AM
I would like to thank all who participated in the second Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

Ok drumroll please, here are the winners!
Keep an eye on this >>>>LINK<< (http://forums.cgsociety.org/showthread.php?t=371489)<<for future challenges!
________________
Ok drumroll, here are the winners!



Best Detail Model_________________

Artist: Erik van Helvoirt (Phade01 )

WIP Thread: (http://forums.cgsociety.org/showthread.php?t=365859)Hardcore Modeling Challenge: Big Ben - Clock Detail (http://forums.cgsociety.org/showthread.php?t=363924) (http://forums.cgsociety.org/showthread.php?t=365859)
Comments:Final Entry

I'm really pleased with the end result, i don't think i ever made anything this detailed.

Render time: about 7 hours
Rendered and modeled in Cinema4D
Time spend on it: estimaded 60 -70 hours

Final Entry:
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/2a1.jpg

1600 x 1200 Version (http://img74.imageshack.us/img74/7469/6finalpost6wn.jpg)


Orthographic views:

- Top
http://img453.imageshack.us/img453/3384/3top8ee.jpg
(http://img453.imageshack.us/img453/3384/3top8ee.jpg)
- Side (Left)
http://img50.imageshack.us/img50/3313/1left9as.jpg

- Front
http://img453.imageshack.us/img453/9568/2front3db.jpg




And the Winner..
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif

Best Modeling-Name,Most Realistic Model,Best Shading, Best Rendering & Best Overall Entry




Artist: Petr Dvořák (sirpetr)

WIP Thread: (http://forums.cgsociety.org/showthread.php?t=365859)Hardcore Modeling Challenge: Big Ben - Clock Detail (http://forums.cgsociety.org/showthread.php?t=365082) (http://forums.cgsociety.org/showthread.php?t=365859)
Comments:Final Entry


http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/bigben.jpg
IMAGE1 (http://img162.imageshack.us/img162/5090/final25ng.jpg)
IMAGE2 (IMAGE@2)
IMAGE3 (http://img240.imageshack.us/my.php?image=konecnyrender19so.jpg)
IMAGE4 (http://img214.imageshack.us/my.php?image=konecnyrender32wp.jpg)
IMAGE5 (http://img130.imageshack.us/img130/3805/final19sa.jpg)
FINAL ENTRY

Hi all. Its high time to say my last words to 2nd Modeling challenge.

Today it was really exhausting. The last day in the morning I found in the thread that we are finishing today. For some reason I thought that the dateline is 16th. It was my big fault and I wasnt really happy. But now I can say I have completed most of that I wanted.

The tower, as you can see, isnt fully completed. There is no bottom part, the easist I can say.

STATISTICS

RENDERER - MAXWELL 1.2.2a
MESHES - 2.999
TRIS - 1.156.830
VERTICES - 624.305


TIME SPEND (not exactly but estimated)

5 hours - looking for references, preparation, correction of photos - levels, sharpening, estimating measures from photos
110 hours - modeling
6 hours - texturing, painting textures
6 hours - final touches, rendering








I wasnt able to deliver to this midnight more renders. Tommorow (exactly today) I wont be at home, I will spend all the day at the cottage because of some important issues, but later will post wires and more renders. Good night.



Best Modeling

Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )
-
Best Detail Model

Erik van Helvoirt (Phade01 )
Petr Dvořák (sirpetr)
willohmsford (Phil Nolan )
Dominik Kirouac
Most Realistic Model


Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )
-
Best Shading

Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01)
-
Best Overall Entry

Petr Dvořák (sirpetr)

Best Rendering

Best Rendering-Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )

Legacy post below


DO YOU WANT TO JOIN A TEAM?
>>click<< (http://forums.cgsociety.org/showthread.php?t=361992)

THE HARDCORE MODELING MINI-CHALLENGE!
BIG BEN!



Big Ben is the colloquial name of the bell of the Palace of Westminster (http://en.wikipedia.org/wiki/Palace_of_Westminster) in London (http://en.wikipedia.org/wiki/London), and an informal name for the Great Bell of Westminster, the largest bell in the tower and part of the Great Clock of Westminster. The clock tower is at the north-eastern end of the building, the home of the Houses of Parliament (http://en.wikipedia.org/wiki/Palace_of_Westminster), and contains the famous striking clock (http://en.wikipedia.org/wiki/Striking_clock) and bell. The tower is also sometimes referred to as St. Stephen's Tower.

This bell came originally from the old Palace of Westminster, it was given to the Dean of St. Paul's by William III. Before returning to Westminster to hang in its present home, it was refashioned in Whitechapel in 1658. The BBC first broadcast the chimes on the 31st December 1923 - there is a microphone in the turret connected to Broadcasting House.

http://en.wikipedia.org/wiki/Big_Ben

THE CHALLENGE:________________________________________


Sculpt a digital reproduction of BIG BEN or the Palace of Westminster in 3D.
You will only have 3 weeks.


CAN YOU DO IT?

What is the HARDCORE MODELING CHALLENGE?


The idea of these HARDCORE MINI CHALLENGES is to push the modeling skills participants while learning from the past. To get past preconceptions of the limits of digital art. To push digital artists into the world of sculptors & artisans. But we will have variety on these mini challenges. Sometimes we will sculpt a model based on a masterpiece, but on other times we might do Jet fighter or a landmark....

The only thing that will be consistent is the SHORT DATELINES.

In this challenge you may do:


CLOCK DETAIL ( You may sculpt a part of the Clock Tower, things like the clock face, one side of the tower etc)
CLOCK TOWER (You aim to sculpt the whole Clock Tower object)
DETAILED CLOCK TOWER (You aim to sculpt the whole Clock Tower & shade it)
THE PALACE (You aim to sculpt the Clock Tower & Palace of Westminster)
Since this is a MODELING CHALLENGE we will concentrate on creating a realistic copy of this famous world landmark.


At the end of the challenge, the participant should have done a finished entry that looks EXACTLY like a part of Big Ben, the Big Ben itself, or a full representation of the British Parliament Building. Keep in mind, this is a contest of high difficulty. You will only have THREE WEEKS to do the challenge, but the rewards, even if you don't win, will be your improved skills in ADVANCED modeling.


TYPE OF ENTRIES:____________________________________

Clock Detail (Difficulty Level MODERATE)


Emphasis sculpting a specific part of the Clock Tower.
Clock Tower (Difficulty Level MODERATE)


Emphasis detailing a model of the whole Clock Tower
Detail Clock Tower (Difficulty Level HIGH)


Emphasis detailing a shaded model of the whole Clock Tower
Attention for small details is key and also shading, texturing, lighting

and sculpting
THE PALACE (Difficulty Level VERY HIGH)


Emphasis detailing a shaded model of the whole Clock Tower & the Palace of Westminster
Attention for to details for small parts is key, and also shading, texturing, lighting

and sculpting
Detailed RESEARCH, and attention to detail are key for ALL entries.

The best model will be selected by an open vote
for these categories:


Best Modeling
Best Detail Model
Best Shading
Best Rendering
Most Realistic Model
Best Overall Entry
The winner will get bragging rights and a small banner
designed by me.


DATELINE: Monday June 12th 12:00 PM


YOU HAVE THREE WEEKS do the challenge.

CHALLENGE SPECIFIC RULES:


No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.
You may NOT use a pre exiting models. All models must be done from scratch.
GENERAL RULES:


The model must have been done AFTER the topic has been announced.
WIP are encouraged if they are posted in ANOTHER thread. Please provide a link to them on this thread.
WIP thread should be posted on the Modeling Forum forum and should follow

the following naming convention: HARDCORE MODELING!: BIG BEN: <<TYPE OF ENTRY >> (Note: Group entries are allowed)
WIP files ARE REQUIRED and should be rendered at 800 x 600.
BEAUTY RENDER:

Final RENDERS should be rendered at 1600 X 1200 OR 1200 x 1600 in JPG format.(post only as link) A smaller 800x 600 OR 600 x 800 image should be posted.

- This is your beauty render, it may be comprised of a collage of multiple renders of your model.
ORTHOGRAPHIC RENDERINGS:

Ortographic renderings ARE REQUIRED and should be rendered at 800 x 600 OR 600x800.



- This means you need to submit renders of the from the Front, Sides (2), Back, Top and bottom.

The renders might be done as a Quickshade or Beauty Render.
TURNTABLE ANIMATION.
- I recomentd to aid the voters a turntable rendering of the model. It would have to be done in QuickTime or Windows Media at a resolution of 600 x 400 OR 300 x 200. The render might be done as a Quickshade or Beauty Render.
FLYOVER.(VOLUNTARY)
- I also recomentd to aid the voters a helicopter rendering of the model. It would have to be done in QuickTime or Windows Media at a resolution of 600 x 400 OR 300 x 200. The render might be done as a Quickshade or Beauty Render.



Please add a brief text description about your piece.

The artist also has to post total length of time it took to do and program used.
Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying name. Shot lists should be included with the entry.
Individuals participating in a team CAN have their own individual entries.

The topics will be picked at random from the list on

this >>thread (http://the%20david%20signup%20list:%20Post%20here%20those%20who%20are%20looking%20for%20partners/teams) << (The author will be given credit). So guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
You can add multiple entries, as long as they have different WIP threads.
Only participants who follow the rules and submit a final entry will be eligible for the voting process.
Any piece caught breaking the rules will be taken

off the thread.
REFERENCE:


IMAGES
http://www.safeplace.net/jpmorgen/Big_Ben.jpg
http://www.adamspiers.org/photos/London/friends/Stacey_visit/Big_Ben.jpg
http://wilkens.dyndns.org/~wilkens/galleries/Photo%20albums/London%202003/100_0514.jpg (http://wilkens.dyndns.org/%7Ewilkens/galleries/Photo%20albums/London%202003/100_0514.jpg)
http://www.k5kj.net/SkyFire/TEMP/Big-Ben-04.jpg (http://www.k5kj.net/SkyFire/TEMP/Big-Ben-04.jpg)
http://wvs.topleftpixel.com/photos/big_ben_watched.jpg (http://wvs.topleftpixel.com/photos/big_ben_watched.jpg)
http://wvs.topleftpixel.com/photos/big_ben_watched.jpg (http://wvs.topleftpixel.com/photos/big_ben_watched.jpg)

Houses of Parliament Building (Palace of Westminster)
http://www.eg.bucknell.edu/~hyde/England/PicsJan3/02Parliament.JPG (http://www.eg.bucknell.edu/%7Ehyde/England/PicsJan3/02Parliament.JPG)
http://centros3.pntic.mec.es/cp.ribera.de.canedo/ENGLISH/Parliament-Building-4.jpg (http://centros3.pntic.mec.es/cp.ribera.de.canedo/ENGLISH/Parliament-Building-4.jpg)
http://upload.wikimedia.org/wikipedia/commons/e/e4/Houses.of.parliament.overall.arp.jpg (http://upload.wikimedia.org/wikipedia/commons/e/e4/Houses.of.parliament.overall.arp.jpg)
http://www.lastrefuge.co.uk/images/html/aerials_UK_london/images/aw_london05.jpg (http://www.lastrefuge.co.uk/images/html/aerials_UK_london/images/aw_london05.jpg)

Good Luck

-R

SamSed
05-25-2006, 03:30 PM
Wow oh Wow , i'm IN (hope i can get it done in time)

good luck to everyone :thumbsup: !

Rod Seffen
05-25-2006, 03:43 PM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

BernieK
05-25-2006, 04:19 PM
sounds like fun! i will give this one a shot, let's see if i can finish it...

Cheers!

fx81
05-25-2006, 04:41 PM
agree 100% with oDDity

in addition to repetition, you would also need a good sense of scale and polygon economy.
if you plan to model the whole palace then better manage your polycount well from the begining or you are gonna start reaching 5+ million polycount before you even model half of it.

however, without an original blueprint of the architecture i believe most of the small details like the small letters and symbols are gonna be guesswork.

besides the technical aspect, i really dont find this artistically motivating enough to model. but it sure is a challenge and a tedious job.

Rod Seffen
05-25-2006, 05:02 PM
Heh, well at least it's not the Eiffel Tower. That would have been far worse.
'Model one girder and clone it 20,000 times'
I agree with the spiralling poly count problem though, I modeled the inside of Bath Abbey once, and the poly count was getting ridiculous before I had one arch and ceiling section completed, if I had done the necessary cloning to complete the whole building, my computer would have melted.

RobertoOrtiz
05-25-2006, 05:09 PM
As stated before we will switch between Organic and non organic modeling.

For those who are going to sit this one out, the next one will be based on a famous 2d work of art.


-R

fx81
05-25-2006, 05:14 PM
yes, ill wait for the next challenge but in the mean time i will definitely follow the progress of other artists who are participating and hopefully learn new hard-surface modeling techniques.

should be fun watching how the structure builds up

gaiXyn
05-25-2006, 06:06 PM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

yah, I'm no expert, but I agree as well, I don't think my poor PC can handle this, so like fx81 I may sit this one out. I am aware that we don't have to model the whole thing, but I'm still finishing David ( which I feel very strongly I should finish ) If I get done with it in time, then I may still enter b/c it does look fun after all.

slangford
05-25-2006, 09:52 PM
Even though I do architectural modeling all day long at work and I swore I wouldn't do it after hours... I think I'll try to take a stab at this one.

Good Luck to Everyone!! :thumbsup:

IestynRoberts
05-26-2006, 03:07 PM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

-Good point there oDDity. The results that will be shown here is gonna be amazing - i cant wait to see what comes up, I hope no-one get a hold of the 'V for Vendetta' model :) That was just awsome. Good challenge, i'll see if i have some time to try this one out.
-Iest

jdtiX
05-26-2006, 03:09 PM
Argh!! My HEAD!! :banghead::cry:
I wanna do it, then I see the pictures and turn into a sissy, then I close them and become corageous, then see the pictures and turn into a sissy, then I close them and become corageous, then see the pictures and turn into a sissy, then I close them and become corageous, then see the pictures and turn into a sissy, then I close them and become corageous, then I...

ChewyPixels
05-26-2006, 03:14 PM
Busy with some work right now, but I just might join in afterwards.

Besides, need something to keep me busy before the next big CGTalk challenge. :D

ChewyPixels
05-26-2006, 03:24 PM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

I totally agree. The difficulty imo lies in the lack of good reference photos. Those links just don't do it for me...except for maybe the clock face one. Might have to run out to the library for this one. :)

LEGC
05-26-2006, 04:46 PM
Count me in.

HellBoy
05-26-2006, 05:58 PM
defenetly will participate


good one

CupOWonton
05-26-2006, 06:48 PM
I cant find any dwg's or anything of big ben's elevations.
I'd like to be able to build it as close to the real thing as possible

djrovers123
05-26-2006, 07:57 PM
hiii this is my first attempt to do such a big thing and also my first step towerds improvement in my work i will try my level best
i am in

Equinoxx
05-26-2006, 08:54 PM
ah right up my Archviz Alley :D

CupOWonton ... i'm sure you won't find any either.
the wiki states that the hourhand is 9ft, I guess that a good place to start from in terms of size and relations ...

alshakno
05-26-2006, 09:04 PM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

Agree Agree
that is hard man!
and dont need skills
it just need some time and some work
i will wait for the next challeneg
at the first one i just can work abouat 2 days! but the next one will be in summer and i have lots of time for that! :D
good luck for enteries

Fabrizo
05-26-2006, 09:11 PM
I actualy attempted to re-create Big Ben about a year ago, but found it involved far too much guess work with the photo references I was able to find to be acceptably accurate. Hence I wish good luck uppon any who would take on this challenge, as I expect you'll need it.

RobertoOrtiz
05-27-2006, 05:49 AM
Well we have posted tons of reference, and we will post more over the weekend.

-R

jkuy
05-27-2006, 07:11 AM
oh man, so tempting! makes me want to dump my current project!!! Even if I don't finish on time this is a cool object to model! Thanks for the heads up guys, I will get started the day after yesterday! later

rasmusW
05-27-2006, 10:51 AM
i'll think i pass on this one aswell.
but i sure will, check in now and then...

good luck guys!

-r

durbdk
05-27-2006, 06:59 PM
Well, I've graduated, got a steady job, and actually have some free time now, so I think I will try this one even though it's very different from my daily work (modelling baggage conveyor installations for airports...more fun than it sounds!) and so think I may find myself struggling a little, but what the hey! nothing ventured, nothing gained!

Besides, I think it's been over a year since I posted ANYTHING here... :sad:

Good luck to all!

LucianoNeves
05-27-2006, 07:35 PM
Will be amazing :bounce: good luck friends :thumbsup:

fx81
05-27-2006, 08:14 PM
Hello Luciano,
i have seen your works before they are simply amazing:thumbsup:

are you participating in this challenge ?

maya-3d
05-27-2006, 08:36 PM
i think im going to do this but i think ill wait for more refrence images

gaiXyn
05-27-2006, 09:05 PM
i think im going to do this but i think ill wait for more refrence images

why wait? :shrug: you can get the basics modeled while you wait for the other references.

KurtS
05-27-2006, 09:07 PM
http://www.altavista.com/image/results?q=%22big+ben&mik=photo&mik=graphic&mip=all&mis=all&miwxh=large

good luck! To much work for me, but I will look in now and then!

LucianoNeves
05-27-2006, 09:10 PM
Hi Fx81, thanks a lot.

Yes I will participate and you ?

regards,

Rod Seffen
05-27-2006, 10:27 PM
Heh, that's some crazily great architecture you've done, Luciano, I suspect if you're entering the contest, then everyone esle will be fighting for second place :cry:
I'm sitting this one out as well, I'm continuing my anatomy studies from the previous challenge, and buildings dont' really turn me on anyway.

gaiXyn
05-27-2006, 10:46 PM
I'm sitting this one out as well, I'm continuing my anatomy studies from the previous challenge, and buildings dont' really turn me on anyway.

haha, it would seem that mostly everyone from the previous challenge is sitting this one out. I wonder if it's because this challenge is non-organic, or everyone's just exhausted from David, :D

Chrisdc
05-27-2006, 11:32 PM
I don't really know how to model a building this complicated...

...so of course I'm in. Head-first is the only way to learn.

maya-3d
05-28-2006, 12:20 AM
this might help a bit http://www.kristinabraham.com/Big Ben (bright).jpg

i will start with this piece first :D

Noggy
05-28-2006, 02:43 AM
I doubt I can come close to any of your guys models but I will try!

As long as I'm not the worst then I'll be happy. I love the idea and can't wait to start.

fx81
05-28-2006, 04:30 AM
hehe Luciano, if you participate then i can already see the winner :scream:

i wasnt thinking of participating earlier, but...

lets see ..:twisted:

LucianoNeves
05-28-2006, 05:53 AM
hahah friend fx81 thanks....:)
for we made like a realistic image is not easy, maybe will be so hard...but I will participated if I cand do like a realistic image...like a photo and do one small movie.
We have many good artists in the world and I hope all participate.

best regards

Simpkinsfs
05-28-2006, 06:39 AM
Im not in the challenge but like to look in the forum to see peoples work i like it alot. i was looking at alot of photo and it looks like all for sides r the same. So if u were able to model one side of it really good u could duplicate and save alot of time because i cant tell i difference in the side. Soo good modeling and have fun with your challenge.

ndat
05-28-2006, 08:42 AM
This image is helping me the most

http://www.eriding.net/media/photos/geography/england/london/051109_anunn_mp_geog_eng_lon_001.jpg

It's more straight on and you can acctually kind of see the little figures in the corners of the clockface.

Edit These too:

http://upload.wikimedia.org/wikipedia/commons/5/57/Big_Ben_Feb_2006.jpg

incredible shot allowing you to see a lot of the detail.

http://upload.wikimedia.org/wikipedia/commons/a/aa/Big.ben.scaled.arp.750pix.jpg

some scale and more angles.

http://www.adamspiers.org/photos/London/friends/Stacey_visit/Big_Ben_closeup.jpg

Big and sort of blury but you can see some more detail.

SanderWit
05-28-2006, 02:32 PM
Funny contest. I will join.

Here is a little test I did.
http://img50.imageshack.us/img50/4170/render034fe.jpg
It's Ben's clock.. :P

hobo
05-28-2006, 03:37 PM
I'm not saying that I'll have a go at this, but those who do might find this usefull

http://www.parliament.uk/documents/upload/G11.pdf

especially pages 9/10

jojo1975
05-28-2006, 06:43 PM
It will be simply amazing to see all the works poster. And it will be a good opportunity to download reference material for a newbie like me :)
A question for SanderWit, can I have some hints about the central decoration of the clock ?
Are other parts extruded spline ?

Good Work to all the Masters and hope to see soon a lot of posts :)

Jojo

Bonzodogboy
05-29-2006, 12:12 AM
I will throw my hat into the ring...
Count me in. :)

maya-3d
05-29-2006, 12:40 AM
yello :D here is my progress report .. didnt render cause i kina suck at it
-----

SanderWit
05-29-2006, 06:49 AM
Create only one peace of it, than duplicate it 8 times and rotate it around the centre of the clock. It isn't that hard. Same with most other things in the clock: just create one and duplicate it 12 or 60 times around the centre.
I use Blender.

Good luck to you all!

newman
05-29-2006, 09:39 AM
This challenge is nowhere near as difficult or huge as it appears at first glance.
You just have to look at how much repetition is involved in a neo-gothic style building like this, there are so many repeated motifs and sections, and it's all about cloning and placing whole sections of the building built from smaller cloned sections.
THere's not that much actual modeling to be done really.
If I could show you only the uncloned bullding, i.e, the unique parts, the parts that have to be modeled from scratch, it wouldn't look such a dauntung task.

If you do it properly there's still a lot of work. Sure, you could just clone elements around, but a professional model would have it all on a single mesh, with welded vertexes so there's just 1 element. And doing all that can take a surprising ammount of time. I think the guys who came up with the theme knew what they were doing... :)

cyclad
05-29-2006, 03:52 PM
why would a pro make it one mesh? wouldnt that make it hard to apply changes? just askin, wat are the advantages?

Denzivex
05-29-2006, 05:22 PM
This is what I have so far.... Im pretty new at Wings3d...I dont got much experiencehttp://i5.photobucket.com/albums/y184/PkScooby/BigBenProject.gif

cbernardo
05-29-2006, 06:59 PM
This challenge looks great!

I'm in!

[]s
carlos

sirpetr
05-29-2006, 11:12 PM
i will try to participate in this modeling challenge....
have so far only this, but will try to keep it up

http://img236.imageshack.us/img236/6964/render14qc.jpg (http://imageshack.us)

tri count : 45000

zzzrByte
05-30-2006, 01:18 AM
sirpetr: Don't be so modest. You're off to a great start! I especially like the windows on the bottom, the decorations look great.

One thing, please keep posting your progress on a separate thread, and not in this main one. I promise to subscribe and follow it and try and offer some criticism and tips :thumbsup:

ysvry
05-31-2006, 01:37 PM
great work sander, good to see u promote blender in here.

can u give me an adress of that media colledge in amsterdam , never heard of it.

Funny contest. I will join.

Here is a little test I did.
http://img50.imageshack.us/img50/4170/render034fe.jpg
It's Ben's clock.. :P

Wardile
05-31-2006, 03:44 PM
If you do it properly there's still a lot of work. Sure, you could just clone elements around, but a professional model would have it all on a single mesh, with welded vertexes so there's just 1 element. And doing all that can take a surprising ammount of time. I think the guys who came up with the theme knew what they were doing... :)

Can anyone comment on this, what would be the benefit?

Personaly id weld everything, not cause im pro... its just what i do.

NRG-Alpha
05-31-2006, 05:02 PM
No offense to anyone (including you, nighttrain), but I fail to understand where welding all the verts come into play.

I think the only reason why someone might want to have that effect is to smoothly blend two shapes together in the mesh with a nice beveled appearence where the shapes intersect (as you would need to have it as one clean mesh with welded verts to accomplish this cleanly). But other then that, if the object calls for hard edges, I would not waste my time as a modeller concerning myself with wedling verts.. In game development (many moons ago), we had to do just that (weld all verts) for the simple reason that engines back then used vertex lighting. But nowawdays, this isn't necessary. Especially seeing how this project is not geared towardes videogame modelling, it is rather pointless (unless as mentioned above, you need beveled edges).

Cheers,

NRG

Denzivex
06-01-2006, 03:13 AM
Here is the thread for my progress on the Big Ben project...

http://forums.cgsociety.org/showthread.php?t=363728

PEN
06-01-2006, 11:20 AM
I'm not joining in but I couldn't help but poke me head in here as I have modeled the tower of London and the parlement buildings years ago for the sequal to Peter Pan called Return to Never Land. Lots of fun.

http://paulneale.com/production/Pan/Pan_All_01374.jpg

JustChris
06-02-2006, 06:53 AM
I'll give it a shot, but I'd be one week late. As it is, I can probably only do the clock face. Hopefully this challenge would help me be a more efficient modeler :)

jojo1975
06-09-2006, 07:34 PM
As a newbie I really liked a lot to try to model the clock face detail.
I learned a lot about simmetry, replicating objects and it was really funny :)
I envy all guys that are pro in 3d (I only have time at night after work for modelling :(

Dont' know If I will succeed in finishing before deadline heere the link to my thread
http://forums.cgsociety.org/showthread.php?t=365279

kirouac
06-13-2006, 04:12 AM
Hello guys and girls, i tried to participate with the best of my knowledges at this contest with short deadline and lot of difficulties. I begin it maybe too late, but that was fun :bounce:.

I have started the project with XSI to try to learn it, but the difficulty was to high and i was searching too much to do something that could took me 2 min in 3dsmax so i switched of program will the process.

I didn't count the time but its about 10 hours for this little part :D. I'll try to finish it on my own, i think its a good personnal challenge and it can have a place in my future demoreel.

ok here is the link to my thread http://forums.cgsociety.org/showthread.php?t=365859

I'll post some wireframe shot later. And i don't think that a side view could be interesting ;)

600x800 pictures (clic on the picture for a larger version 1200x1600)

http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/lost.jpg

I'll try to be in time for the next challenge.
Cheer to all people who had participated to this challenge, u have all done nice work! :applause::applause:

Sorry for my english :D

Later !!!

RobertoOrtiz
06-13-2006, 10:59 PM
To all reading this, you have UNTIL FRIDAY to finish your entry.


have fun!

-R

kirouac
06-17-2006, 05:52 AM
Ok here my final result for saturday vote, i had time to finish what under the clock, but i didn't had time to work on the roof, i'll still have time to work on it, but after the vote ;).

-The link of my post (http://forums.cgsociety.org/showthread.php?t=365859)


Stats
3D Studio max 8
vray render
basic color for the texture
faces 417 431
vertices 511 427

Ortographic views 800x600 (didn't have time for best quality render sorry)

-front view (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/final_ortho_front.jpg)

-top view (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/final_ortho_top.jpg)

-wireframe (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/wireframe.jpg)(too much edges in this)



between 15 and 20 hours (hard to say cause i give a lot of small periode of time)
still lot of time if i wanna finish the work :D I'll try but like a participant of the david challenge said, it's harder to continu after the deadline...

I hope u like it, good luck to all modeler :thumbsup:

(Clic on the picture for larger version)

Final render (1200x1600)

http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/final_1200x1600_thumb_.jpg (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/final_1200x1600.jpg)

Close up (800x600)

http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/close_up_01_thumb_.jpg (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/close_up_01.jpg) http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/close_up_02_thumb_.jpg (http://kirouacdesign.blogs-de-voyage.fr/images/big_ben/close_up_02.jpg)

snovak
06-20-2006, 03:33 PM
impressive

RobertoOrtiz
06-22-2006, 02:45 PM
Ill post the results tonight.


SO if you want to vote you have about 8 HOURS.

-R

RobertoOrtiz
06-23-2006, 04:43 AM
I would like to thank all who participated in the second Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

Ok drumroll please, here are the winners!
Keep an eye on this >>>>LINK<< (http://forums.cgsociety.org/showthread.php?t=371489)<<for future challenges!
________________
Ok drumroll, here are the winners!



Best Detail Model_________________

Artist: Erik van Helvoirt (Phade01 )

WIP Thread: (http://forums.cgsociety.org/showthread.php?t=365859)Hardcore Modeling Challenge: Big Ben - Clock Detail (http://forums.cgsociety.org/showthread.php?t=363924) (http://forums.cgsociety.org/showthread.php?t=365859)
Comments:Final Entry

I'm really pleased with the end result, i don't think i ever made anything this detailed.

Render time: about 7 hours
Rendered and modeled in Cinema4D
Time spend on it: estimaded 60 -70 hours

Final Entry:
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/2a1.jpg

1600 x 1200 Version (http://img74.imageshack.us/img74/7469/6finalpost6wn.jpg)


Orthographic views:

- Top
http://img453.imageshack.us/img453/3384/3top8ee.jpg
(http://img453.imageshack.us/img453/3384/3top8ee.jpg)
- Side (Left)
http://img50.imageshack.us/img50/3313/1left9as.jpg

- Front
http://img453.imageshack.us/img453/9568/2front3db.jpg




And the Winner..
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif

Best Modeling-Name,Most Realistic Model,Best Shading, Best Rendering & Best Overall Entry




Artist: Petr Dvořák (sirpetr)

WIP Thread: (http://forums.cgsociety.org/showthread.php?t=365859)Hardcore Modeling Challenge: Big Ben - Clock Detail (http://forums.cgsociety.org/showthread.php?t=365082) (http://forums.cgsociety.org/showthread.php?t=365859)
Comments:Final Entry


http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/bigben.jpg
IMAGE1 (http://img162.imageshack.us/img162/5090/final25ng.jpg)
IMAGE2 (IMAGE@2)
IMAGE3 (http://img240.imageshack.us/my.php?image=konecnyrender19so.jpg)
IMAGE4 (http://img214.imageshack.us/my.php?image=konecnyrender32wp.jpg)
IMAGE5 (http://img130.imageshack.us/img130/3805/final19sa.jpg)
FINAL ENTRY

Hi all. Its high time to say my last words to 2nd Modeling challenge.

Today it was really exhausting. The last day in the morning I found in the thread that we are finishing today. For some reason I thought that the dateline is 16th. It was my big fault and I wasnt really happy. But now I can say I have completed most of that I wanted.

The tower, as you can see, isnt fully completed. There is no bottom part, the easist I can say.

STATISTICS

RENDERER - MAXWELL 1.2.2a
MESHES - 2.999
TRIS - 1.156.830
VERTICES - 624.305


TIME SPEND (not exactly but estimated)

5 hours - looking for references, preparation, correction of photos - levels, sharpening, estimating measures from photos
110 hours - modeling
6 hours - texturing, painting textures
6 hours - final touches, rendering








I wasnt able to deliver to this midnight more renders. Tommorow (exactly today) I wont be at home, I will spend all the day at the cottage because of some important issues, but later will post wires and more renders. Good night.



Best Modeling

Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )
-
Best Detail Model

Erik van Helvoirt (Phade01 )
Petr Dvořák (sirpetr)
willohmsford (Phil Nolan )
Dominik Kirouac
Most Realistic Model


Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )
-
Best Shading

Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01)
-
Best Overall Entry

Petr Dvořák (sirpetr)

Best Rendering

Best Rendering-Petr Dvořák (Sirpetr)
Erik van Helvoirt (Phade01 )

philnolan3d
06-23-2006, 06:56 PM
Congrats to everyone. I'm not sure who won what, that post is confusing. I must say though there was one thing that bugged me about this challenge. It's called hardcore -modeling-, but yet lots of people textured their models, which hides detail and possibly makes up for details they didn't model, not that I'm saying anyone did that. There was even a catagory for textures. I just think might not be the best name, perhaps Hardcore CG Challenge.

kikkokman
06-24-2006, 10:25 AM
Wow It great model great work

Beautiful

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