jankin
05-24-2006, 03:55 PM
Hello all,
I wrote a tutorial on Lightmap based Ambient Occlusion. This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI.
The basic idea behind this, is to create faster and non-flickering (animation) renderings.
http://jankin.com/xsi_stuff/LMbAO/
You can download a video tutorial on the bottom of the page.
Thanks...
I wrote a tutorial on Lightmap based Ambient Occlusion. This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI.
The basic idea behind this, is to create faster and non-flickering (animation) renderings.
http://jankin.com/xsi_stuff/LMbAO/
You can download a video tutorial on the bottom of the page.
Thanks...
