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Aurety
05-24-2006, 12:50 PM
Hi friends,
I try since one week to place some ressources I did on my company website... here my last video tutorial ( always with my pity english... I know it's a shame !! ).

Photoshop/3D : Bump and Diffuse Maps via LAB
This tutorial describe the way to prepare bump and diffuse maps in Photoshop using the LAB Mode instead the desaturate fonction. Sorry for my bad english again, one day, it will be better... I hope. : http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

http://www.lev-communication.fr/images/stories/imgtut/psd_bump_file.jpg

nycL45
05-24-2006, 04:09 PM
Brief and crisp. There were a couple of details in your tut I did not know about. Nice job, Aurety. Thanks for the share.

onostuff
05-24-2006, 04:16 PM
Thanks Aurety; Your tutorials look useful and well thought out. No need to apoligize for your english!
Thanks again for sharing

Patrick

nutriman
05-24-2006, 05:07 PM
merci beaucoup!

Erik Heyninck
05-25-2006, 07:06 AM
Interesting indeed. LAB gives you the most correct greyscale indeed. Unfortunately I can't see the movie right now, but I will so later.

A third way is to use the ChannelMixer and check Monochrome. This way you can move the three sliders of the three channels and compose your result. You can do this using an adjustment layer to avoid being destructive.
You can also load one of the (any) channels as a mask, evt inversed to apply your effects more to the lights, darks or vice-versa.

ernia
05-25-2006, 02:40 PM
Thanks Aurety!
That expresso seems awesome, too.
Viva la Aurety!

As a side note, you guys be sure and watch over the Mona Lisa until this Davinci Code thing blows over. You just never know what nut will be inspired.

ernia

Ernest Burden
05-25-2006, 03:33 PM
As a side note, you guys be sure and watch over the Mona Lisa until this Davinci Code thing blows over. You just never know what nut will be inspired.

Not to worry. She's encased in a massive, thick glass box, and guarded at all times by a horde of tourists six deep, gazing at her with one squinted eye through the viewfinder of their video cameras. However, if one is determined, you can squeeze through these misguided minions to get a full-on human eye view. But don't let security see you doing this... things might get nasty.

Of course, just down the hall there is a room with at least half a dozen other Da Vinci paintings just hanging there, alone, no fortifications.

Rich-Art
05-25-2006, 04:05 PM
Thanks Aurety...
And don't worry about your English, it is better than my French and English together :)


Peace,
Rich-Art. :thumbsup:

Aurety
05-25-2006, 04:15 PM
héhé !! Ernest describe exactly the situation ! :scream:

I added some old tutorials : http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

Building Tutorial ( US / FR / IT ) Special dedicace to Seagate (Nikola Zanardi ) and JDDog ( Julien Daulte ) for the italian translation.

OrangeBoy : Facial expression ( US and French ). Maybe Rich-Art give me the possibility to add his dutsch translation for my site but you will find this tutorial in his forum : http://cinema4d.be/vb/showthread.php?p=4493#post4493.

http://www.lev-communication.fr/images/stories/imgtut/orangeboy/tut40.jpg

ernia
05-25-2006, 04:22 PM
Not to worry. She's encased in a massive, thick glass box, and guarded at all times by a horde of tourists six deep, gazing at her with one squinted eye through the viewfinder of their video cameras. However, if one is determined, you can squeeze through these misguided minions to get a full-on human eye view. But don't let security see you doing this... things might get nasty.

Of course, just down the hall there is a room with at least half a dozen other Da Vinci paintings just hanging there, alone, no fortifications.


Hehe. LOL.
Absolutely true, Ernest. As you say, and she's in the biggest room there, it seems.

Ironically, what people don't seem to know yet is that Lautrec painted codes into all those little garter belts, and yet his works are in a small, dark room, waiting to be rediscovered. Oh, and did I mention that the Lautrec exhibit in the Louvre is sponsored by a secret architectural society which happens to count Aurety among its mysterious members. I'll tell you, the machinations of this incredible secret society make the masons look like a bunch of bricklayers ; )

Just kidding!
it must be the Thursday giggles, I guess.
ernia

Aurety
05-25-2006, 04:28 PM
LOL ! Maybe you're not so far away from the truth about this misterious society... :D

You remember be another tutorial I did for my architectural students... Go go go...

Rich-Art
05-25-2006, 06:23 PM
Hi Aurety,

You have a PB... :)

Peace,
Rich-Art. :thumbsup:

Aurety
05-31-2006, 07:12 PM
http://www.lev-communication.fr/images/stories/imgtut/proc_mat_1.jpg

This little tutorial describe the basics to build your procedural materials. I try to show you the two usefull fonctions : Fusion and Layer to build a paint brick wall in dirty looking. Always with my bad english, but you know that now ! Hope I will help something with this kind of tutorial.

http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

Jorge Arango
06-01-2006, 02:00 AM
http://www.lev-communication.fr/images/stories/imgtut/proc_mat_1.jpg

This little tutorial describe the basics to build your procedural materials. I try to show you the two usefull fonctions : Fusion and Layer to build a paint brick wall in dirty looking. Always with my bad english, but you know that now ! Hope I will help something with this kind of tutorial.

http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

Great tutorial Aurety.

Is there any difference between fusion and layer?


Merci,


Jorge Arango

Rich-Art
06-01-2006, 06:20 AM
Thanks Aurety.
Downing right now.

Peace,
Rich-Art. :thumbsup:

Aurety
06-01-2006, 07:28 AM
Thanks for the visite Jorge and Rich-Art !
Jorge, I would say I use Fusion for masking capacities for some parts from one channel to the others and "Layer" to blend and mix several layers between them. Of course "fusion" can be layered and "layer" can be fusion too and masking. There's no limits, that's why I have the taste for the procedurals. :-)

Aurety
06-14-2006, 12:09 PM
Two new video tutorials : http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

In english : This tutorial describe the way to remove seam effect on texture in Photoshop

http://www.lev-communication.fr/images/stories/imgtut/seamless_tut.jpg

and only in french :
http://www.lev-communication.fr/images/stories/imgtut/frog.jpg

This photoshop tutorial is for lazy boys like me and give you the possibility to create illustration easily with poor drawing knowledges or time. In french, but easy to understand I hope with the video.

Rich-Art
06-14-2006, 12:19 PM
Thank you Aurety...
.....................:)

Peace,
Rich-Art. :thumbsup:

nycL45
06-14-2006, 12:24 PM
Aurety, not only are you productive but you are very generous. Thanks for all the sharing.

VestanPance
06-14-2006, 03:20 PM
Wonderful works Aurety! Thanks.

Aurety
07-13-2006, 11:22 AM
CINEMA 4D Models in GoogleEarth via Sketchup.

Again my ugly english for this basic tutorial. It cover the easy way to put your Cinema 4D model in the free GoogleEarth software via Sketchup ( You need to download the free Sketchup Google plugin in the Sketchup Website before ). Nothing great for sure but usefull for some users ! :-D

Encore mon anglais détestable et ridicule pour ce vidéo tutorial qui couvre le process d'import de votre modèle Cinema 4D dans le logiciel gratuit GoogleEarth, via Sketchup ( Nécessite que vous ayez téléchargé le plugin Sketchup Google sur le site de Sketchup ). Rien d'exceptionnel sur ce tutorial mais sans doute sera t'il utile pour quelques personnes. :-D

Clic on the picture for the tutorial :

http://www.lev-communication.fr/images/stories/imgtut/ge_sket_c4d.jpg (http://www.lev-communication.fr/cinema-4d-goodies/tutorials/)

Katachi
07-13-2006, 03:28 PM
Thanks for all your work and efforts Aurety! You are the man :thumbsup:

Andoy
07-13-2006, 04:21 PM
You really are a star Aurety Thanks very much for these.
It's what set C4D community apart from some others.. everyone is just so nice and friendly, maybe thats the influence of Cinema rubbing off on us all :)

Rich-Art
07-13-2006, 07:15 PM
Thanks Aurety.

Great as always...

Peace,
Rich-Art. :thumbsup:

scanmead
07-13-2006, 09:38 PM
What a treasure this is! Thanks so much for posting all of these: your tutorials always seem to make light bulbs come on.. and stay on. And your accent makes them even better. ;)

Aurety
07-13-2006, 10:50 PM
Thanks for the feedback, my friends... I'm happy if I can help someone and laugh for a while with my accent. Thanks for all these kind words. :love:

Billabong
07-13-2006, 11:44 PM
http://www.lev-communication.fr/images/stories/imgtut/proc_mat_1.jpg

This little tutorial describe the basics to build your procedural materials. I try to show you the two usefull fonctions : Fusion and Layer to build a paint brick wall in dirty looking. Always with my bad english, but you know that now ! Hope I will help something with this kind of tutorial.

http://www.lev-communication.fr/cinema-4d-goodies/tutorials/

Talk about timing, I have just been trying to figure out how to do something like this . Thank you much Aurety

paulselhi
07-14-2006, 10:50 AM
This wall tut is brilliant, the bump works well on a displacement at high levels and alll the procedurals bake down well to textures as does the displacenment to a normal map

Howver i think it would look even better if you used a photo image for the bricks as the base and with a brick bump map you would be laughing !!, the tiles look very CG though perhaps with more expertise i could get them to look better

rsquires
07-14-2006, 01:55 PM
Aurety

Your English is way better then my French. Please don't apologise as your tutorials speak for themselves.

Thank you so much for these great resources. I may even do one for my wood texture I did a couple of weeks ago. You've inspired me

regards

rich

soccerrprp
07-14-2006, 02:59 PM
Aurety,

THANK YOU VERY MUCH! Your generosity is EXTREMELY helpful and DOWN-RIGHT APPRECIATED!:thumbsup:

Billabong
07-14-2006, 04:02 PM
here's a result i got using a concrete texture from total textures, still some playing to be done, but this tutorial is fantastic

Aurety
07-14-2006, 10:31 PM
Thanks for all these kind words...

Paulselhi, you're right with the texture. I will just to explain to combine several layers or effects within procedurals, but I will have doing as you said.

rsquire, soccerrprp thanks !

Billlabong : hey, that's look great, look like continents, a earth map graved on the wall. I love it.:thumbsup:

FranOnTheEdge
07-15-2006, 04:27 PM
Continents? That's what I thought. Brick continents with Britian now joined to France and looking like a smiling hare or rabbit and America shrunk to the size and shape of a small Africa.

Lol!

Loved the tut, nice and simple to follow - I quite liked this result I got.

Aurety
07-21-2006, 09:40 AM
1 - The site is updated a bit for the whole design... and more convenient navigation i think.

2 - I would like to thanks Bonsai Chief here... Maybe some of you remembered the great thread about "Fake Skin" and Bonsai Chief offered for a non commercial usage, the right to exploit his Manderl Character... This one :
http://www.bonsai-cuts.at/cgtalk/fakeskin.jpg

So after some transformations and breast aspirations and liposuccions, I did the Girlderl Character.

http://www.lev-communication.fr/images/stories/porfolio/3d/00301manderl_fille.jpg


So just after I have a non commercial project for one of my partner so I asked to Bonsai Chief the right to use the Manderl Character in one product and Thanks to him, he said yes... I have no time and no money, so the option was very good... :thumbsup: If Bonsai Chief is ok, it would be nice that I can share the Girlderl character too...

Bonsai Chief said: “Les filles look lovely!!! ”… Thank you Viktor, for your kindness and your humour, and your spirit of sharing on CGTalk. Do not forget to go to throw a glance on its work of animation flash which I adore. http://www.bonsai-cuts.at

here's my final Flyer...

http://www.lev-communication.fr/images/stories/porfolio/3d/00300_bronzes.jpg

Rich-Art
07-21-2006, 09:42 AM
Great flyer aurety.. Thumbsup

Nice shaders..

Peace,
Rich-Art. :thumbsup:

Aurety
02-05-2007, 07:48 AM
A little file : an old tv with some experiments in background shaders. Click on the picture to download the file.


http://www.lev-communication.fr/wip/tv_aurety.jpg
(http://www.lev-communication.fr/wip/Aurety_TV.zip)

Rich-Art
02-05-2007, 08:42 AM
Thanks Aurety,

Very kind of you...

Peace,
Rich_Art. :thumbsup:

ooo
02-05-2007, 09:20 AM
Thank you very much indeed!
I tried to visit your website (lev-com) to see the other tutorials as well but it is offline. Will the other tutorials be online again?

Thanks again!
odo

Aurety
02-05-2007, 09:27 AM
thanks my friend ! Yes, offline for today ! I try to update it with some new stuff, skin and new tutorials ! :-)

maximee
02-05-2007, 09:43 AM
Thank you Aurety for all the good stuff!!!

rodney71
02-06-2007, 08:17 PM
nice shaders. one thing i'm discovering that is peculiar is that, say with the blue background shader, if i apply the material to a plane it seems to render very different than on the background object. Try this...if you go into the layers of that shader it doesn't seem to affect the shader at all whether i turn the one screened noise layer on or off. the render of the background object is the same...not what you'd expect. works as expected on a plane object. the end result looks nice on the background object but it's not at all what you would expect to see from that shader. Tough to control all the guess work then.

the other question i have is how you set up your radial gradients to have equal spacing with so many colors. is it all manual or is there a less tedious way to do it?

cheers.

VestanPance
02-06-2007, 08:39 PM
Many Thanks Aurety! Nice stuff there.

Aurety
02-14-2007, 03:49 PM
nice shaders. one thing i'm discovering that is peculiar is that, say with the blue background shader, if i apply the material to a plane it seems to render very different than on the background object. Try this...if you go into the layers of that shader it doesn't seem to affect the shader at all whether i turn the one screened noise layer on or off. the render of the background object is the same...not what you'd expect. works as expected on a plane object. the end result looks nice on the background object but it's not at all what you would expect to see from that shader. Tough to control all the guess work then.

the other question i have is how you set up your radial gradients to have equal spacing with so many colors. is it all manual or is there a less tedious way to do it?

cheers.

you're right rodney, about the shaders. I will try to understand why the blue don't react as the others.
For the other question, just right-click on the gradient ans duplicate X times the key gradient values.

some little objects I did for my last work : Feel free to download on my website.

http://www.lev-communication.fr/images/stories/imgmat/troc_oiseaux.jpg (http://www.lev-communication.fr/component/option,com_docman/task,cat_view/gid,26/Itemid,15/)

Here's my last picture - Any comments or critics are welcome. ( Avanced Render - GI+color mapping - 3 array lights ( windows ) - a mograph matrice omni clones ( 3 % ) inside the space - 2h25 to render in low settings but the result is good enough ( i Think ) for me and I have no time to multiply the renders.

Click on the picture to the big size :

http://www.lev-communication.fr/images/stories/actu/salon_lev.jpg (http://www.lev-communication.fr/images/stories/porfolio/archi/0007_salon_final_1200.jpg)

vid2k2
02-14-2007, 04:21 PM
Wonderful work, as always.

AdamT
02-14-2007, 04:54 PM
Great work Aurety. Did you model furniture? It looks very good. Only thing I notice is that the dining room chair backs almost look like they're angled forward. Maybe it's just the perspective.

Aurety
02-14-2007, 05:46 PM
Thanks vid2k2 ! :-)

Thanks too AdamT. No, there are not mine for most of them. 2 are from Evermotion ( table and the little furniture in the angle ), and 4 ( Sofa, armchair, chair and ceiling lamp ) are freebies posted some times ago on Evermotion forum, by a russian genius guy.

Rich-Art
02-14-2007, 06:11 PM
Very nice work Aurety. Two thumbs up.....

Peace,
Rich_Art. :thumbsup:

city sound
02-14-2007, 08:29 PM
Very nice concept! :applause:

robotbob
02-14-2007, 11:47 PM
Aurety your stuff is always so good. very nice render. a agree with adam about those chairs but only noticed it after i read his post. and BTW your TV is awesome .

pedro

POD0510
12-02-2007, 06:02 PM
Hello Aurety,

Just wondering where does the tutorial exist now?

I keep getting the 404 at the specified link.


Thanks.

FranOnTheEdge
12-03-2007, 06:36 PM
Me too, where's the tut now? I hope it's still around.

Aurety
12-03-2007, 07:25 PM
My site was hacked this last summer so I closed the tutorials section. I've just open the section now, it should be ok... try again : http://www.lev-communication.fr/content/category/5/17/21/

Sorry about that, I hope this time those little kidding boys have more to do than to over request my server. These tutorials are a bit old now. I learned so many things since so I have to update them, especially for mograph and particules interactions. It's terrific what we can do with this couple. And for my students, I did a complete workflow from the scratch to animate a company logo and rendering process with all the steps to After effects, works in after..., multipasses et cie with some mograph and matrix objet tricks. I have to put the result on video files.... Brouaffff I have to work !!!

Again sorry for the tutorial section... :wip:

fofo912
12-19-2007, 11:11 AM
merci beaucoup!

M20
12-19-2007, 11:20 PM
My site was hacked this last summer so I closed the tutorials section. I've just open the section now, it should be ok... try again : http://www.lev-communication.fr/content/category/5/17/21/

Sorry about that, I hope this time those little kidding boys have more to do than to over request my server. These tutorials are a bit old now. I learned so many things since so I have to update them, especially for mograph and particules interactions. It's terrific what we can do with this couple. And for my students, I did a complete workflow from the scratch to animate a company logo and rendering process with all the steps to After effects, works in after..., multipasses et cie with some mograph and matrix objet tricks. I have to put the result on video files.... Brouaffff I have to work !!!

Again sorry for the tutorial section... :wip:

I would love to see this tutorial!

FranOnTheEdge
12-20-2007, 01:10 PM
That's great to be able to access all these wonderful tutorials again, I'm doing the wall one again, since when I lost my laptop and all my back ups, due to a robbery, I lost the material as well as the tutorial. So I'm having fun creating another one.

Also looking at some of the other tutorials too, like the intense looking buildings tutorial.

Thanks very much for making these available again, Aurety.

Aurety
12-20-2007, 04:18 PM
Thanks for the comments and kind words everybody. Now I'm too busy to update the website but maybe the next week.

FranOnTheEdge
12-20-2007, 11:27 PM
I suppose there's no chance of some more of these nice tuts when you update the website... is there?

I find your tutorials so easy to follow and I learn so much through doing them.

Aurety
12-21-2007, 02:06 PM
Yes, I will update this tutorial section with some new ones I did for my students this year :

- Mograph and Thinking particles
- Complete pipeline ANIMATE A LOGO : Illustrator - Cinema 4D - Mograph - After Effect ( Multipasses integration )
- Procedural materials Basics 2
- A war scene - Matte painting full project ( from the scratch to animation )

If you have some other ideas, I will take care.

fofo912
12-21-2007, 04:59 PM
Thanks Aurety (http://forums.cgsociety.org/member.php?u=14159) vbmenu_register("postmenu_4846770", true);
i am waiting 4 the tutorials >>>>> best of luck

scanmead
12-21-2007, 10:16 PM
Can't wait for the procedural materials 2, because the first one was such a revelation! Matte painting should be very helpful, too.

So glad to see you're back up and running!

FranOnTheEdge
12-22-2007, 01:22 AM
That's great news. I too will be interested in the procedural textures one - since that one I think I can follow, the others... is Mograph a different program? Or one of the C4D addons? If so I won't be able to do that as I only have the C4D Bundle version without those extras, like BodyPaint.

I really enjoyed the previous procedural tutorial though. I look forward to the next one.

M20
12-22-2007, 02:48 AM
Yes, I will update this tutorial section with some new ones I did for my students this year :

- Mograph and Thinking particles
- Complete pipeline ANIMATE A LOGO : Illustrator - Cinema 4D - Mograph - After Effect ( Multipasses integration )
- Procedural materials Basics 2
- A war scene - Matte painting full project ( from the scratch to animation )

If you have some other ideas, I will take care.

Awesome!
Can't wait! :D

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