RSP
05-24-2006, 09:42 AM
Hey!
I've been working on a minigame animation for the past couple of days. I'm quite new to the whole animating part of "3D" but i'm getting the hang of it. The thing is, i've created an animation for a goalkeeper to dive to the left (to catch the ball offcourse) and we've tried to mirror the animation software wise, but it is taking up too much time. I do want the exact same animation for the dive in the opposite position, but can't seem to get the whole animation "mirrored". The whole animation is a total of 32 frames, with a couple of keyframes. I used a biped for my character. I hope one of you guys can help me out! :)
Thanks in advance!
-Remco
edit; also tell me if it isn't possible please :)
I've been working on a minigame animation for the past couple of days. I'm quite new to the whole animating part of "3D" but i'm getting the hang of it. The thing is, i've created an animation for a goalkeeper to dive to the left (to catch the ball offcourse) and we've tried to mirror the animation software wise, but it is taking up too much time. I do want the exact same animation for the dive in the opposite position, but can't seem to get the whole animation "mirrored". The whole animation is a total of 32 frames, with a couple of keyframes. I used a biped for my character. I hope one of you guys can help me out! :)
Thanks in advance!
-Remco
edit; also tell me if it isn't possible please :)
