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View Full Version : 2 Drivers for 1 Driven : Set Driven Keys


czeroone
05-24-2006, 06:46 AM
Hello Everyone.

I created 6 blendshapes. I'm trying to simulate a chewing motion. I want to attach 4 blendshapes at the sides of a square. If you look at the pictures, I want the blendshape to be at translate x and translate y. Is it possible to achieve this?

Edited:
As I searched the forum, I've found that this is not possible. Only one driver can be selected. However, I have seen rigs that looked like they were attached in both translate x and y. An example would be PackageMan. If you take a look at the mouth control, it looks like there are 4 blendshapes at each end of the square. Does anyone know how this was done?
(http://forums.cgsociety.org/attachment.php?attachmentid=95993&stc=1)

scottiedoo
05-26-2006, 07:11 PM
If I am understanding your correctly, what you are trying to achieve is not done by using set driven keys, but more easily with expressions to drive the shapes using that control.

I highly recommend reading Jason Osipa's Stop Staring book as it will tell you exactly how to do what I think you are trying to do.

The basic idea is you have four blend shapes and you want to control them with the "joystick" type control. Your blend shape goes from 0 to 1 so you can do this by writing an expression to turn on and off the shapes by the joystick position.

The easy way to get this is to go over to Jason's website: http://www.jasonosipa.com (http://www.jasonosipa.com/) and download his jsFacialWin.mel script which will actually generate the control and the connections you need to drive your shapes which is awesome.

But here is some techical stuff if you want to learn it yourself:

*Please forgive me Jason for borrowing your code, but here is the expression you need to drive 4 shapes on a normal joystick controller:



BLENDSHAPE.SHAPE1 = clamp(0,1,clamp(0,1,CONTROLNAME.translateX+1)*clamp(0,1,CONTROLNAME.translateY));

BLENDSHAPE.SHAPE2 = clamp(0,1,clamp(0,1,-CONTROLNAME.translateX+1)*clamp(0,1,CONTROLNAME.translateY));

BLENDSHAPE.SHAPE3 = clamp(0,1,clamp(0,1,CONTROLNAME.translateX+1) * -CONTROLNAME.translateY);

BLENDSHAPE.SHAPE4 = clamp(0,1,clamp(0,1,-CONTROLNAME.translateX+1) * -CONTROLNAME.translateY);


In the code you will have to change the CONTROLNAME to the name of the joystick name (the circle that you move) and the BLENDSHAPE.SHAPE# to the blendshape target influence.

I have attached a picture below of the joystick controller and how the joystick object needs to work by each corner reaching the translateX and Y value as in the picture:

Good luck!
-Scott

scottiedoo
05-26-2006, 07:13 PM
oops sorry I think I just read you found an answer... well for anyone else there you go!

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