View Full Version : exporting particles using fbx
the_zed_axis 05-24-2006, 01:02 AM can someone pls help me with exporting particles using fbx ???
is it possible ??
thanks for your time
|
|
sciics
05-24-2006, 01:29 AM
REAL FLOW
unless you convert it into a mesh..
the_zed_axis
05-24-2006, 02:36 AM
thanks for the reply but i am exporting to a game engine....loooking to export some explosions etc
the_zed_axis
05-24-2006, 05:40 AM
how do i convert the particle faces to poly faces??
is that what you meant ????
ThE_JacO
05-24-2006, 05:55 AM
you don't normally export particles to game engines, game engines will have their own particles and dynamics engine 99% of the time.
It's more common having to go the other way around, and writing a plugin for your 3D app so the artists can emulate the effects of the game engine inside the 3D app and be sure of consistancy.
CGTalk Moderation
05-24-2006, 05:55 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.